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Although that Altaria looks like a beast.
And CK....come on, 255/255 is just because Im lazy. Im not a noob because of it. >.>
It is?!?!?!?!? thats bs..... Ughhhh.....
lol, sorry man.... I actually did, cuz im just used to never doing more than 252 per stat bc, like u said, its utterly pointless to do so, and i never did it simply because of that. and yes, i did get into it that way. it just never seemed logical to me to waste something when you could make use of something else... lol
well I feel sheepish.... lmao
View attachment 8714
My new team (hahaha CK)
Kabutops (Lead)
Jolly
Weak Armor
Salac Berry/ Leichi Berry/ Water Gem/ Rock Gem
EV's: 252 Atk, 252 Spd, 6 HP
- Stealth Rock
- Rapid Spin
- Waterfall
- Stone Edge
Hypothetical test-lead. Could be a potential surprise, and has enough bulk to get rocks up, and still spin away hazards if neccessary. This Weak Armor ability is interesting though, Kabutops can get hit while setting up, and by setting up, I also earn enough speed boosts for a potential sweep, firing off STAB Waterfall and STAB Stone Edge, decent coverage too. This creature can almost be a full-proof answer to stat-up sweepers like Gyarados, Salamence, the common ones, and others that will rely on using things to boost their speed. I get it all in one package with this guy. Entry hazard while setting up a sweep at the same time? Why not?
Kabutops is NOT bulky, bro. >_>; If you don't run a sash on this thing, it's gonna end up useless. Weak Armor is one of the worst abilities in the game, and if ANY strategies can trade speed for defense can succeed while somehow avoiding getting priority-owned, they must be gimmicky and require way too much support. You... need a new lead, lol. Experimenting is often a good thing, but this time, it isn't; I'm not gonna even include this in the typing and synergy jazz, lol.
As for replacements, countless pokes are faster and/or ridiculously bulkier than this heaping pile of easily broken ****. Pokes that have both taunt and an extra hazard(s) of choice, while either hitting hard or outpacing the competition to simply do better. When it comes to leads, Taunt > Rapid Spin in every case. Taunt does more than get rid of rocks after all, and doesn't get nulled by a ghost. Just find something better, it won't be very hard. :lol:
Darmanitan
Adamant
Sheer Force
Choice Scarf
EV's: 252 Atk, 252 Spd, 6 HP
- Fire Punch/ Flare Blitz
- Brick Break
- Stone Edge
- Facade
Hard hitting fast crazy fire-pig-monkey.... Thing.... Sums it up pretty well. BB, SE, and Facade are staple/filler, trying to make the most out of that scary Sheer Force ability. Speaking of which, my decision on Fire Punch or Flare Blitz rests on this question, because Flare Blitz has a possibility of burning the target, will Sheer Force activate and work with it?
Flare Blitz 100% works with Sheer Force; useituseituseit. Unless you really want to keep it around for better revenge killing, but especially without a life orb or band boost, Flare Blitz is needed to keep hitting like an absolute truck. So yeah, you'd have to be crazy to not, or this team loses if it loses Darmanitan or something. :lol:
Considering how defensively weak Darmanitan is, as well as his pathetic defensive typing, you'll want Rock Slide over Stone Edge, bro. You lose the flinch for more power, which almost matches Stone Edge's. As a bonus to losing that, you get 10% more accuracy, and 5 more PP (and even more with PP Ups). Just like with the Flare Blitz argument: unless you absolutely need certain damage %s Stone Edge gets on a Scarf Darmanitan over Rock Slide (which is less likely than any other poke, since this thing's a glass cannon and gives a boost to Rock Slide's power), there's no reason to screw yourself over time and again with that nasty 80% accuracy.
Considering it has a Scarf, if you stick with a lead that can prevent/rid you of rocks, Sheer Force doesn't negate U-turn's switching ability. Anything with a choice item and a high physical attack stat, even moreso with high speed, benefits from U-turn's uses. Especially since you can preserve some of Darmanitan's HP if you don't want to fire off a random Flare Blitz the first time. While you have Team Preview this gen, you still don't know their movesets; U-turn also gives you a free switch that doesn't eat up a turn either, while still dealing nice damamge with Darmanitan's beastly Attack. Throw it on over Facade, without a doubt.
Just like U-turn, Brick Break doesn't receive the 33% boost. Thus, unless you want a poke specifically for screen breaking, you should run EQ over it. 25 BP means all the difference when it comes to using Flare Blitz or not to kill a poke. Especially since EQ does more damage super effective than a neutral Flare Blitz.
Conkeldurr
Adamant
Iron Fist
Choice Band
EV's: 252 Atk, 252 Spd, 6 HP
- Mach Punch
- Drain Punch
- Earthquake
- Stone Edge
A bold new, powerful fighting type, one of the highest Base Attacks in OU, AND gets a priority move, WITH STAB, AND 20% Increase from Iron Fist, ANDDDD Choice Band Boost. Basically... This thing is just plain terrifying. Coming off a base 140 attack with all said above boosts to match it (not to mention priority to speed up the teams slothful nature) this thing is bad to the bone, so to speak. EQ and Stone Edge are really just staples... This things priority is to hit hard, first, and destroy immediately, or pick off one at a time late game. Drain Punch can be devastatiing, being a punch also has it benefit from Iron Fist, virtually can bring this poke back from the dead in a single hit.
Yep, Conkeldurr is a scary menace, no doubt. However, not only is Iron Fist hard to access via DW, but it's 100% inferior to Sheer Force unless the moves you're utilizing absolutely CANNOT have their secondary effects taken. The 20% boost is really only a Black Belt boost on this set too, for Drain Punch and Mach Punch. Sheer Force doesn't negate Mach Punch or Drain Punch's secondary effects either, since they aren't aimed at the foe. They're aimed to aid Conkeldurr itself.
Also, you could have better moves on this set; namely, EQ to be replaced by almost anything. Fighting and Ground have redundant coverage together. Just like in Ubers in the Ice v. Dragon move rule, use whichever you have STAB on. Considering this beast has fighting for STAB, ditch EQ. Payback should be your move of choice as replacement. Conkeldurr is slow, so the odds of it not getting boosted are stupid-low. It's also your strongest move against switching Ghost and Psychic types even without the boost, so why not? Coverage on a choiced pokemon is always key.
Also, just like Darmanitan, if you use Sheer Force Rock Slide is the way to go. When you've got the boosted Rock Slide alternative to 'Edge, it's a given IMO. Whenever I use a Sheer Force poke, I always take Rock Slide, no exceptions.
If you do want to keep using Iron Fist (I wouldn't recommend it, really...), you should still switch EQ for Payback, and simply consider Stone Edge's unboosted alternative. Accuracy vs. power all over again. Oh, and perhaps I should mention moves with an additional crit ratio like Stone Edge aren't boosted by Sheer Force.
Escavalier
Adamant
Shell Armor
Life Orb/Lefties/ Leichi Berry
EV's: 252 Atk, 252 HP, 6 SpDef
- X-Scissor/ Megahorn
- Iron Head
- Aerial Ace
- Reversal/ Swords Dance
Escavalier is a beast on his own. Can very well stand up for himself in battle. Shell Armor so I dont have to deal with any of those damned critical hits.... Ugh. X-Scissor or Megahorn, power for accuracy, cant quite decide yet. Aerial Ace can smack fighting types around, and wanting to go with Reversal for ever-Persistent Normal types. Really, I couldnt find a good move to fill last slot, Reversal is kind of an end-all filler. Escavalier serves two purposes though, to scare whatever he switches into and draw out something to play against his only weakness: Fire. Which can then draw out my Chandelure to take advantage and pull a surprise sweep. This bug is both Bait, and a Predator.
Gyarados and Electivire would be proud. I personally dislike Escavalier; his poor STABs alongside his low speed make for a poke not my style, but I won't deny he hits hard, just like the rest of your team. :lol: I prefer Scizor and his priorty/u-turn bullshittery as my Bug/Steel of choice, but this thing is a tiny bit more powerful, and obviously more bulky.
It's movepool is nothing impressive, so that moveset'll do well enough. I highly recommend running Megahorn, however. Otherwise, it's just a bulky Scizor without the priority or U-turn. Spamming Megahorn is the best thing Escavalier can do outside of a well-predicted super effective hit (with coverage like that... quite uncommon xD). Also, you should really get rid of Shell Armor. This thing is hardly winning games by surviving a crit. Swarm could definitely win you games. Swarm's extra STAB boost makes spamming it's absurdly deadly Megahorn even more painful, and can easily make a counter wish it would of waited a bit longer for it's team-mates to wear down your armored bug, once it fails to KO and then eats a 2x Megahorn off of this thing's nasty 405 max attack. Swarm is simply better.
Also, running a Life Orb means you can control when you're firing that harbinger of bug-doom Swarm Megahorn without relying on a foe's attack that could put it's health just a bit too low for your liking. So LO is better than Liechi. But as I've said since 3rd gen; when in doubt, Lefties. Either or, really.
Chandelure
Modest
Flash Fire
Choice Scarf
EV's: 252 SpAtk, 252 Speed
- Shadow Ball
- Flamethrower
- Energy Ball
- Overheat
What im thinkin is the standard version of Special Attacking Chandelure. This things SpAtk by ITSELF is a complete monster.... Putting massive speed behind it is just plain scary. If I can draw a fire attack with another poke to activate Flash Fire, might as well kiss it goodbye from those amped up STAB Flamethrowers coming off this Scarfer.
Swarm Megahorn and then Flash Fire Flamethrower; you're gonna make someone cry, Storm. :lol: Yeah, Chandelure is absolutely scary. Shadow Tag version will be banned, little doubt of that. But even without a broken ability, this thing's Sp.A comes close to broken. Good synergy and a fine moveset, no complaints here.
HOWEVER! There are common scarf'ers that can ruin your day that outspeed a Modest Chandelure. Aerodactyl will still ruin your day though, and a Jolteon could pick off a weakened Chandelure. I'm not saying you need a Timid nature, nor recommending it, but I'm throwing it out there; be wary. Just don't send Chandelure out blindly if there's a chance something that could fight back for massive damage can outspeed you with it's own Scarf. So long as you do that, a Modest nature is entirely worth it. Darmanitan has enough speed with it's Adamant nature to outspeed a lot of such threats regardless.
Altaria
Timid
Cloud Nine
Red Card/ Lefties
EV's: 252 Def, 252 SpAtk, 6 HP
- Cotton Guard
- Ice Beam
- Flamethrower
- Roost/ Dragon Pulse
Just to spite you, CK (ha) this is my Altaria Defensive Wall Rebounder (at least, thats what im calling it) After a single Cotton Guard, this thing is ready to run with the best of them. After two, dont even try to mess with it. Timid nature to give it jusssst a touch of Speed. Clud Nine to negate weather effects, meaning this Hat Bird (CK.... -.-) Is a very efficient sweeper stopper, especially amongst Weather-centered teams. Red Card can piss alot of things off that attempt to bring in a counter to Altaria, giving me a chance to Cotton Guard, forcing their switch and getting down a second Cotton Guard, and BOOM, Uber Wall. Beam and Flamethrower get nearly perfect coverage, btw. Last slot will be Roost if I go with the Red Card, but will be Dragon Pulse for extra STAB if I go with the Lefties. Either way, this thing will get some miles on it before it goes down.
And then Draco Meteor spitted this fluff ball into oblivion. The end! =D
Get rid of it NOW. -.-
Ok guys, have at it.
Ok CK thnx, ill take what you said intto consideration and post a revised team (btw you DO know that Altaria was a joke meant specifically for you right? told you I would lol) and the Sheer Force question is still unanswered though, will it boost Darmanitan's Flare Blitz or no?
if this is your B team, your A teams must really be awesome.
the only thing i think might be good for this team is maybe squeeze a poke that can set up entry hazards as it would help this team tear apart teams more easily. i find it interesting how you put leftovers on conkledurr. why not give him flame orb so his ability guts gets activated?? unless are you worried about a sandstorm team?