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I'm lazy. That and you mostly post OU stuff (...right?), and I've never been a big OU player. That's not really an excuse, as not playing OU doesn't make my entire opinion regarding OU matters invalid.Not sure why I bother posting teams here as in depth as I do to sit and watch them never get reviewed.
I have no idea about items or abilities, to be honest. I've been trying to get details on the tournament but I've been having little luck.So it's basically Flat Rules without the items clause. Any abilities or items banned (Brightpowder, Moody, etc.)?
There's a local unofficial X/Y tournament happening here sometime over Thanksgiving Break, and I prepared a team for it. I don't have a lot of time to prepare and all of the Pokémon except Houndoom I've already obtained, but I would appreciate any advice on move sets and EV spreads. No egg moves for now.
First and foremost, I'm gonna mention that there's a method for acquiring BP pretty fast: the battle institute. If ya have a perfect run and beat all five trainers really efficiently, you get an instant 15 BP. It's more likely you'll get 12 or 13 BP per run, but it's quick. 'Specially since the first two (or was it three?) trainers use unevolved Pokes. Once ya have three Pokes for your team finalized, bred and EV'd (protip: decide which three would work best for a 3-Poke 1v1 team), you can rack up that BP but quickly. Doin' short runs in the Battle Maison is more lucrative than ya might think too. Mainly 'cause the Maison's keepers give a hearty amount'a BP after beatin' 'em. Not sure which method is more efficient though, look int' it.
Anyways, 'fore I talk 'bout sets, I'm gonna review the team as a whole just based on the 'mons. What's immediately apparent is that three of your 'mons are weak to SR... and you lack a spinner. And your Galvantula lacks Sticky Web just so it can equip Specs. I have a problem with this. A Poke weak to SR, which has Specs and Volt Switch (both which mean it'l be switching in 'n out a lot), but no spinner. This would be unacceptable back in Gen 4, and even moreso now that Sticky Web is a threat to Pokes like Lucario, who need t' outspeed a few threats in order to have a chance at sweeping. Completely change your team to alleviate this huge hazard weakness, or better yet, get yourself a spinner with bulk. Florges can even help it stay alive as long as it's needed via Wish.
You've also stacked your weaknesses to Fighting and Fire. Fire's never been an immeasurable problem in OU (bar Blaziken, 'fore it was banned both last Gen and this one), but the other type is. Speakin' of, I really hope Blaziken is banned at this tourney, otherwise it'l destroy ya if it gets around Gyarados; and it ain't hard gettin' around SR-weak Pokes when they've no spinner to fall back on. Anywho, the Fighting-type weakness is a terribad thing. Mach Punch will ruin your sweepers' day time and again... and no, Gyarados won't be sponging any of Conkeldurr's Stone Edges once it takes SR damage. Ya might want to consider some team changes to fix said Fighting-type problem. Speakin' of Rock-type moves, 'sides SR, your team obviously hates Rock-type attacks as well. Gyarados is your sole go-to for spongin' EQs, and yet it's also weak to Rock-type moves most Pokes would carry alongside EQ. Big problem that needs solvin' right there.
As for the issue of stat-up sweepers that you brought up yourself, it's indeed a huge issue. Even Florges, which sure as **** is too slow t' be a sweeper and has a plain ol' support moveset, has a stat-up move. That needs t' change. Specialize your team around one sweeper, with possibly a second stat-up Poke meant to punch holes in specific Pokes that wall/check your main sweeper. The key to a good team is specialization and focus, not a bunch'a sweepers you can't support properly.
Speakin' of support, some of your Pokes have none. As an example (which I'll criticize in more detail later on), Houndoom has none. No spinner, no Sunny Day, and no counters to the types that plague it most... 'cept Water, which it can handle via +2 Solar Power-boosted Solarbeam anyways. Get that team focus bro. Synergy is and always will be key.
Lucario@Life Orb
Steadfast
252 Atk,252 Spe,4 HP,Hasty
-Swords Dance
-Close Combat
-Shadow Claw
-Stone Edge
Super effective Shadow Claw does piddly damage to anythin' that's a wall, and is bleh coverage anyways. This thing needs E-Speed, ESPECIALLY since it's not gonna Mega Evolve and get that oh-so wonderful increase to it's speed. That, and Sticky Web utterly ruins E-speed lacking Lucario. Stone Edge is sub-optimal, but I s'pose a lot of Pokes are forced t' use sub-optimal things 'til Pokemon Bank is up and running... you could run Crunch over Stone Edge if ya want (and yes, E-Speed goes over Shadow Claw, not Crunch). But only if ya scrap Houndoom... which I may or may not recommend doing further down the review.
This thing obviously wants either an Adamant or Jolly nature too. And, naturally, Inner Focus/Justified > Steadfast. But I guess that'd be the number one thing to cut for the sake'a time since Hasty over Jolly won't necessarily decide a match. Most assuredly could, but it may not happen. Still don't recommend cuttin' corners though, 'specially if you're not breedin' 31 IVs across the board.
Gyarados@Life Orb
Intimidate
252 Atk,40 HP,4 Def,208 Spe,Jolly
-Dragon Dance
-Waterfall
-Ice Fang
-Earthquake
Ehhhhh ice fang. It's only purpose is killing Dragon/Flying types, and Mamoswine exists for that. Better off with Stone Edge since it smacks the ubiquitous Rotom-W for acceptable damage. Also, don't forget 'bout a bulkier DDGyara. DD/Sub or Taunt/Waterfall/Return (Water/Normal has fantastic neutral coverage) is an old Gen 4 classic I occasionally used myself. Substitute would also help alleviate Florges wantin' to run Aromatherapy if ya build your team around helpin' BulkyGyara sweep. On top of negating (non-Sableye) status, Taunt can also prevent really slow Pokes (like opposing Ferrothorn) from settin' up hazards too, not that you'd want t' stay in on somethin' like a Tyranitar with STAB Rock moves.
Also, what's the EV spread for? Somethin' familiar 'bout it...
Ferrothorn@Rocky Helmet
Iron Barbs (Duh)
252 HP,172 SpD,84 Def,Sassy
-Leech Seed
-Stealth Rock
-Power Whip
-Thunder Wave
Sticky Web > T-wave. Give this mother 'Karper Gyro Ball so it can destroy Fairy-types and actually be semi-useful offensively. That, or Spikes so it can double-hazard... though I wouldn't recommend that as much as Gyro Ball, since ya lack a spinblocker. Not recommendin' a blocker, just sayin'.
And FFS get another Leftovers. Nothin' needs a BP-bought item like Ferrothorn does. Lefties is just too important for it, 'specially since Leech Seed + Lefties allows to stick around a LONG time and repeatedly set up Rocks if need be. And threaten Fairy-types.
Galvantula@Choice Specs
Compoundeyes (Obviously...)
252 SpA,252 Spe,4 HP,Timid
-Thunder
-Bug Buzz
-Energy Ball
-Volt Switch
Remove Specs, give it Sticky Web over Volt Switch. No, don't even try t' argue.
Houndoom@Houndoomite
Flash Fire
252 SpA,252 Spe,4 HP,Modest
-Dark Pulse
-Fire Blast
-Sludge Bomb
-Nasty Plot
I ain't too confident of Houndoom's viability in OU. Mega Houndoom's power is staggering in sunny conditions, but permaweather is long gone. And usin' one means a lack of Mega Charizard. It's SR weak (ohai your team's biggest weakness), takes up your Mega evolution slot, and poses the issue of bein' underwhelming if ya can't intensify sunlight prior to a sweep, which calls for either Sunny Day on one'a your Pokes, or a Ninetales. Neither option is very appealin'. Since your team lacks both, and would probably need a complete overhaul to add either without makin' certain weaknesses worse, you should consider dropping Houndoom for another Mega evolution. Speakin' of, ya could use Mega Lucario with Mach/Bullet Punch over E-speed, and give Galvantula the Life Orb it previously held. Both time saving and a more effective use of your Mega evolution.
Florges@Leftovers
Flower Veil
252 Def,252 HP,4 SpA,Modest
-Wish
-Aromatherapy
-Moonblast
-Calm Mind
Those Def EVs are goin' to waste. Invest it all in Sp.D, as both Florges' HP and Def are relatively low. It ain't gonna take any Physical hits t' say the least. Usin' stat-increasing/lowering moves that lack priority is also spellin' for disaster, so drop Calm Mind for somethin' useful... perhaps Protect so Florges can heal itself properly. Pretty staple on most Wish Pokes, naturally. It should really have a Calm nature too, as without investment that Modest nature probably won't make much of a difference in how hard it hits. I say probably since I don't know where t' find OU-relevant damage calcs for a Florges.
... On that note, ask yourself: if 252 HP/Sp.D Florges @ Wish an inferior WishBliss? Not that I'm recommendin' another Fighting-weak Poke for your team lol.
Gyarados@(Leftovers)
Intimidate
248 Atk,88 HP,4 Def,168 Spe
Jolly
-Taunt
-Dragon Dance
-Waterfall
-Stone Edge/Return/Earthquake