Splash_King
The Scrubbiest of Hunters
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- Thread starter
- #2,221
My recommendation is you use whatever Fire-type is ya favorite.
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I'm not the type to say this usually, but your opinion is basically wrong. A x4 weakness is unfortunate, and can prevent certain Pokemon from doing certain things, but evidence shows that a lot of Pokemon with a x4 weakness can preform great. Scizor, Tyranitar, Heatran, Toxicroak, Heracross, Gastrodon, Volcarona, Salamence, and many more are great Pokemon capable of being very useful despite having a x4 weakness. Some of the frail ones couldn't care less about the extra vulnerability, cause many of them are going to get OHKO'd by a move even if they were x2 weak to it.... In my opinion, anything with a 4x weakness shouldn't EVER be used in competetive play. Then your just askin to be one poke down.
Arcanine is a good choice to, but the others are poor.
Okay, so
View attachment 11127
Infernape:
-Flare Blitz
-Close Combat
-Grass Knot
-Protect
Staraptor:
-Brave Bird
-Close Combat
-U-turn
-Fly
Azelf
-Nasty Plot
-Psychic
-Flamethrower
-Grass Knot
Flygon
-Earthquake
-Dragon Claw
-Roost
-Crunch
Magnezone:
-Thunderbolt
-Flash Cannon
-Magnet Rise
-Thunder Wave
Gyarados:
-Waterfall
-Earthquake
-Avalanche
-Stone Edge
View attachment 11126
Galvantula:
-Thunderbolt
-Bug Buzz
-Energy Ball
-Thunder Wave
Espeon
-Psychic
-Shadow Ball
-Grass Knot
-Calm Mind
Terrekion:
-Sacred Sword
-Earthquake
-Rock Slide
-X-Scissor
Dragonite:
-Outrage
-Fly
-Fire Blast
-Earthquake
Lapras:
-Surf
-Ice Beam
-Thunderbolt
-Waterfall
Ferrothorn:
-Power Whip
-Iron Head
-Payback
-Strength
Obviously, the first team is for Platinum and the second is for Black. These are teams I use to beat up my friends at school. The Platinum team hasn't been finished yet. Use the next 4 months I'm not on WiiChat to debate this. (No EVs. Raised in game)
Not to be used against me, cuz i'll smash'em!If they're useful, why shouldn't they be used?
If they're useful, why shouldn't they be used?
Not to be used against me, cuz i'll smash'em!
*Ignores ongoing argument* Over the summer I plan on grabbing another copy of HeartGold (I lost my old one) and using this team, for the same purpose of beating up my friends:
Houndoom: Flash Fire
-Flamethrower
-Dark Pulse
-Protect
-Will-o-wisp
Nice t' see Will-o-Wisp on a casual team, Burn is underrated. I see why you're usin' Protect as such, but Houndoom is a very offensive Poke. I recommend ya get a bulkier Fire-type (lol bulky Fire-type) to Protect-stall and better abuse Will-o-Wisp. Arcanine is amazing in that regard since he can Intimidate on the switch and then Will-o-Wisp, completely ruining any Physical attacker without guts. Arcanine has better stats, a better movepool, and a better ability (for this roll in specific too). It's known as the "Legendary" Pokemon for good reason indeed. T'is a shame it's not a 600-BST pseudo-legendary...
If ya don't want t' switch Pokes, Houndoom and your team overall would appreciate Nasty Plot over Protect, as your team lacks a stat-up sweeper and Houndoom is indeed moar Offensively oriented.
Mamoswine: (My friends are probably not going to ever use Hail or Attract, so it doesn't matter)
-Earthquake
-Stone Edge
-Avalanche
-Ice Shard
Anyone complainin' 'bout usin' a priority STAB move alongside a mainstay STAB move with higher BP is dumb lawl. Moveset is fine.
Electivire: Motor Drive
-Thunderpunch
-Earthquake
-Fire Punch
-Ice Punch
Earthquake and Fire Punch have redundant coverage together. Put Cross Chop over one'a the moves to hammer Normal-types. I personally recommend replacin' Fire Pawnch, as Earthquake hits much harder against Steel-types bar Scizor and Bronzong. Ya've got Houndoom t' manhandle those two anyways.
Slowking: Own Tempo
-Slack Off (Slowpoke, lv. 39)
-Psychic
-Surf
-Grass Knot
derpking <3
Ice Beam offers better coverage than Grass Knot, as Slowking can easily tango with other Water-types thanks to it's potent STAB Psychic, good bulk and Slack Off t' remove any damage it'l take. You can also use Fire Blast instead'a Grass Knot (yes, it learns Fire Blast lol). Use whichever ya want since both team mates already offer the same coverage. Either **** over Flyin' and Dragon types, or Bug and Steel types. Hittin' non-Heracross Bugs with Fire Blast can be especially useful if ya predict they'l switch in.
Heracross: Guts
-Megahorn
-Close Combat
-Night Slash
-Stone Edge
Speakin' of Heracross... Night Slash is kind'a redundant unless ya want Heracross t' fight Ghost-type (ya don't, you've got Houndoom for a reason), and even then a super-effective 70 BP move won't do much besides KO a paper thin-defensed Gengar. If it doesn't Hypnosis ya first. 'Course, most'a Heracross' moveset is pretty redundant after his two STABs and Stone Edge. You can hit Poison-types which resist both his STABs with Earthquake, although Ground and Fighting-moves are redundant t'gether so that's all it's useful for. Useful indeed though. Instead'a EQ, you could give it Bulk Up. It has good Special Defense so the extra Physical bulk really helps it sweep.
Skarmory: Keen Eye
-Drill Peck
-Roost
-Stealth Rock
-Steel Wing
Skarmory should have Brave Bird instead'a Drill Peck since it has Roost to completely negate the recoil. It doesn't hit hard without a high-BP move, so... yeah. Also, I'd highly recommend Spikes over Steel Wing. All the move does it hit Rock-types for really low damage; they have high Defense whereas Skarmory has mediocre Attack, so yeah. Steel is a terrible attackin' type after all. But with Spikes and Stealth Rock, Roost lettin' ya use Spikes thrice, you can really make switching a painful experience for ya foe. If ya use Arcanine like I suggested, Intimidate will force Physical attackers to switch in and out, so that'd be some good syngery.
Also, here's a revision of the last two teams I posted: