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Yea. Never got reviewed though
Sure, I'll teach Terrekion X-Scissor. That's actually a really good idea, thanks for suggesting that. Return was just basicly filler because I couldn't think of anything else.ohai thar esp
Got some minor recommendations for ya. Terrakion and Dragonite would appreciate higher-BP STAB moves since they're the strongest attackers you've got (Espeon hits mighty hard too, but Psychic is the best STAB it gets...). Close Combat over Return would be wise, as Return is pretty useless on Terrakion since Sacred Sword hits harder on everything but Poison, Flying and Bug-types. The latter two bein' easily dispatched by Rock Slide anyways. As for Psychic-types, Terrakion can learn X-Scissor. As for D-nite, give Outrage over Dragon Claw a shot. Confusion does suck, but t'is what a Lum Berry/switching is for.
Oh, and I'd really recommend not puttin' Morning Sun over Calm Mind. Espeon ain't bulky so recovery is kind'a pointless. CM lets it actually be bulky against opposing special attackers as well as hit harder t' boot. I can imagine ya don't use CM much as is in casual battles, but let me tell ya, you'll likely use Mornin' Sun even less.
... Well, unless your goal is t' keep Espeon alive at all costs lol.