RockerJ
Still Obsessed with P4
Nope.
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In preparation for gettin' them Subway medals, I've been brainstorming ideas for my team since last night (though not actually researchin' at all). After 20 minutes of half-asleep mental strain and herpaderpin', I bring you dis pear this rather simple 'n possibly bad Sandstorm team.
Tyranitar @ Life Orb/Sitrus Berry, Jolly
252 Atk/Spe, 6 Sp.D
Moveset:
Dragon Dance
Crunch
Rock Slide
Fire Punch/Aqua Tail
It's DD TTar. I love DD TTar, always have. Against small teams of 3, stat boosting sweeps are oh-so plausible. It's bulky, it sets up sandstorm, and it has the possibility t' sweep my opponent's entire team without needin' to rely on the broken ubers sittin' in reserve. What's not t' love of it? It ain't no CMLatios with a Soul Dew, but it's still a beast.
I've yet to decide between Sitrus and a Life Orb. An extra 25% HP probably won't get it another DD, but LO won't be givin' it more HP neither. I'm definitely leanin' more towards the latter since Rock Slide isn't as powerful as Stone Miss, and will help it sweep cleaner after just a single DD. But I ain't completely decided, so I wouldn't mind hearin' y'all's opinions on the item choice.
And on the topic, move choice for the last slot as well. I'm leanin' towards Fire Punch so both Grass and Steel types won't stop it's sweep short if they're on the foe's team. 'Course Ground types are an annoyance for the entire team since there's not a single resist, so I'm highly considerin' Aqua Tail as well. Gimme some advice, yeah?
Excadrill @ Choice Band, Adamant, Sand Rush
252 Atk/HP, 6 Spe
Moveset:
Earthquake
Iron Head
Shadow Claw
Rock Slide
It spams ridiculously powerful EQs, is bulky thanks to that gigantic HP investment and it's great resistances, and simply outspeeds (99% of) all Pokes that don't have a Scarf. Only 15 Pokes outta 988 in the Subway have a Scarf. A bit more than half are threatening to Excadrill himself via Super effective STAB, but no issues for the rest of my team to achieve revenge kills on. This is why I threw on those HP EVs; so that it can tank if it doesn't OHKO the foe, or absolutely needs to switch in.
Since DW abilities are non-existant in the Subway (... hopefully this hasn't changed in BW2), the only thing that could change the weather is a bloody Abomasnow. Snow Warning could very easily result in a loss, but I doubt that I won't be able t' get a 49 streak by the time a team with Abomasnow and other Pokes dangerous to my team will show face by then.
Garchomp @ Brightpowder, Jolly, Sand Veil
252 Atk/Spe, 6 Def
Moveset:
Outrage
Earthquake
Substitute
Swords Dance
Haxchomp is a real dick. Sweep with SubSD, or just Outrage outright to clean up the last Poke. 'nuff said
This team really wasn't made to be a core at all, so if it's got some typing or synergy issues, I'm not surprised nor do I care too much. :lol: This team is meant t' be as aggrofaggot as ya can get. If Garchomp isn't switching in to tank/dodge moves, Excadrill or TTar are gonna be attackin' simply 'till they faint. It's a kill or be killed team meant to destroy the foe simply 'fore they destroy us. It's got bulk, speed, weather and stat up moves; I'm curious t' see if it'l be enough to ruin the Subway in Singles.
I won't be tacklin' the Subway immediately due to the fact I've yet t' even finish White 2, so any reviews or the simplest of advice is sorely appreciated. Since the team ain't made nor finalized yet, I'll therefore actually be makin' good use of any good tips y'all might come up with.
You're forgetting the (serperior) World Tournement. I can see Ice Type, Ground Type, and Water type....and Grass type....and Fighting type...gym leaders giving some real trouble.In preparation for gettin' them Subway medals