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I've found Rollout really useful but I mostly play against fellow casuals, so that doesn't necessarily mean a whole lot.
I don't think entertainment value of a move should be completely ignored, though. Competitive viability obviously means something too but it's not the only thing that matters.
Believe it or not, some people get more satisfaction from having fun in a match than they get from winning (like me). The game should try to appeal to competitive and casual players.
Every time someone implies a competitive players' aim is just to win, I have the most assuredly illogical urge t' slap the **** outta them.
Sakurai said:This combo starting with Pikachu throwing the opponent upward, Meteor Smashing with the lightning strike, and then directly attacking. Foes can dodge, of course, so the attack won't hit consistently, but when it does, it sure feels good!