Splash_King
The Scrubbiest of Hunters
Every time someone air dodges, they're abusin' it. >_>
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lol, wouldn't some characters be very overpowered otherwise?
Not really, I've used it to a lot of success with pretty much all ammeters I've played. They aren't playing very intelligently, but that's part of what being a noob is, no? The people I'm talking about aren't horrible players, I'd say average or slightly below average.Rollout is a terribad move, even against nubs, unless they've the brain of a fly and don't understand that you can just jump over the move.
I guess this makes a lot of sense, but I'm not sold on Rollout leaving. I'm sure the move could be improved to the point of competitive viability. Besides, it's totally possible to makes Jiggs good even if Rollout still sucked. I don't know, while I'm not saying that your argument doesn't make sense, I also think there's good reason to keep Rollout, just having trouble putting my thoughts into words, ahaha.Competitive moves can be made to look awesome. Awesome moves that're awesome because of gimmicks cannot be made t' be competitively viable.
The competitive aspect of any fighting game is infinitely more important than pandering to the casuals since said casuals will play and enjoy the game regardless. The extra pandering isn't necessary to keep casuals happy, but balancing and other such competitivenesses is necessary to keep a competitive following happy.
On that note, you're excluding the competitives from your point of view. Do ya think we want balance literally at the costs of aesthetics? Obviously not. Take M2K for example. He's been bloody obsessed with Mewtwo for years. In spite of this, he's never played 'em iin-tourney 'til the release of P:M. Why, ya ask? Because ya don't win tournaments as Mewtwo, he's a god-awful character. M2K would lose bags of money just for playin' his favorite character in-tournament, so he literally can't. Tournaments are his job and livelihood.
As a competitive gamer, our character loyalty is challenged whenever said character ends up bein' poorly balanced and thus are right-****. I stopped playin' Link in Brawl, my favorite character since Smash 64, because I was utterly sick of him bein' Hyrule-tier. It ain't fun bein' under a constant barrage of inescapable, likely-leading-to-a-0-death-gimp pressure. I didn't care that I could still use Link and consistently beat everyone I played with. He's such a bad character, it sucked the fun outta it for me. Imagine how all'a the Melee Falcon players felt come Brawl. Scar must'a been scarred for life.
that was more of a deliberate exaggeration about the fact that competitive people tend to be more concerned about winning than casualsEvery time someone implies a competitive players' aim is just to win, I have the most assuredly illogical urge t' slap the **** outta them.
Not really, I've used it to a lot of success with pretty much all ammeters I've played. They aren't playing very intelligently, but that's part of what being a noob is, no? The people I'm talking about aren't horrible players, I'd say average or slightly below average.
I'm not sold on Rollout leaving.
I'm sure the move could be improved to the point of competitive viability.
Besides, it's totally possible to makes Jiggs good even if Rollout still sucked.
I also think there's good reason to keep Rollout.
competitive people tend to be more concerned about winning than casuals
I know, but you were arguing against my arguments I made for the purpose of defending Rollout, so I thought you might have agreed with MR, I wasn't totally sure.... That ain't what I was talkin' about.
I don't know what to think of that.What if you instantly do a full roll-out, without having to charge it? Or would that be too OP?
What if you instantly do a full roll-out, without having to charge it? Or would that be too OP?
I know, but you were arguing against my arguments I made for the purpose of defending Rollout, so I thought you might have agreed with MR, I wasn't totally sure.
Overall a better Jigglypuff is a more fun JigglypuffI never disagreed that (unbuffed) Rollout is taking up the moveslot for a potentially more useful move.