Project M Discussion Thread

I played Joy Mech Fight because people have been requesting Sukapon for Smash. I want Joy Mech Fight to get more love now.

As for Turbo Mode- The character seems largely irrelevant. You get hit, it's SDI vs Combo continuation, with not a whole lot of variation on how you'll do that.
 
So I was playing offline and I decided to do 100-Man Brawl. Yoshi popped up in the middle of the game. loooooooooooooool

All I got to see was his jump and double-jump before I killed him. And the next time a (real) character showed up, my Wii froze. What a surprise.
 
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  • #873
I think I know what the PMBR is doing
They are waiting till the game is basically done they will see how the Meta Game developes then I think they will Up Grade the Melee S tier. Such as Jiggs not killing herself and Sheik Ledge Chain Grab thing and Marth's Evolved Side B
 
I want to see a jump-cancelable Rest. It would definitely make it more useful off-stage without Jigglypuff killing herself.

I've only been (successfully) hit by Rest once, and I want to see that changed.
 
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  • #875
I want to see a jump-cancelable Rest. It would definitely make it more useful off-stage without Jigglypuff killing herself.

I've only been (successfully) hit by Rest once, and I want to see that changed.
It's already OP
They Die or You Die
 
wat? Jigglypuff's Rest doesn't always kill, so using it off-stage might help. Especially in FFAs, where even a successful Rest basically screw you over.
 
Ike's fully-charged Quick Draw Easter Egg can be done on an opponent during their invincible respawning frames.
The screen still turns red, and Ike still D-Taunts like normal, but the opponent just doesn't get hit. Pretty useless.

Ivysaur's SolarBeam's full range can be seen on Dreamland from the right perspective.
 

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