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- #46
BigORhyme said:It's important to remember that while Daisy is an incredible hitter and slide tackler, and can run like hell, she can't pass at all. Her special is probably the best in the game, lbu8 is right about that.
Although Dry Bones is a "Defensive" character, that really just means he runs fast and hits hard, and has a teleport for a juke. He can't pass or shoot very well. Being a poor passer means that he's not ideal in the defense position, where someone who can pass the ball out of your half the field while still maintaining the speed and interception skill of Dry Bones is a better fit. A playmaker's got all those abilities.
Besides, why put Dry Bones on defense when he's such a great scorer? He can use his superior speed and hitting to help maintain control midfield against slower characters, all the while bringing teleports, excellent serve-it-ups, great Titan's Chips, and his powerful skillshot to a more prominent role on your offense. He'll even be able to score occasionally on one-timers from your new playmaker.
It's not a bad team, Daisy is my favorite captain, and my team goes something like this:
Daisy[C], Boo[D], Dry Bones[LW], Boo [RW].
My suggested team for you would go something like this:
Daisy[C], Boo/Toad[D], Dry Bones[LW], Hammer Bro/Birdo[RW].
edit: Welcome to Wiichat lbu8.
You forgot the incredibly easy/annoying teleportation goals