What's your pokemon team?

Dynamicpunch on Dusknoir is retarded.... So is Gravity.... like omg I will call that an epic fail.

[facepalm/]
 
Whats the point of grounding flying types? I can see a point in a double battle, but idu why your saying that for Dusknoir..... Wth would he need it?
 
Ok.... but do you really think my team look like it would benefit from that set at all? no... it doesnt
 
Still need to make a team. Lol.

Any suggestions for a good lead?

As Esp mentions later on, UU, OU, or uber?

Oh, and you can't build a team around a lead. You build the lead around a team. If you want an effective lead, you need to build the rest of your team first. =)

As for my new Physical wall, I've been thinking Steelix.

Hey-hey, you're better than I thought at giving team advice, Esp. :thumbsup:

... A definite no on Steelix in OU, though. Towering defense does little when 90% of all special attackers OHKO him, and that he gets plastered by the most common sweeping-oriented types in the game; Ground, Fighting, and (if only because of Infernrape) Fire.

But, uh, if I missed something and you're playing in UU, go for it. >.>;

@storm: Doom has too little def. for the OU teir. i suggest Charizard or maybe Azelf. Azelf is a killer NPsweep but if you really want anothed fire type then take Char

Correct, Shadow. Charizard is superior to 'Doom as a fire type in virtually every way; minus the stealth rock issue. But, Charizard isn't killed off completely if it's his infamous BellyZard set. And if for some reason you're using another set, bring a Spinner with you in your team, like Forretress.

Correct again; Azelf is by far the most dangerous NP threat in OU, and would be the most dangerous in the game if Darkrai didn't get NP in Platinum. And yes, I'm saying he's superior to Z, since either of them can have a Life Orb or Salac Berry, and Azelf has superior stats; mainly speed. Azelf also has the unpredictability factor on him too, Z is a bit more predictable.

As you know... I have my resentments against using legendaries.

Tsk tsk, Storm...

I like Doom better. And Doom, other than his coverage, has superiority in one field. Hes not as weak to SR as Zard is. lol.

SR has little to do with 'Doom and Charizard's greater/lesser situation, as one hit from SR puts 'Doom in the KO range from just a mildly potent nuetral attack. 'Zard's in the same condition, really.

I'll post my team as I go: I just got Platinum. Haven't decided who I'm gonna start with this time. I started with Chimchar on Diamond...

Didn't know you played pokemon, S.S. :)

Too bad I didn't see that until just now. I ended up choosing Piplup =P

I doubt Shadow'l agree with me, but Piplup's a fine starter. You don't need to waste an HM space on other pokes since Piplup gets Surf which leaves Bibarel with the perfect HM setup; Rock Smash, Waterfall, Rock Climb, Strength; give a bird (such as Staravia) Fly/Defog, and all you need is something with Cut. Cut's not necesarry anyways, so... yeah.

Not to mention Empoleon hits very hard; even slightly harder than Torterra. It's fantastic typing makes it resists quite a few attacks, too. Being both sturdy and powerful, Empoleon is the second best starter, IMO. The best is Chimchar/Infernape (since his offensive type coverage of Fighting and Fire wrecks everything), and if you ask me, the worst is Torterra. They're all very viable starters, though. Neither of them are better than the other by a large margin.

team!
magikarp lv 100
magikarp lv 100
magikarp lv 100
magikarp lv 100
magikarp lv 100&
magikarp lv 100!
yay! magikarp!

YESSSSSSSSSSSSSSSSSSSSSSSSS

But Charizard is immune to earthquake completely unlike Houndoom and most pokes with high Attack will have Earthquake

Very true, Tyrannochu. Charizard's immunity to EQ is sometimes key to getting him in safely; especially if that 'mon is choiced, leaving it no option but to switch. During that switch, all Charizard has to do is Substitute, and begin his Petaya/Belly Drum sweep.

Storm your not thinking.... Maybe a couple of my team members have Earthquake. My Gross can probably take out yours. Here's my team: (My real team for now)

Alakazam - Modest - Focus Sash
Psychic
Energy Ball
Focus Blast
Charge Beam

Gengar - Mild - Lum Berry
Shadow Ball
Giga Drain
Sludge Bomb
Psychic

Gyarados - Adamant - Lum Berry
Dragon Dance
Waterfall
EQ
Ice Fang

Salamence - Adamant - That berry that weakens Ice
Dragon Dance
Brick Break
EQ
Dragon Claw

Metagross - Adamant - Brightpowder?
Zen Headbutt
Earthquake
Brick Break
Ice Punch

Porygon-Z - Modest - Salac Berry
Tri Attack
Dark Pulse
Ice Beam
Nasty Plot


Metagross and Porygon-Z work well as a team. They always get the job done. I took off Explosion off of Metagross because it was a waste.

Lots of berries... I honestly don't see this team working that well. One-time immunities to status isn't nearly as helpful as a LO or leftovers, IMO. The movesets could use some work, too. Ofcourse, I don't think you wanted this rated, so I'll wait for your word; IF you want it rated.

Doom couldnt possibly work well as a mixed attacker could he? And I would personally think that Spikes would be more common than SR right

He doesn't have the stats, or movepool to effectively mix attack.

SR is way more common than Spikes, though. Without SR, if you encounter a 'Mence on a pro player's team (or maybe something else, like the aforementioned BellyZard, or even a Moltres), you'll suffer heavy casualties, that's for sure.

Another team change! lol

Infernape @ Blaze @ Life Orb
Adamant
- Flare Blitz
- Close Combat
- Thunderpunch
- U-Turn

... Infernape can barely take on anything in today's Lead Metagame, and especially not when faced with the omnipresent Occa 'Gross and Swamperts. Get a more effective 'Nape lead set, such as a Fake Out variant (which still does nothing against Swampert or Gross), or drop him entirely; I suggest the latter.

Scizor @ Technician @ Life Orb
Adamant
- Bullet Punch
- Night Slash
- Superpower
- U-Turn

Needz moar Band. Life Orb and SR will wear him down too fast; not to mention the extra damage Band provides for Bullet Punch is almost essential to stop, or atleast greatly hinder, certain threats.

Electivire @ Motor Drive @ Leichi Berry
Adamant
- Thunderpunch
- Ice Punch
- Brick Break
- Earthquake

Nothing on your team is weak to electric... You won't be baiting a speed boost any time soon, and nor will that Leichi help something as slow as Electivire. Get an Expert Belt, or you should probably drop him; 'Vire isn't too effective anyways, he's only got fame as being overrated when DP first came out, IMO.

Kingdra @ Sniper @ Petaya Berry
Modest
- Ice Beam
- Dragon Pulse
- Surf
- Signal Beam

Kindra is a fun pokemon; powerful too. But a Petaya on something as slow as that, just as Electivire, will get it killed all-too fast. And if you're not running Rain, your only option for a usable Kingdra is DD. Rework the set towards DD, or I highly recommend dropping it.

Dragonite @ Inner Focus @ Life Orb
Quiet
- Draco Meteor
- Fire Blast
- Earthquake
- ExtremeSpeed

... Uh, you've got an anti-lead but not using it to lead? Bump that D-nite to the top of the team, my friend. :p Otherwise, great poke. I knew immediatly that once D-nite got E-speed, he'd be making use of it. Eat it, Salamence. ;D

Dusknoir @ Pressure @ Leftovers
Careful
- Ice Punch
- Thunderpunch
- Will-O-Wisp
- Pain Split

Good choice on Dusknoir, actually. Stops cold pesky dragons (which is scarfed or are already in, lol at both of yours), and helps prevent a Gyara sweep, which your team doesn't really have a counter to. The only issue I have, is that you have NO POKEMON to use SR. If you want to actually prevent aforementioned sweeps, you need SR, and Dusknoir as the Spin blocker to rape the teams that try to cover their SR weakness with Spinning.

Not to mention WoW, SR, and the occasional LO, plus switch-in damage really adds up. Get SR NAO. It doesn't have to be on your lead (D-nite has no room for it), just put it somewhere.


@ Esp: No im not putting Shadow Sneak on Dusknoir. lol

TOO MANY TEAM CHANGES! DX I'll edit in some suggestions in a moment...

your team fails :)

Let's keep this thread intelligent, and spam free. ;D

Dynamicpunch on Dusknoir is retarded.... So is Gravity.... like omg I will call that an epic fail.

[facepalm/]

Couldnt agree more....

You two are the ones deserving facepalms. Gravity-Dynamic PAWNCH Dusknoir is brilliant! Props, Tyrannochu.

No, I'm not bullshitting you people. Dusknoir is one of the most brilliant users of Gravity. It's actually quite devastating when played right, even more so in doubles; just like Trick Room. It takes a dedicated team to use it, but that team can be very deadly, much more than your run of the mill no-specialties offensive team. Building an effective one takes a mastermind of both team creation and metagaming, though... I'm not knowledgable enough to make a good Gravity team. It takes a lot of trial and error too, and I don't have the time for that...



EDIT: STORM'S TEAM IS NOW RATED IN QUOTE!
 
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@CK: actually i don't disagree completely. Piplup is a great poke, and Empoleon is downright dangerous. but for just a plain in-game team, i find Torterra to be superior as his typing and high defenses let him last longer then an Empoleon. in-game of course, cause when EVed properly 'Terra doesn't hold a candle to the penguin

@Storm: do like CK says!
the only real thing i find worth adding is about Dnite. if you have DM, why do you have FB? i'd replace FB with Fpunch if he can learn it. this way the only thing DM drops is DM itself
 
Fire Blast is to destroy both Skarmory (if D-nite is around mid-late game, which this excellent anti-lead should be) and Metagross. Since both's defenses are far too high, Fire Punch would be inadequate. Since this D-Nite set focuses on Sp. Atk EVs, Fire Punch would definatly have less sting on these two.

And trust me, Fire Blast is important for lead Metagross; if it has an Occa Berry, EQ still KOs it. Fire Punch lacks the power to put it into 2HKO range for EQ/another Fire Punch. Also, if 'Gross lacks an Occa, Fire Blast is very likely to OHKO. And if 'Gross fails to set up SR or even explode, all the while D-nite took no damage, I think Fire Blast did it's job. :p Fire Punch generally shines on DD sets.

It's been awhile, but...

Torterra has only 37 more defense than Empoleon, while Empoleon has 36 more Sp. Def than Torterra. Torterra has only 22 more HP than Empoleon as well; Torterra beats Empoleon by a very small margin, in terms of defensive stats.

Onto typing, Torterra has a measly 2 resistances; Rock and Ground, which he can already handle with good physical defense and grass. His single immunity is electric, which Ground moves already handle without even a resist needed.

Meanwhile, Empoleon has a whopping 11 resists in the form of Normal, Water, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, and Steel. He also gets one immunity out of poison. Not only does sheer number let him absorb many more attacks than Torterra; mainly attacks neither of them could withstand, and ably fight back. Not to mention Water and Ice are formidable gyms that Empoleon can help fight back against with ease. Psychic and Bug are also in the Elite Four, as well as Fire, which while he is nuetral to, still dominates with water attacks.

Torterra on the other hand, stops the electric gym's electric attacks; but I know for fact Electivire and Luxray have Ice attacks in the form of Ice Punch and Ice Fang (they did a number on my Garchomp once, actually...), making him effectively a nuetral use in every gym. He's very useful against Bertha (one or two of her pokemon have, you guessed it, Ice Fang) in the E4, but that's about it.

Point being, Empoleon has almost equal defenses, but much better typing to survive longer, meaning less healing items, and ofcourse, easier battles. He also has better use in general for a good amount of story line-required battles.

Which leads me to believe Empoleon is better in-game.
 

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