The Moveset Thread

Did I make the damage values too high? I ain't played a Smash bros game in awhile so i've forgotten all the base damage values and things like that.
 
Yep, way too high. He's the strength of Ganon with the speed of Fox for Arceus' sake. Magikarp save us from his metagame-breakin' strength. :lol:
 
Took what you said into consideration and greatly lowered the damage stats of all the attacks.
 
Yep, that's much better I'd say. So long as his Pistol is severely punishable/does **** shield damage it's all balanced 'n such.
 
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Lyndis Moveset Preview
FireEmblemAwakeningLynSmall.png

Lyndis, also more commonly known as Lyn, is one of the three main characters of Fire Emblem: Rekka no Ken, the first Fire Emblem game to go international. She did make an appearance in Brawl but as an Assist Trophy but she was not an actual character. She wields both the Mani Katti and the Sol Katti, twin legendary katanas. Lyn wields her Sol Katti with her right hand and the Mani Katti with her left.

Lyn is a lightweight character who is about the same size as Marth. She cannot wall cling nor can she crawl. She is faster than Marth, in both movement and attacks, but she weaker than Marth, in both attack strength and defense.

Neutral B: Bow
LynBladelordCritBow.gif

Lyn pulls out her bow and fires an arrow. Charging this move will result in her spinning the arrow in the air above her. When the charge is released or when the attack reaches full charge she will fire the arrow. This attack can be angled. The longer the charge the more damage and knockback it does and the longer the arrow will travel.

Side B: Mani Strike
LynLordCritSword.gif

This is a chargeable move. When charging Lyn pulls her Mani Katti behind her creating three images of herself. When holding the charge, Lyn will continue to pull her sword up from behind her until it is by her face and pointed forwards. She will not move her Sol Katti but keep it pointing up and in front of her. When the charge is released, Lyn disappears in a flash traveling in a straight line. If she hits an enemy she will strike the opponent from behind. After the strike her momentum will push her away from the opponent but towards her starting position and she will still be facing in the same direction of when she started the move. If performed on the ground she will slide back, with the distance determined by how long she was charging. In the air this attack can be used as a recovering technique, however this attack will exhaust her. If she strikes an opponent in the air, the momentum direction will still be the same (so be careful). Damage and knockback is determined by how long Lyn was charging. This attack fully charged will travel about half the distance of FD.

Up B: Sol Slash
LynBladelordSolKatti.gif

Lyn points her Sol Katti down and behind her then slashes it upwards. If an opponent is hit by the first strike he will be sent directly upwards. She then disappears and quickly reappears right above where she performed the move. If you hit a smash command before she reappears she will perform an aerial attack right as she appears. After the final attack she will be exhausted.

Down B: Counter
Lyn quickly bends down low in a slanted fighting position. Her Mani Katti is wielded backwards with the blade parallel with her arm which is slanted downwards. Lyn's Sol Katti is up by her face pointed forwards. She will flash green for a second. If she is dealt damage when she is flashing green, Lyn will strike with both swords in the direction of the attack.

Final Smash: Critical Strike
LynBladelordCritSolKatti.gif

Somewhat like the Sol Katti Critical Strike except she strikes with both swords. Lyn points her Sol Katti down at the ground. Lyn's Mani Katti will be wielded backwards. When she points the Sol Katti downwards her image is split into five. She then disappears and rushes forward in a blaze of light. If any opponent is hit by the attack she will slice them six times with both swords. While this is happening the camera starts to move to view her and the one she hit from above. On the sixth his she disappears and images of herself can be seen all around the opponent flashing in and out. On the final hit the opponent will be launched with extreme damage and knockback and Lyn will freeze her position facing away from the opponent and with her swords drawn like she completed a slash.

Grabbing: Lyn grabs with her left arm while holding her Sol Katti right beside her.

Pummel: Lyn pummels the opponent with the pommel of her Sol Katti.

Forward Throw: Lyn lets go of the opponent, takes a step back with her left foot, and strikes with her Sol Katti at a downward and diagonal angle.
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Yep, that's much better I'd say. So long as his Pistol is severely punishable/does **** shield damage it's all balanced 'n such.

There's a reason is stales quickly and Scout's move set isn't exactly shield breaking. I'll add that it doesn't have any knockback at all like Fox's blaster.
 
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LynMoveset.png

FireEmblemAwakeningLynSmall.png

Lyndis, also more commonly known as Lyn, is one of the three main characters of Fire Emblem: Rekka no Ken, the first Fire Emblem game to go international. From her humble origins in the plains, Lyn has been noted as a deep, caring, and kind-hearted soul. She rarely thinks ill of others and, despite the circumstances, always believes on the best of things. Lyn did make an appearance in Super Smash Bros. Brawl but as an Assist Trophy but she was not an actual character. She wields both the Mani Katti and the Sol Katti, twin legendary katanas. Lyn wields her Sol Katti with her right hand and the Mani Katti with her left.

Lyn is a lightweight character who is about the same size as Marth. She cannot wall cling nor can she crawl. She is faster than Marth, in both movement and attacks, but she weaker than Marth, in both attack strength and defense.

Neutral B: Bow
LynBladelordCritBow.gif

Lyn pulls out her bow and fires an arrow. Charging this move will result in her spinning the arrow in the air above her. When the charge is released or when the attack reaches full charge she will fire the arrow. This attack can be angled. The longer the charge the more damage and knockback it does and the farther the arrow will travel.

Side B: Mani Strike
LynLordCritSword.gif

This is a chargeable move. When charging Lyn pulls her Mani Katti behind her creating three images of herself. When holding the charge, Lyn will continue to pull her sword up from behind her until it is by her face and pointed forwards. She will not move her Sol Katti but keep it pointing up and in front of her. When the charge is released, Lyn disappears in a flash traveling in a straight line. If she hits an enemy she will strike the opponent from behind. After the strike her momentum will push her away from the opponent but towards her starting position and she will still be facing in the same direction of when she started the move. If performed on the ground she will slide back, with the distance determined by how long she was charging. In the air this attack can be used as a recovering technique, however this attack will exhaust her. If she strikes an opponent in the air, the momentum direction will still be the same (so be careful). Damage and knockback is determined by how long Lyn was charging. This attack fully charged will travel about half the distance of FD.

Up B: Sol Slash
LynBladelordSolKatti.gif

Lyn points her Sol Katti down and behind her then slashes it upwards. If an opponent is hit by the first strike he will be sent directly upwards. She then disappears and quickly reappears right above where she performed the move. If you hit a smash command before she reappears she will perform an aerial attack right as she appears. After the final attack she will be exhausted.

Down B: Counter
Lyn quickly bends down low in a slanted fighting position. Her Mani Katti is wielded backwards with the blade parallel with her arm which is slanted downwards. Lyn's Sol Katti is up by her face pointed forwards. She will flash green for a second. If she is dealt damage when she is flashing green, Lyn will strike with both swords in the direction of the attack.

Final Smash: Critical Strike
LynBladelordCritSolKatti.gif

Somewhat like the Sol Katti Critical Strike except she strikes with both swords. Lyn points her Sol Katti down at the ground. Lyn's Mani Katti will be wielded backwards. When she points the Sol Katti downwards her image is split into five. She then disappears and rushes forward in a blaze of light. If any opponent is hit by the attack she will slice them six times with both swords. While this is happening the camera starts to move to view her and the one she hit from above. On the sixth his she disappears and images of herself can be seen all around the opponent flashing in and out. On the final hit the opponent will be launched with extreme damage and knockback and Lyn will freeze her position facing away from the opponent and with her swords drawn like she completed a slash.

Grabbing: Lyn grabs with her left arm while holding her Sol Katti right beside her.

Pummel: Lyn pummels the opponent with the pommel of her Sol Katti.

Forward Throw: Lyn lets go of the opponent, takes a step back with her left foot, and strikes with her Sol Katti at a downward and diagonal angle.

Back Throw: Lyn throws them back then spin kicks them.

Up Throw: Lyn slashes diagonally with her Mani Katti, then she bends down, jumps up and slashes from down to top with her Sol Katti.

Down Throw: Lyn throws the opponent on the ground and then steps on them.

Jab: Lyn slashes her Mani Katti horizontally. Pressing the Jab button again will make her slash with her Sol Katti from a downward and diagonal angle. The first hit has no knockback and small damage and the second slash has good knockback and damage.

Neutral Air: Lyn spins around with both swords held out in a 90 degree angle with her arm.

Side A: Lyn slashes with her Mani Katti from a downward diagonal angle. She then turns bringing her Sol Katti up high in the air. She then strikes with the Sol Katti from the same angle she struck with the Mani Katti. This sequence of attacks happens very quickly. The first strike is a stun strike dealing little damage and no knockback. The second strike deals good damage and knockback.

Side Tilt: Lyn leans forward and slashes horizontally with her Sol Katti. Pressing the A Button again will make her slice from a downward diagonal angle with her Mani Katti. Pressing it one more time will make her lean forward and stab with her Sol Katti.

Forward Air: Lyn swings her Sol Katti vertically in front of her.

Back Air: Lyn turns her body counterclockwise and kicks with her left foot.

Up A: Lyn uses both hands to sweep her Sol Katti above her.

Up Tilt: Lyn swings both swords in an arc above her.

Up Air: Lyn sweeps her Sol Katti above her starting from behind her and ending in front of her. She follows this movement with a front flip

Down A: Lyn swings her Sol Katti back, then she swings both swords forward at a downward angle.

Down Tilt/Crouch Attack: Lyn sweeps her Mani Katti under the opponent.

Down Air: Lyn sweeps both swords under her in opposite directions. This move spikes.

Dash Attack: Lyn side slashes with her Mani Katti, then stabs with her Sol Katti.

Ground Attack: Lyn jumps up from the ground and then proceeds swings her swords on both sides of her in two very quick motions.

Ledge Attack #1: Lyn pushes the ledge, giving herself a boot. She then slashes with both swords at the same time.

Ledge Attack #2: Lyn slashes her Sol Katti, then quickly pulls herself up from the ledge.

Dodge: Lyn turns her body barley dodging the attack.

Side Dodge: Lyn rolls backwards or forwards.

Stage Entry: Lyn's stage entrance is exactly like Marth’s and Ike’s. She appears floating and slowly spinning above a glowing seal.

Victory Pose #1: Lyn bends down in a low fighting position. Both swords are sheathed. Both of her hands are on the handle of her Sol Katti. She then, in a flash, draws her katana and performs a lightning fast slash staring directly at the screen.

Victory Pose #2: Lyn spins both swords around then ends in a fighting stance.

Up Taunt: Lyn stands straight and with her Mani Katti held backwards, Lyn points her Sol Katti forwards. She then says, "Taste my blade!"

Side Taunt: Lyn brings her Mani Katti up in front of her face pointed up. She then quickly slashes it downwards. Then Lyn says, "I'll handle this."

Down Taunt: Lyn sheaths her Mani Katti, then twirlers her Sol Katti and ostentatiously sheaths it.
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Sableye Moveset

180px-302Sableye.png


Normal B: Shadow Claw

Sableye charges up for a bit more then a second, and releases a claw of shadows that covers the following range. It can be tilted to be aimed upwards, straight, or downwards. Each one has a sweet spot where, if you hit the opponent with it, it will do a lot of knockback. The red is the attack range, and the big X is Sableye.

Up tilt (Top of J is the sweet spot):

XxJ

Down tilt (bottom of q is the sweet spot)

Xxq

No tilt (o is sweet spot):

Xxo

Side B: Will o wisp

Sableye summons a ghostly bluish flame, and sends it towards and opponent. It moves fairly quickly, and can cover a wide range in front of Sableye. When an opponent is hit, they are hurt a little by burn damage, but the main advantage is that they're trapped by the fire for a few seconds. In this time Sableye can run up and attack. This attack makes Sableye lag for about two seconds if it is canceled, though, and Sableye can't move while controlling the flame.

This is the range the fireball can cover
----xxx
--xxxxxx
Xxxxxxxx

Down B: Power Gem

Pressing Down B will cause Sableye to crouch on the ground and look at the screen. You can aim the way he looks, and when you line up Sableye's gaze with a target, you can press B again, causing Sableye to shoot a thin beam from its eyes. The beam is in the shape of a crystal. The beam passes through enemies, and does a bit of damage to each one it hits, with no knockback, though it does make them flinch. Sableye, after shooting a beam, needs a little less then a second to recharge before shooting another beam.

The range is very big. Pressing A will cause Sableye to go out of the move.

Up B: Shadow Sneak

Sableye turns into a shadow, and can be controlled in this form for about a second. The shadow defies gravity, and can move in any direction you please. Pressing Up B will cause a burst of acceleration in the direction you tilt as well. This attack does no damage.

Range (same horizontal range as vertical, count the x's):

xxxxxxx
xxxxxxx
xxxxxxx

xxxxxxx
xxxxxxx
xxxxxxx
xxxxxxx



Final Smash: Shadow Crystal

For his Final Smash, Sableye jumps in the air, and encases himself in a giant shadow crystal that sprouts from the ground. In this form, he can fire thick lasers of dark energy anywhere on the stage, doing little knockback but lots of damage. The laser recharges after about two seconds. This final smash has no timer; rather, it ends when Sableye's opponents break open the crystal, which can take quite a beating.
 
I just added that to make it more unique, and is the reason why the lasers have little knockback.
Say 3 players gang up on Sableye, and he is forced to use the final smash. It would end rather quickly, with the combined strength of the 3 (especially if they are strong). So the final smash should have a timer, as well as being invincible (like Super Sonic or Yoshi Dragon). But whatever, it's your choice. :thumbsup:
 

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