PlazmaLink
Evil's Bane
Magikarp movest
Nuetral A Splash- Low radius does 7 damage with low knockback. If used in air rain falls and damages any player in rain for 3. No knockback.
Side A - Squirts 1 second of pushback water. 5 second charge after use. No damage.
Dashing A - Headbutts opponent for 5-7 damage.
Up A- Shoots 6 slow rising bubbles upwards doing 5-6 damage each. No knockback.
Down A- Flops around about 1 Magikarp length left and right doing 5-8 damage on each side.
Side Smash- Shoots a wide jet of water with about the range of the star rod star that does 10-18 Damage. The closer to the leading edge of the blast the more damage and knockback.
Down Smash- A hit box around Magikarp is formed with anger that does damage with the formula: Damage Output = Damage on Magikarp / 5 rounded up + 10. Mid-high knockback
Up Smash- Magikarp Bounces Up to the top of the screen at about running speed, the falls back down twice as fast doing 18-21 damge. High knockback.
B nuetral - Makes rain on the top of the stage about 3 Toon Links Wide. Every half second in rain causes 6 damage. Magikarp is Immobilized for 3 seconds while calling for rain. Rain last 10 seconds once called. Only 1 rain area on stage at a time.
Side B- Mini wave pushes oponents off stage. Wave is 1 Lucas tall half a sideways Toon Link wide. Cannot be done in air.
Down B- Summons torrents of water on either side of Magikarp dealing 11-13 damage and mid high knockback directly upwards,
Up B - Magikarp corkscrews upwards ensaring opponents and doing 6 damage every second in spiral with Magikarp. Low Knockback. Auto-Armor. 3 Marths Elevation.
Nuetral Air - Spins like a CD with side fins as axis hiting both sides with body for 9-11 damage. Medium-low knockback diagnaly downwards.
Foreward air - Slaps foe for 15 damage. Knock back mid-high sideways.
Back air - Slaps opponent with tailfin for 10-12 damage. low knockback backwards.
Up air - Mid air grab. If it connects, grabs opponent and falls downward and slams foe int ground for 10 damage and high upwards knock back. If it fails Magikarp plummets to ground or death.
Down air - Turns face-side down and corckscrews horizonatly to the ground. Can be Up B canceled. Deals high upwards knock back to enemies hit in last few frames after slamming into the ground.11-12 damage.
Final Smash - two tidal waves rise in the center of the stage to the top pushing opponents sideways to their death. The only way to survive Is to jump below the edge while wave passes over. Each wave is half a Final Destination Wide.
Side A - Squirts 1 second of pushback water. 5 second charge after use. No damage.
Dashing A - Headbutts opponent for 5-7 damage.
Up A- Shoots 6 slow rising bubbles upwards doing 5-6 damage each. No knockback.
Down A- Flops around about 1 Magikarp length left and right doing 5-8 damage on each side.
Side Smash- Shoots a wide jet of water with about the range of the star rod star that does 10-18 Damage. The closer to the leading edge of the blast the more damage and knockback.
Down Smash- A hit box around Magikarp is formed with anger that does damage with the formula: Damage Output = Damage on Magikarp / 5 rounded up + 10. Mid-high knockback
Up Smash- Magikarp Bounces Up to the top of the screen at about running speed, the falls back down twice as fast doing 18-21 damge. High knockback.
B nuetral - Makes rain on the top of the stage about 3 Toon Links Wide. Every half second in rain causes 6 damage. Magikarp is Immobilized for 3 seconds while calling for rain. Rain last 10 seconds once called. Only 1 rain area on stage at a time.
Side B- Mini wave pushes oponents off stage. Wave is 1 Lucas tall half a sideways Toon Link wide. Cannot be done in air.
Down B- Summons torrents of water on either side of Magikarp dealing 11-13 damage and mid high knockback directly upwards,
Up B - Magikarp corkscrews upwards ensaring opponents and doing 6 damage every second in spiral with Magikarp. Low Knockback. Auto-Armor. 3 Marths Elevation.
Nuetral Air - Spins like a CD with side fins as axis hiting both sides with body for 9-11 damage. Medium-low knockback diagnaly downwards.
Foreward air - Slaps foe for 15 damage. Knock back mid-high sideways.
Back air - Slaps opponent with tailfin for 10-12 damage. low knockback backwards.
Up air - Mid air grab. If it connects, grabs opponent and falls downward and slams foe int ground for 10 damage and high upwards knock back. If it fails Magikarp plummets to ground or death.
Down air - Turns face-side down and corckscrews horizonatly to the ground. Can be Up B canceled. Deals high upwards knock back to enemies hit in last few frames after slamming into the ground.11-12 damage.
Final Smash - two tidal waves rise in the center of the stage to the top pushing opponents sideways to their death. The only way to survive Is to jump below the edge while wave passes over. Each wave is half a Final Destination Wide.
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