The Moveset Thread

Just you wait. Your head'll explode upon readin' my epictacular moveset. Then you'll forget 'bout that lame-ass shark thing 'n give your love to a real aquatic Pokemon. ;)
 
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As requested by Nick Atack now know as Neosquid
Sorry it took so long

A picture to match your request

MP8_Blooper.png


Neutral B: Inky Explosion
This move can be charged. The blooper charges then explodes sending the opponent with extreme damage and knock back.

Side B: Squid Atack
IronyMark.png

The blooper jumps and latches on the opponent's face.

Up B: Ink Jet
The blooper launches itself into the air by compressing ink and letting it out of the ink sack.

Down B: Smoke Screen
The blooper releases a huge cloud of black inky smoke.

Final Smash: Blooper Infestation
Bloopers appear everywhere for 15 seconds.
 
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My major moveset project is
276818_128535947161992_6550911_n.jpg


Still looks like there is no character limit in a post.

Thread News: A “Showcased Moveset” banner was created by Neosquid (thanks again). Ezio’s crossbow and Toon Zelda’s Side B is now clarified. The official measuring unit on this thread for projectiles and long range moves is Final Destination. A picture has been provided under the catalog.
 
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This I an awesome thread, Mr. Kudos to you and thanks for along the time to put it all together. Ima definately be a player in this.
 
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This I an awesome thread, Mr. Kudos to you and thanks for along the time to put it all together. Ima definately be a player in this.
If there is a moveset of yours I missed, you can PM or VM me the link
and if you have any modifications to your post, send them through a VM or PM and I will change it

Also your organization of your movesets made it so much easier to catalog yours, especially since your and my formats are very similar. Thanks

Catalog News: Edits have been made to Raichu (Mr. MR). Thunderpunch has been buffed and a special ability has been given to him aswel.
 
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After countless hours it is finally here

Masked Link Moveset
MaskedLink.png

Masked Link is based off of the five Links in Legend of Zelda: Majora’s Mask. Those five are Young Link, Deku Link, Zora Link, Goron Link, and Fierce Deity Link. Each Link has different abilities, strengths, and weaknesses.
DekuMaskSmall.png
ZoraMaskSmall.png
GoronMaskSmall.png
FierceDeityMask.png

On the character selection screen, the title will read Masked Link and four Links (Young Link, Deku Link, Zora Link, and Goron Link) will be in the character display box. You can click one and the name will change to what ever Link you selected. When the match begins, you will begin with the Link you clicked. If nothing was clicked, a random Link will be chosen. The Taunt B’s of each Link below are arranged by lightest (top) and heaviest (bottom), excluding the Link performing the action and Fierce Deity Link. This move also can be performed right after you enter the blast zone, making you respawn as the character you selected. Not pressing anything will make you respawn as the person you entered the blast zone with.
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Young Link Moveset
YoungLink.png

Young Link is a lightweight character who does not slide. He cannot wall cling nor crawl. However he does wield a Mirror Shield that blocks projectiles and reflects energy projectiles. It only works if Young Link is standing still. However, in his standing animation he does drop his shield making him vulnerable. Young Link is a little taller than Toon Link. Young Link’s main weapon is his Razor Sword, however he does use his other swords in this moveset.
RealisticRazorSword.png

Neutral B: Hero’s Bow
Young Link fires a fire arrow from his bow. This move can be charged and the charge cannot be carried. The arrow does small damage and good knock back.

Side B: Orange Hookshot
Young Link pulls out his Hookshot with his right hand (also his shielding hand because Young Link is left handed plus this is the hand he uses in the game) and fires it and quickly reels it in. This attack can be tilted and charged, and the charge can be carried. If it hits an opponent then the opponent is knocked back with good knockback. It takes two seconds to fully charge and when fully charged it has a range of a little less than 1/2 of Final Destination. If not charged it only goes a little less than 1/4 of Final Destination. If the hook hits the stage Young Link will be pulled towards the stage very quickly. If one presses the A button while being pulled towards the stage, Young Link will slash his sword.

Up B: Spin Attack
On the ground, Young Link pulls out his gilded sword, charges then spins around dealing good damage and good knockback. Unlike Link’s Up B (not to be confused with any of the Majora’s Mask Links), Young Link’s Up B activates faster and does not perform multiple hits. This attack can be charged but the charge cannot be carried. In the air, Young Link pulls out his Gilded Sword and spins upwards sending Young Link up. The last hit is the most powerful dealing good damage and knock back. This attack exhausts Young Link and has good ledge grab range.
GildedSword.png

Down B: Deku Mask
Young Link pulls out his Deku Mask and puts it on. In a quick puff of smoke Young Link will transform into Deku Link. This takes about as much time as Super Smash Bros. Melee Zelda/Sheik takes to transform however this move cannot be used in the air. If you use the B Button plus one of the taunt buttons instead of using the control stick, you will transform into a different Link.

Up Taunt: Deku Mask
Young Link pulls out his Deku Mask and puts it on. In a quick puff of smoke Young Link will transform into Deku Link.

Side Taunt: Zora Mask
Young Link pulls out his Zora Mask and puts it on. In a quick puff of smoke Young Link will transform into Zora Link.

Down Taunt: Goron Mask
Young Link pulls out his Goron Mask and puts it on. In a quick puff of smoke Young Link will transform into Goron Link.

Final Smash: Fierce Deity Mask
Young Link will put on the Fierce Deity Mask, and transform into Fierce Deity Link. After 55 seconds, Young Link will take off the mask and return to normal.

Grab: Young Link uses his Hookshot as a grab then retracts it slowly.

Grab Air/Z-air: Young Link fires his Hookshot then retracts it quickly. This attack can be used to attach to the side of the stage and can be used as a recovery. This also deals small damage and knock back.

Pummel: Young Link strikes the opponent with the Razor Sword’s pommel
IronyMark-1.png


Forward Throw: Young Link pushes the opponent forward and slashes with his Razor Sword.

Back Throw: Young Link throws the opponent up and slashes in the back direction.

Up Throw: Young Link throws the opponent up and slashes the opponent as he is coming down.

Down Throw: Young Link throws the opponent on the ground and shield bashes them.

Jab: Young Link slashes his Razor Sword then slashes it again. On the last hit Young Link stabs out his Gilded Sword.

Neutral Air: Young Link quickly swings his Razor Sword in front of him and then behind him.

Side A: Young Link pulls out his Great Fairy Sword, pulls it back (teetering back), and swings. The Great Fairy Sword has excellent range and does great damage and knockback.
GreatFairySwordSmall.png

Side Tilt: Young Link slashes with his Razor Sword.

Forward Air: Young Link slashes back then forth with his Razor Sword.

Back Air: Young Link quickly spins around and slashes with his Razor Sword.

Up A: Young Link strikes multiple times in the upward direction with his Razor Sword.

Up Tilt: Young Link slashes the space above him with his Razor Sword.

Up Air: Young Link stabs above him with his Gilded Sword.

Down A: Young Link swings his Razor Sword in front of him and then behind him.

Down Tilt/Crouch Attack: Young Link swings his Gilded Sword low. This can spike opponents on the ledge.

Down Air: Young Link stabs the space below him with his Gilded Sword, leaving his sword out and allowing gravity to bring speed to his blade.

Dash Attack: Young Link slashes the space in front of him with his Razor Sword stepping forward.

Ground Attack: Young Link gets on his knees and stabs the space in front of him with his Gilded Sword. Then he gets all the way up and slashes the space behind him with his Razor Sword.

Ledge Attack Under 100%: Young Link throws himself up while slashing with his Razor Sword.

Ledge Attack Over 100%: Young Link pulls himself half way and stabs with his Gilded Sword then pulls himself all the way up.

Stage Entry: Young Link comes running in with a bunny hood on.

Victory Pose #1: Young Link is attack by a red cucco followed by a whole bunch of white ones. Young Link disappears behind a pile of cuccos with the red one on the top.

Victory Pose #2: Young Link is leaning on a cow. The cow is then abducted by “them” and Young Link falls on the ground.

Up Taunt: Young Link puts on a random mask (including some in Ocarina of Time and excluding his transformation masks such as the Giant’s Mask). Doing it again will make Young Link take it off. Putting on a transformation mask will cancel this mask.

Side Taunt: Young Link drinks a bottle of Chateau Romani.

Down Taunt: Young Link plays Zelda’s Lullaby on his Ocarina of Time.
OcarinaofTimeSmall.png

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Deku Link Moveset
DekuLink-1.png

Deku Link is a lightweight character who slides a tad. He cannot wall cling nor crawl but he can skip on water three times then starts to drown. Deku Link is a tad taller than Squirtle.

Neutral B: Bubble Blast
Deku Link blows a magical green Bubble and then releases it. It can be charged but the charged cannot be carried. If charged too long, the bubble explodes dealing no damage to Deku Link. The bubble spins around in a straight line. Fully Charged the Bubble goes half the distance of Final Destination. Once that distance has been traveled the bubble will pop. During its flight, the bubble will have the ability to slow the opponent for five second if the opponent is hit by it. If the opponent is hit while slowed, he will cease being slowed. If the opponent is near when the bubble is popped, it deals good damage and some knock back.

Side B: Deku Spin
Deku Link spins on one foot moving forward. This attack chains (meaning it deals little damage and knockback to keep the opponent in the attack). If performed in the air, Deku Link will not fall but move forward and spin. The spin lasts for one and a half seconds and deals small damage and knock back.

Up B: Deku Flower
Deku Link burrows himself into a Deku Flower (that just appears). The flower releases an explosion launching Deku Link in the air. The explosion deals great damage and knock back. If fully charged, the explosion deals great damage and amazing knock back (depends how close the opponent is). The flower will fall downwards. The falling Deku Flower will damage opponents in its path. If it hits the ground, the flower will stay there for five second, making it a good projectile shield but when Deku Link uses his Up B again, any existing flower that you created will disappear. This attack can be charged but the charge cannot carry. When launched in the air, Deku Link will be holding two spinning flowers (which will keep him floating in the air). If you press down the flowers fold sending Deku Link downward and exhausted. When you press up when he is exhausted, the flowers will be back to normal but not spinning. When the flowers are spinning, Deku Link can float greater horizontal distances. When the flowers are not spinning Deku Link will glide slowly down. When Deku Link has flowers in his hand, only one attack can be used: Down Air. There are many different colors of Deku flowers that can appear.

Down B: Zora Mask
Young Link pulls out his Zora Mask and puts it on. In a quick puff of smoke Deku Link will transform into Zora Link. This takes about as much time as Super Smash Bros. Melee Zelda/Sheik takes to transform however this move cannot be used in the air. If you use the B Button plus one of the taunt buttons instead of using the control stick, you will transform into a different Link.

Up Taunt: Maskless
Deku Link will take off his mask and in a quick puff of smoke will transform into Young Link.

Side Taunt: Zora Mask
Deku Link pulls out his Zora Mask and puts it on. In a quick puff of smoke Deku Link will transform into Zora Link.

Down Taunt: Goron Mask
Deku Link pulls out his Goron Mask and puts it on. In a quick puff of smoke Deku Link will transform into Goron Link.

Final Smash: Fierce Deity Mask
Deku Link will put on the Fierce Deity Mask, and transform into Fierce Deity Link. After 55 seconds, Deku Link will take off the mask and return to normal.

Pummel: Deku Link kicks the opponent in the shin.

Forward Throw: Deku Link jumps up and kicks them.

Back Throw: Deku Link trips the enemy by sliding under him, then jumps and kicks them from behind.

Up Throw: Deku Link headbutts the opponent up.

Down Throw: Deku Link throws the opponent on the ground and spins on top of him.

Jab: Deku Link bends down and headbutts like Pikachu.

Neutral Air: Deku Link flips hitting the space around him with his hat.

Side A: Deku Link lunges forward with a headbutt.

Side Tilt: Deku Link whacks the space in front of him with the tip of his hat.

Forward Air: Deku Link kicks his legs forward.

Back Air: Deku Link kicks his legs backwards.

Up A: Deku Link fires a Deku Nut up. If the opponent is hit by the Deku Nut on the ground, the Deku Nut will explode stunning the opponent for two seconds and dealing good damage. If the opponent is hit by the Deku Nut in the air, the Deku Nut explosion will deal good damage and knock back. The Deku Nut does not go very high up.

Up Tilt: Deku Link jumps up headbutting the space above him.

Up Air: Deku Link will jerk his head up so his hat strikes the space above him.

Down A: Deku Link spins in place once swinging his hat around.

Down Tilt/Crouch Attack: Similar to Olimar’s Down Tilt, Deku Link will lay himself out with hands in front of him and scrunch back up.

Down Air: Deku Link throws a Deku Nut downwards. If the opponent is hit by the Deku Nut on the ground, the Deku Nut will explode stunning the opponent for two seconds and dealing good damage. If the opponent is hit by the Deku Nut in the air, the Deku Nut explosion will deal good damage and knock back.

Dash Attack: Deku Link rams his head in the space in front of him.

Ground Attack: Deku Link kicks in front of him with both legs held up by his hands. Then he kicks behind him held up by both hands and stands up.

Ledge Attack Under 100%: Deku Link jumps up swinging his hat.

Ledge Attack Over 100%: Deku Link pulls himself up and kicks under the opponent.

Stage Entry: Deku Link will pop out of a Deku Flower.

Victory Pose #1: Deku Link is chased by the Clock Town Square Dog in circles.

Victory Pose #2: Deku Link takes off his mask turning into Young Link. He then holds his Deku mask by his face.

Up Taunt: Deku Link pulls out a Deku Nut. He then throws it from hand to hand. He then drops it and stuns himself for a split second.

Side Taunt: Talt and Tael appear. Tatl pushes Deku Link making him real back and Tael pushes him over. Talt and Tael both laugh and spin around Deku Link in joy.

Down Taunt: Deku Link plays the Song of Time on his Pipes of Awakening.
PipesofAwakeningSmall.png

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Zora Link Moveset
ZoraLink-1.png

Zora Link is a medium weight character who does not slide. He can wall cling but not crawl. He is also and excellent and fast swimmer and can use his Up B and his aerials in water. Zora Link is just as tall as Link (not to be confused with Young Link).

Neutral B: Double Cutter Boomerang
Zora Link crosses his arms then lets his Double Cutters loose. They spin around and come back quickly. This move can be charged and the charge can be held. When fully charged it can travel half the distance of Final Destination. When not charged at all, his Double Cutters can travel 1/4 the distance of Final Destination. This attack can be angled too. It takes two seconds to fully charge. Boomerang deal good damage and small knock back.

Side B: Flip Kick
In Majora’s Mask, if you pressed A while his Boomerang was flying, Zora performed a Flip Kick. Here, Flip Kick can be performed by pressing Side B weather Zora Link’s Boomerang is out or not. When performed, Zora Link rushes forward, jumps, flips, and kicks. This attack can be used in the air giving Zora Link horizontal momentum. This attack deals good damage and great knockback.

Up B: Bio-Electrical Barrier
If this is performed in the air, Zora Link pause in the air for a moment (press a direction), then soars in the direction that was pressed surrounded by an electrical cone. The electricity does good damage and knock back. When performed on the ground, Zora Link will use his one of his Double Cutters as a shield. This will also surround Zora Link in a halved and upside-down electrical cone. The electricity does good damage and knockback if the opponent is touching it. However, it does take one hit to break. If the electrical barrier is broken, Zora Link will still be shielding protecting him. Performing it in the water is the same as performing it in the air. The Bio-Electrical Barrier in any form can reflect projectiles. This will exhaust Zora Link when used in the air.

Down B: Goron Mask
Zora Link pulls out his Goron Mask and puts it on. In a quick puff of smoke Zora Link will transform into Goron Link. This takes about as much time as Super Smash Bros. Melee Zelda/Sheik takes to transform however this move cannot be used in the air. If you use the B Button plus one of the taunt buttons instead of using the control stick, you will transform into a different Link.

Up Taunt: Deku Mask
Zora Link pulls out his Deku Mask and puts it on. In a quick puff of smoke Zora Link will transform into Deku Link.

Side Taunt: Maskless
Zora Link will take off his mask and in a quick puff of smoke will transform into Young Link.

Down Taunt: Goron Mask
Zora Link pulls out his Goron Mask and puts it on. In a quick puff of smoke Zora Link will transform into Goron Link.

Final Smash: Fierce Deity Mask
Zora Link will put on the Fierce Deity Mask, and transform into Fierce Deity Link. After 55 seconds, Zora Link will take off the mask and return to normal.

Pummel: Zora Link punches the opponent in the gut.

Forward Throw: Zora Link spin kicks the opponent forward.

Back Throw: Zora Link throws the opponent behind him and spin kicks him.

Up Throw: Zora Link uppercuts the opponent then slashes him with his other arm.

Down Throw: Zora Link throws the opponent on the ground and slashes him three times. The last slash sends the opponent up.

Jab: Zora Link punches, then slashes with his other arm, and then kicks the opponent.

Neutral Air: Zora Link slashes with one of his Double Cutters then the other.

Side A: Zora Link spin kicks. His foot is covered in bioelectricity.

Side Tilt: Zora Link slashes the air in front of him with his Double Cutters at the same time.

Forward Air: Zora Link swings his Guitar of Waves from down to up at an angle.

Back Air: Zora Link kicks the air behind him.

Up A: Zora Link slashes the air above him with one of his Double Cutters covered in bioelectricity.

Up Tilt: Zora Link high kicks.

Up Air: Zora Link flip kicks the space above him.

Down A: Zora Link spins on his back while kicking.

Down Tilt/Crouch Attack: Zora Link slashes one of his Double Cutters at the opponent’s legs.

Down Air: Zora Link kicks both feet down (spike).

Dash Attack: Zora Link slashes the space in front of him with one of his Double Cutters still moving forward from down to up. Then he spins around jabs with his other arms elbow.

Ground Attack: Zora Link performs a kick up.

Ledge Attack Under 100%: Zora Link throws himself up while slashing with one of his Double Cutters.

Ledge Attack Over 100%: Zora Link pulls himself halfway. He then flips onto the stage striking with one of feet.

Stage Entry: Zora Link appears in a cloud of feathers from playing the Song of Soaring. He will have his Guitar of Waves in hand.

Victory Pose #1: Zora Link plays his Guitar of Waves rockstar style.

Victory Pose #2: Zora Link takes off his mask turning into Young Link. He then holds his Zora mask by his face.

Up Taunt: Zora Link raises his Guitar of Waves above his head.

Side Taunt: Zora Link performs a back flip then a forward flip.

Down Taunt: Zora Link plays Song of Storms on his Guitar of Waves. A small storm cloud appears above him only and starts to rain on him.
GuitarofWavesSmall.png

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Goron Link Moveset
GoronLink-1.png

Goron Link is a heavyweight character who slides a tad. He cannot wall cling nor crawl. He also cannot swim, sinks slowly in water, and cannot grab the ledge when he is in ball mode. Goron Link is approximately the size and height of Bowser.
Neutral B: Goron Roll
Goron Link rolls into a ball charges up then speeds in the direction you were facing. This move can be charged but the charge cannot be carried. If charged long enough, spikes will poke out of Goron Link. Since Goron Link cannot fly, he cannot roll off the edge. Goron Link will start to slow down when he rolls. When fully charged this attack does great damage and amazing knock back.

Side B: Bomb Throw
Goron Link throws a Bomb Flower or a Powder Keg. This attack has a very low chance of throwing a Powder Keg. The Bomb Flower will explode on impact but the Powder Keg will explode only if it is a person. If the Powder Keg hits the ground it will bounce once then roll in the direction it was done. The Bomb Flower has good damage and knock back while the Powder Keg has great damage and amazing knock back.
BombFlowerSmall.png
PowderKegSmall.png

Up B: Goron Ground Pound
Goron Link rolls into a ball and jumps high into the air. Holding either left or right before he reaches the top will make Goron Link move in that direction slightly. This attack does small damage and knock back. If you move the control stick in a circle, Goron Link will exit ball form and be exhausted. On impact with the ground, a small wave will deal small damage to opponents. If the opponent is under Goron Link, he will receive good damage and will be knock back greatly.

Down B: Maskless
Goron Link will take off his mask and in a quick puff of smoke will transform into Young Link. This takes about as much time as Super Smash Bros. Melee Zelda/Sheik takes to transform however this move cannot be used in the air. If you use the B Button plus one of the taunt buttons instead of using the control stick, you will transform into a different Link.

Up Taunt: Deku Mask
Goron Link pulls out his Deku Mask and puts it on. In a quick puff of smoke Goron Link will transform into Deku Link.

Side Taunt: Maskless
Goron Link will take off his mask and in a quick puff of smoke will transform into Young Link.

Down Taunt: Zora Mask
Goron Link pulls out his Zora Mask and puts it on. In a quick puff of smoke Goron Link will transform into Zora Link.

Final Smash: Fierce Deity Mask
Goron Link will put on the Fierce Deity Mask, and transform into Fierce Deity Link. After 55 seconds, Goron Link will take off the mask and return to normal.

Pummel: Goron Link headbutts the opponent.

Forward Throw: Goron Link throws the opponent down and sits on them.

Back Throw: Goron Link his the opponent backwards with his rear.

Up Throw: Goron Link throws the opponent up, curls into a ball then launches himself up knocking the opponent up.

Down Throw: Goron Link throws the opponent down, and jumps. He then curls up into a ball and starts to spin clockwise very fast
IronyMark-1.png
When he lands on the opponent, the opponent is launched backwards.

Jab: Goron Link throws a punch, then a hook, and then his rear.

Neutral Air: Goron Link curls up into a ball and spins around.

Side A: Goron Link pulls back his fist and lets fly a punch covered in flames.

Side Tilt: Goron Link shoulder tackles the opponent.

Forward Air: Goron Link punches down to up. His fist is covered in flames.

Back Air: Goron Link kicks behind him with both feet.

Up A: Goron Link will curl up into a ball and jump.

Up Tilt: Goron Link swings an open palm over his head.

Up Air: Goron Link headbutts above him.

Down A: Goron Link brings his two fists above him then brings then down on both sides of him.

Down Tilt/Crouch Attack: Goron Link kicks forward.

Down Air: Goron Link drops down really fast.

Dash Attack: Goron Link rolls into a ball covered in flames still moving forward.

Ground Attack: Goron Link quickly rolls around in a circle and gets up.

Ledge Attack Under 100%: Goron Link pulls himself up using the momentum to ram his body in the space in front of the ledge.

Ledge Attack Over 100%: Goron Link pulls himself halfway up, punches then pulls himself all the way up.

Stage Entry: Goron Link rolls in.

Victory Pose #1: Goron Link does the Darunia Dance.
[video=youtube;1HHAJrHRtcQ]http://www.youtube.com/watch?v=1HHAJrHRtcQ[/video]
Victory Pose #2: Goron Link takes off his mask turning into Young Link. He then holds his Goron mask by his face.

Up Taunt: Goron Link does the Darunia Dance (I am coping from above because of its classiness).

Side Taunt: Goron Link will roll into a ball and rock back and forth.

Down Taunt: Goron Link plays Saria’s Song on his Drums of Sleep.
DrumsofSleepSmall.png

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Fierce Deity Link Moveset
FierceDeityLink.png

Fierce Deity Link is a heavyweight character who does not slide at all. He can wall cling but cannot crawl. Fierce Deity Link is taller than Link (not to be confused with Young Link). Fierce Deity Link uses the Double Helix Sword. Because the Double Helix Sword is a two-handed weapon, he cannot wield a shield. However all damage dealt him is halved and all knockback is negated.
DoubleHelixSwordSmall.png

Neutral B: Hero’s Bow
Fierce Deity Link fires an ice arrow from his bow. Any opponent near the flight of the arrow or impact will be frozen. This move can be charged but the charge cannot be carried. The arrow does good damage and great knock back.

Side B: Sword Beam
Fierce Deity Link stabs the space in front of him and channels his magical energy into his double helix sword sending out a continuous beam of energy. This attack can be tilted and explodes on impact dealing great damage and great knock back.

Up B: Spin Attack
On the ground, Fierce Deity charges his sword, then spins around dealing great damage and amazing knockback. This attack also sends a fire wave from Fierce Deity Link. This attack can be charged but the charge cannot be carried. In the air, Fierce Deity Link spins upward and lifted up. The last hit is the most powerful dealing great damage and amazing knock back.

Down B: Powder Keg
Fierce Deity Link pulls out a small Powder Keg. It can be thrown in any direction and explodes on impact dealing great damage and amazing knock back.

Tilted Down B: Bombchu
Fierce Deity Link pulls out a Bombchu. It can be thrown in any direction and explodes on impact. If it hits the ground it will travel around the stage like a Hothead until it hits something or until the Final Smash runs out.

Grab: Fierce Deity Link uses his Hookshot as a grab then retracts it quickly.

Grab Air/Z-air: Fierce Deity Link fires his Hookshot then retracts it quickly. This attack can be used to attach to the side of the stage as well as deal good damage and knock back.

Pummel: Fierce Deity Link knees the opponent in the gut.

Forward Throw: Fierce Deity Link kicks the opponent forward.

Back Throw: Fierce Deity Link spins and kicks the opponent.

Up Throw: Fierce Deity Link throws the opponent up and slashes him.

Down Throw: Fierce Deity Link throws opponent on the ground and uses his Sword Beam.

Jab: Fierce Deity Link slashes his sword and then slashes his sword again. Finally he jabs his sword out.

Neutral Air: Fierce Deity Link holds a kick.

Side A: Fierce Deity Link swings his sword from up to down. If A is pressed again, then he swings back up.

Side Tilt: Fierce Deity Link spin kicks.

Forward Air: Fierce Deity Link slashes with his sword back then forth.

Back Air: Fierce Deity Link swings his sword below him and to behind him in one motion.

Up A: Fierce Deity Link strongly slashes above him.

Up Tilt: Fierce Deity Link swings his sword above him.

Up Air: Fierce Deity Link stabs his sword up and keeps it there.

Down A: Fierce Deity Link slashes the space in front of him and behind him in two motions.

Down Tilt/Crouch Attack: Fierce Deity Link sweeps his sword under the opponent’s feet. This can spike if the opponent is on the ledge.

Down Air: Fierce Deity Link stabs the space below him leaving his sword out and allowing gravity to bring speed to his blade.

Dash Attack: Fierce Deity Link slashes the space in front of him.

Ground Attack: Fierce Deity Link stands up and releases a wave of energy.

Ledge Attack Under 100%: Fierce Deity Link jumps up flips and strikes with sword.

Ledge Attack Over 100%: Fierce Deity Link pulls himself up and stabs.

Victory Pose #1: Fierce Deity Link points his sword at the screen with energy coming off his blade.

Victory Pose #2: Fierce Deity Link takes off his mask and Young Link is standing there holding the Fierce Deity Mask by his face.

Up Taunt: Fierce Deity Link points his blade upwards and fires a small Sword Beam that actually does damage.

Side Taunt: Fierce Deity Link pulls out Majora’s Mask looks at it and puts it back.

Down Taunt: Fierce Deity Link holds his blade with two hands and rams it into the ground with power coming of the blade and electricity coming out the whole in the ground.
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Thread News: Masked Link has been showcased. I have reached the picture limit in the Catalog.
 
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  • Thread Starter
  • Thread starter
  • #44
Thanks I will get those four i missed once CK places a post below the Catalog so i can extend the catalog

ok so we have a slight dellem
Pictures cannot be in the catalog
or a maximum of 30
 
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This is why you make a few posts in the beginning of a thread, not just one. :/

And I like the mask movesets~

Edit:

Found my Magus moveset


Normal B: Dark Bomb - Magus points in front of him and a shadow moves quickly along the ground, from where he was standing to the nearest ledge. Holding down the B button will result in the shadow gaining distance, and when it is released, it erupts upwards in a shadowy fire. The explosion is about as tall as Magus himself. This attack does not do much damage, but has a lot of knockback. It takes Magus a short amount of time to recharge this move.

Down B: Fiery Scythe - Inspired by his fire elemental magic in Chrono Trigger. Magus plants his scythe on the ground and begins charging. The weapon immediately ignites, and the longer it charges the bigger the flames get. If you do not charge it very long, it will merely be a powerful but relatively short range slash. But if you charge it for a long time, not only will the slash get more deadly, but it will release a large burst of fire that does little knockback but lots of damage.

Up B: Lightning Slash - Inspired by his lightning magic. Its a recovery move. Tilt the control stick in the direction you want to move (Tho the angle cant be adjusted a whole lot) and Magus will shoot a lightning blot upwards, and quickly warp to the end up it while slashing. He is invincible during the split second he is teleporting. The lightning bolt has about the range of King Dededes Up B, and any characters hit by the electricity will be damaged a little bit. But if anyone is hit by the end of the lightning bolt, aka the slash, will take severe damage and knockback.

Side B: Freezing Beam - Inspired by his Ice magic. This attack has no charge up, and Magus fires a quick, long beam of ice that freezes and slightly damages anything in its path. Targets dont stay frozen for long, maybe for a second or two, but this may be enough for Magus to strike them. Takes a short amount of time to recharge after use.

Final Smash: Dark Matter - The screen turns Dark. Magus now has the ability to fire three small, black blobs of dark matter. They do nothing....yet. They seem to have some kind of homing feature, and they slowly creep towards the nearest opponent. Magus can fire as many as he wants, but there can only be three on the screen; old ones will vanish. When Magus presses Down B, or after ten seconds pass, the blobs explode in a dark matter explosion about the size of a Smart Bomb. They do a TON of damage, but dont offer much knockback.
 
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