Splash_King
The Scrubbiest of Hunters
Haven't worked on it, no motivation... =(
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Get motivatedHaven't worked on it, no motivation... =(
Haxorus > TyranitarTyranitar > Gengar
Hydreigon > HaxorusHaxorus > Tyranitar
Zekrom > HydreigonHydreigon > Haxorus
So how does Magikarp get back onto the stage?
I guess you could use its Side B.Side B: "Tackle"- this move is chargeable. It takes 1.3 seconds to fully charge, when released, Magikarp flies across the screen the speed and distance of Fox's Side B. Deals 15% damage on impact, however deals no knockback damage whatsoever, does not make the for flinch (like Fox's laser) If the move is not fully charged when used, this attack does absolutely nothing.
Magikarp Moveset
Stagnant Effect: Magikarp cannot run, he only flops on the stage. He moves as slow as Bowser starting off, and can only jump once, no double jump. Walking/running only makes Magikarp slowly flop across the stage, continuously yelling "Karp Karp Karp Karp!"
Neutral B: "Flail"- Using this move, Magikarp literally flails in place out of control. Hit radius is identical to Ike's fully charged neutral B. deals damage equal to half the total damage Magikarp has taken when the move hits. Deals knock back that doubles in strength for every 10 points of damage dealt by this attack, maxing out at 5 times normal knockback (e.g, if this move is used while Magikarp is at 100 damage, it deals 50 damage and immense knockback.)
Side B: "Tackle"- this move is chargeable. It takes 1.3 seconds to fully charge, when released, Magikarp flies across the screen the speed and distance of Fox's Side B. Deals 15% damage on impact, however deals no knockback damage whatsoever, does not make the for flinch (like Fox's laser) If the move is not fully charged when used, this attack does absolutely nothing.
Down B: "Swift Swim"- Magikarp glows blue and doubles its speed movement. Can be stacked up to 5 times. When maxed out, makes Magikarp move at the same speed Sonic runs, and lets Magikarp jump twice as high. If Magikarp loses a life, the stack is reset. Takes 1.3 seconds to charge up in order to activate effect. If not fully charged or if Magikarp is hit (even by a non flinching move like Fox's laser) then Magikarp stops charging and no speed boost is applied.
Up B: "Bounce"- Kind of like a reverse movement of Dee De Dee, where DDD shoots up, then descends quickly, Magikarp slams down to the ground, then bounces off it and springs high into the air, the equivalent height of a double jump by Luigi. Deals 6% damage on impact of the ground, as long as Magikarp is in the air, he can continuously bounce. Note that if there is no contact point beneath Magikarp, he will plummet to his death very quickly. If "Bounce" strikes a for in the air, Magikarp bounces off of them and the foe is spiked downwards.
Final Smash: "Splash... Or is it?"- Magikarp springs into the air and calls its name loudly, causing a wave of hundreds of Magikarp to crash upon the stage in random areas all using the Splash move. Magikarp literally rain down the screen. Damage and knockback-wise, this move does nothing. Nothing happens. HOWEVER!!! Upon using this Final Smash, Magikarp glows white and evolves into Gyarados for 30 seconds. Gyarados can fly and is controlled much like Yoshi. When Magikarp evolves into Gyarados, the entire screen fills with water and all foes swim as though they are underwater. They cannot attack while underwater. Pressing the A button uses Dragon Rage, exhaling red flames an dealing 40% damage, along with good knockback. If the A button is not pressed for more than 3 seconds, whirlpools will randomly spawn throughout the screen. The Whirpools deal no damage, but instead push opponents off screen, causing KO's. after 30 seconds, Magikarp reverts back to its normal form.
- Questions, comments, and feedback appreciated -