I believe midnight for you is before mine... I get the game earlier? How?
Unless they release them at the same time
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I believe midnight for you is before mine... I get the game earlier? How?
That sort of self discipline is something no human should ever have to go through.And I know the Karp mod does not have enough self dicipline to not play it the second he gets it
I believe midnight for you is before mine
Unless they release them at the same time
A valid point indeed, but... what's t' stop you from practicing non-stop every wakin' moment? >_>
I'm going to have Bad Dreams frvr now....
Sakurai said that the first time he saw the 3DS he realized he must make the next Smash Bros as a handheld experience too. Why? Sakurai explained that he’s always wanted to make Smash Bros into a more personal experience, one in which you can level up, gain new skills, and customize your character. But, this would take away from the quick, instant-play feeling of the Smash Bros series. But, with two versions of the game this dream of his can be done properly. Think of the Wii U version of Smash Bros as the public/online/HD-glitz/party game. And think of the 3DS version as a more personal experience. From all the research I’ve been doing, I have come to the conclusion that the 3DS version will be a single-player and co-op game (he said he wants skilled players to be able to assist less skilled players.) It will be a full-fledged fighting/adventure mode that lets you complete levels, beat bosses, and will feature some sort of storyline. The Subspace Emissary mode in Brawl was a very weak, diluted form of this concept and we know from the Kirby series and Kid Icarus: Uprising that Sakurai has the chops to traverse the single-player game territory as good as anyone can. On the 3DS you will be able to learn new skills, gain experience, earn rewards, and customize your character. Your character will be a product of your own blood and sweat, all your hard work. You will then be able to take that character and bring it to the Wii U version to square off in the public arena. Here you will be able to go online, duke it out with friends, check out your stats on the global learboards, and gather the family around the couch for some fun multiplayer battles.
There’s one area in particular that was mentioned by Sakurai: balance. ... This is what Sakurai wants Namco Bandai for over other companies. He wants them to help him make this a game that can equally be a fun party game among college roommates or a serious tournament-ready fighter, with detailed online stats and leaderboards. Namco Bandai will help bring out the best in Sakurai’s eccentric genius.
Sakurai explained that he’s always wanted to make Smash Bros into a more personal experience, one in which you can level up, gain new skills, and customize your character. But, this would take away from the quick, instant-play feeling of the Smash Bros series. But, with two versions of the game this dream of his can be done properly. Think of the Wii U version of Smash Bros as the public/online/HD-glitz/party game. And think of the 3DS version as a more personal experience.
On the 3DS you will be able to learn new skills, gain experience, earn rewards, and customize your character. Your character will be a product of your own blood and sweat, all your hard work. You will then be able to take that character and bring it to the Wii U version to square off in the public arena.
This change will be the biggest revolution to the format of the game. But, what about the core fighting mechanics? Sakurai said that there was a lot of room for improvement even in Brawl. He will be making these improvements and fixing anything that he thought was “broken”. He also said that he will be making other changes so the fighting will be fresh and feel different from earlier games. Plus, Namco Bandai will be giving their input to make the game feel even tighter and more evenly balanced. You can trust it to be superbly “solid” and well-rounded as the gameplay nucleus that the rest of the game revolves around. However, on a whole, don’t expect the core fighting system to be bombastically different than anything you’ve seen before. This will still be Smash Bros, albeit with nuanced and subtle contrasts to previous games in the series. Sakurai even went out of his way to say that the game won’t suddenly become a game with complicated moves or utilize a 3D fighting space. Smash Bros will not mutate into “Super-Soul-Tekken-Smash-Calibur Bros.”
The producer of Tales also asked his fans to beg Sakurai to include a Tales character.
lol“Super-Soul-Tekken-Smash-Calibur Bros.”
tripping aint the end of da world stfu