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Thanks for the explanation
And thanks for working on Project M
Quite well-written. Though I wonder how many casuals will have the attention span to learn anythin' from it... I ain't as well spoken as ya, but I haven't successfully explained what the metagame is t' all-that many people. 'Least, not in my own words.
Casuals don't have short attention spans. :V
They just don't care for competitive stuff.
This is mostly because I get excited about things and ramble on.
'Ey Neko, was there any particularly strong reasoning why y'all didn't go crazy with Olimar and give 'em an immensely changed moveset (aesthetically and otherwise)?
... I'm assumin' most of the moves we ain't seen from 'em aren't changed all-that much, so please do correct me if that's an incorrect assumption.
S'pose that's what I meant, they've a short attention span for competitivenessess topics.
Tell me about it.
... dont mean that literally lul
Two new questions,
So does Snake's new cigarette taunt have a secondary use, like second hand smoke damage or something more potent like Samus' Beam Swap Taunt (Nikita swap with Tranq and vice versa)?
And can you start a match as Ice Samus?
Wut....Snake cig can edgeguard as when he flicks it, it has a hitbox that semi spikes.
YESZ!!!Starting with Ice samus is something we're considering doing actually.
So from the looks of it, Ice Samus is quicker and has less ending lag but Plasma Samus is more powerful but has more ending lag. Is that pretty much it or is there something else entirely?
I do see different hitboxes that's for sure, I also forgot the change in knockback direction for the Down Smash.It's not the clear cut hahaha. They're deff different though, but how they work is simply more than just speed differences.
I do see different hitboxes that's for sure, I also forgot the change in knockback direction for the Down Smash.
Will the Beam Swap eventually change Samus' Charge Shot and Missiles or will it stay exclusive to the A button?
And is it possible that we could get another Beam Swap in the future?
As for the metagame thing, I suppose. I really wouldnt call it a competitive topic, but i'm jaded as I look at everything from a game designer's perspective haha.
You'd drown in text.
Snake cig can edgeguard as when he flicks it, it has a hitbox that semi spikes.
I also forgot the change in knockback direction for the Down Smash.
They better not touch the box. That is Snake's icon.Taunt KOs are best KOs. :lol: Does it replace Snake's D-taunt, the one where the box can also be used as a pseudo-edgeguarding tool (which definitely doesn't work... not in vBrawl anyways)?
Yeah that oneD-tilt*
Also, it would be funny if you can crawl with the box using the left and right taunt buttons.