"10 reasons why sony will this console generation"

sagema said:
Gundam was $8 million for it's budget. The average game for the PS3 costs far more than making a game for the Wii. Game developers are barely able to make even on high budget games. Thus more multi platform games. The industry itself now has budgets that exceed Hollywood movies like LOTR. Companies are coming out and saying games like Spider Man 3 have to sell a few million copies just to break even.

The average game sells around a few hundred thousand copies.

good point. not even that many ps3's sold :p
 
I think Sony could definatley win with some time and price drop, if not in North America, everywhere else.

It seems it's suffering from the long time it takes to develop games. It has a very strong first party and part temporary or permanent 3rd party. It also has free online and Home.

I think Home could really interest casual gamers and the games can interest gamers.
 
Last edited:
To develop a game for the PS3 costs more than twice the amount it does to develop a game for the Wii. Hence the reason why some are allowing their games to go multi-console, so that they can make a profit rather than a loss.
 
Flagel said:
I think you're (correcting your mistake there) missing the point altogether. My sarcasm was directed toward the belief that people will buy a ps3 so they can watch casino royale on blu-ray. When for £400+ I could go see it in the cinema 57 times , in far superior quality and surround sound. Or I could just use that money to host a big wii party. In reality the article that was first posted, was clearly an unbias non-sony associated blog , as that company have never made ps2 exclusive games, and whilst the fanboy wii&ps3 probably sat there and thought about how he could try and stir up a flamewar on wiichat, and eventually concluded on that article, I'm sure anyone here could find anything in the media that is highly positive towards nintendo. Truely though, I believe (and i'm sure many high ups in sony also believe) that the ps3 is actually in fact a media player, that just happens to play games.

So there have that.

Your sarcasm was based on the idea that one is better off watching in the movie theater than ever buying a PS3. You explain yourself but nothing much changes from what you said earlier. Basically by your own comments you wish to help fan the flame war you think wii&ps3 is trying to start. Your bias is clear. I also believe that the PS3 is a multi-media device that supports many types of media (games are a part of media) and a firmware that supports user made software. So its more of a computer.
Oh and for your wonderful job at fixing mistakes, it might warm your cold little heart to know it wasnt a mistake. Intentional rather due to the fact i didnt feel like adding a 're. I tend to do it a lot, if it bugs you then im totally fine with it.

So there you have it.

Chaz said:
To develop a game for the PS3 costs more than twice the amount it does to develop a game for the Wii. Hence the reason why some are allowing their games to go multi-console, so that they can make a profit rather than a loss.

Not true. THe developer chooses to spend more on their projects due to the quality of games they can achieve. The publisher gives them that budget. You can easily see games come out for the PS3 that cost just as much as a Wii game and vice versa. The reason you see a lot of Wii games having smaller budgets is because they are much easier to make for the wii. The wii is a limited system with its graphical capabilities, forms of gameplay and storage medium. Its like comparing a TV made film to a feature film, ones going to have a higher budget due to the limitations on each one. The PS3 can do more with its hardware so in that sense the games, if the developer so pleases, can become more expensive due to higher values of production. In games like oblivion, the art team traveled all over the country taking pictures so they can make high rez textures. They also brought in experts who taught the developers how to stimulate natural growth of a planet. You wont see this kind of stuff for mario games. No one is bashing mario, but theres a big difference in the level at which they are produced. Also note that a lot of multi-console games will not be playable on every system. The wii will miss out on quite a few games because of the similarities between the xbox,ps3 and PC. The wii is in a world of its own.

sagema said:
Gundam was $8 million for it's budget. The average game for the PS3 costs far more than making a game for the Wii. Game developers are barely able to make even on high budget games. Thus more multi platform games. The industry itself now has budgets that exceed Hollywood movies like LOTR. Companies are coming out and saying games like Spider Man 3 have to sell a few million copies just to break even.

The average game sells around a few hundred thousand copies.

Gundam was also one of the top selling games in japan. Each game sold at around $70-80 (converted from yen). You have to multiply the number of sales by the game cost, which can be anywhere from 50-80 times the sales in terms of profits. Based off an average price of $60, the gundam game would have to sell 130,000 copies to break even.

No game yet that I know of has gone over the budget of LOTR. Like movies, there are blockbuster games, B games, C games. The developers intend to release a game that falls under what they classify it as. Blockbuster games meet the requirement by having a larger budget, longer developement time, insane marketing and the plans that it will wow its consumers.
 
Last edited:
i agree with most of it

not sure where he got the $70 for the xbox live thing though..
 
Shiftfallout said:
Gundam was also one of the top selling games in japan. Each game sold at around $70-80 (converted from yen). You have to multiply the number of sales by the game cost, which can be anywhere from 50-80 times the sales in terms of profits. Based off an average price of $60, the gundam game would have to sell 130,000 copies to break even.

Lol

Gundam was a total turd :sick:
 
Ken%20Kutaragi%20is%20proud%20of%20Playstation%203.jpg


PS3 is cool gizmo GOSH! truth be told, you guys suck. Then again its kinda nintendo's fault. If only they finished that SNES expansion with sony instead of philips. Oh well we owned without them anyway.

gallery_Napoleon_Dynamite_1.jpg
 
A RAND0M TAC0 said:
Lol

Gundam was a total turd :sick:

the japanese seemed to like it. As for the game itself, its purely subjective on who likes it and who does not. Fact still remains its one of the top selling games in japan.
 
People always seem to point at graphics and power. Why should I care about that? VHS was just fine, its the studios who wanted more money that decided that it sucked and produced DVD only movies. Same is going on with HD-DVD and Blu-ray DVD. The studios are deciding the way we should buy. The consumer just wants good entertainment....no matter how it comes.

As far as PS3 vs Wii.....I really don't care about the graphics power. The thing that sold me on the Wii was the innovative controller. I dont care if people come over, as long as Game Developers continue to produce games that are fun then they will sell well.

Spectacular graphics will never, and I do mean never, win against pure fun. Fun will always win, and if Sony makes fun games, then they will win. If Nintendo makes fun games, then they will win. Whoever makes the most fun game will win, no contest.

And BTW, I cant wait for Mario Party 8 and Super Paper Mario.
 
viperjason said:
People always seem to point at graphics and power. Why should I care about that? VHS was just fine, its the studios who wanted more money that decided that it sucked and produced DVD only movies. Same is going on with HD-DVD and Blu-ray DVD. The studios are deciding the way we should buy. The consumer just wants good entertainment....no matter how it comes.

As far as PS3 vs Wii.....I really don't care about the graphics power. The thing that sold me on the Wii was the innovative controller. I dont care if people come over, as long as Game Developers continue to produce games that are fun then they will sell well.

Spectacular graphics will never, and I do mean never, win against pure fun. Fun will always win, and if Sony makes fun games, then they will win. If Nintendo makes fun games, then they will win. Whoever makes the most fun game will win, no contest.

And BTW, I cant wait for Mario Party 8 and Super Paper Mario.


People dont merely focus on power and graphic, rather it is used as a means to measure a systems potential and limits. This is important for innovative system progression and the evolution of gaming in general. Sometimes showing off never before seen graphical capabilities is fun. Insert immersion. Imagine a system that can only have 1 mario on the screen in 8bit graphics. Yeah its fun, but the sheer enjoyment of also being able to play a game that has 400 marios running around on the screen in real time with 128 bit graphics and AA x 4 is sheer eye candy. Rather, orgasmic. Better graphics and power are responsible for the invent of 3d games. Mario 64 wouldnt be made if not for better power and graphics.

You are right in the sense that fun games are the best result, but so is immersive gameplay as well as games that utilize the power and graphics of the time to help games evolve. You shouldnt downplay the graphics and power in their relation to gaming in general. Gaming started with graphics and power and it will end with graphics and power.
 
Shiftfallout said:
Gundam was also one of the top selling games in japan. Each game sold at around $70-80 (converted from yen). You have to multiply the number of sales by the game cost, which can be anywhere from 50-80 times the sales in terms of profits. Based off an average price of $60, the gundam game would have to sell 130,000 copies to break even.

Not trying to flame or anything but game company will not get all money from game sold. Part of it goes to Sony and part of it goes to making product it self. Then there is part of money that goes to logistic, marketing and other stuff. And slice will be taken by coverment and reseller. But I think that for some years allready games have been better business than movies. It will be interesting to see if and how much are game companies actually going to profit on exlusives on diffrent consoles.
 
Ancestor said:
Not trying to flame or anything but game company will not get all money from game sold. Part of it goes to Sony and part of it goes to making product it self. Then there is part of money that goes to logistic, marketing and other stuff. And slice will be taken by coverment and reseller. But I think that for some years allready games have been better business than movies. It will be interesting to see if and how much are game companies actually going to profit on exlusives on diffrent consoles.

good call. I was trying to make an example with numbers and completely overlooked that side of it. And yes you are correct, games are now producing higher profits than found in the movie industry.

ADD: the correct number would be estimated at 500,000 units sold to make a profit. This is IF the budget was over 8 million AND that they used it all.
 
Last edited:
Shiftfallout you tard. Gundam barely made any profit off that game. It may cost $60 on average, but Bandai did not make $60 off each game sold. They only keep a small percentage of profits. Right now Bandai is furious the game lost them so much money. No game company on the planet can afford to lose millions of dollars per game. Maybe... Microsoft.

Yes, I want it to sink in again. $8 million budget + 200,000 copies sold equals massive profit loss. It's a very realistic problem that has only been growing for the game industry. These budgets are outright out of control.
 
Last edited:
sagema said:
Shiftfallout you tard. Gundam barely made any profit off that game. It may cost $60 on average, but Bandai did not make $60 off each game sold. They only keep a small percentage of profits. Right now Bandai is furious the game lost them so much money. No game company on the planet can afford to lose millions of dollars per game. Maybe... Microsoft.

Yes, I want it to sink in again. $8 million budget + 200,000 copies sold equals massive profit loss. It's a very realistic problem that has only been growing for the game industry. These budgets are outright out of control.

hahahaha.. classic. Good job at posting the same thing Ancestor did, you wouldnt have even had a clue. Its hilarious that after reading his post you copy it.

Kids are funny for sure.

By the way, who said they were making profit? lol gee your smart. Pay attention next time.

I however did say that Gundam made it to the top of the chart in japan, selling 170,725 units in its first week. Ouch thats got to burn now doesnt it? kinda makes you look stupid. Should have just stayed quiet if i were you.
http://www.gamasutra.com/php-bin/news_index.php?story=13068

Ok, since i have done my research and you have not,
get your ADD under control and pay attention closely.
On average, a PS3 game is estimated at 8 million to develope, however this does not mean all games are made for 8 million dollars or that the total budget is used. Got it?
Second, for the games that DO cost around 8 mill, they need to sell 500,000 units to make a profit. This information is coming from the president of Namco. Pay attention, 500,000 units. Within the first week alone Gundam has sold close to 200,000. Got it?
I would like for you to tell me where you gathered the exact budget for Gundam by the way if you can, which i doubt since from what i know they have not made that public.

Let me throw it at you again for good measure, no one said the game was making profit yet. Thats only you thinking your smart by assuming so. If you cant tell the difference between having a discussing how many units a game sells, and the total number needed for profit, compared to saying that there is profit, then you need to get checked in the head.

So nice try kid, you tried to tear me down and only ended up hurting yourself. Way to go. Keep it up. :nono:
 
Last edited:

Latest posts

Back
Top