The "Official" Fire Emblem Thread

Forgot to post this but here is the North American Trailer for FE: Awakening
[video=youtube;kYQSoOXgRkw]http://www.youtube.com/watch?v=kYQSoOXgRkw[/video]

Also Serenes Forest Says
http://serenesforest.net/fe13/introduction.html said:
After two remakes in a row, a brand new Fire Emblem makes its appearance on the Nintendo 3DS. Said by its developers to be a "greatest hits" of past Fire Emblem ideas, Awakening borrows many popular gameplay elements from previous titles, such as special skills, a traversable world map and marriage. Also, despite being a handheld title, the game's production values are through the roof, with wonderfully crafted 3D graphics and CGI videos, as well as tons of game content, including downloadable content.

In typical Fire Emblem fashion, Awakening starts a new story, this time spanning two continents--Iris and Varm. Eagle-eyed fans may notice elements and even returning characters from previous titles, such as Marth and Tiki. At the time of writing, it seems like Awakening takes place in the same world as Shadow Dragon, Gaiden and Mystery of the Emblem, but many centuries later. Since so much has changed and with the connections to previous titles being vague at best, don't fret if you haven't played any of the aforementioned titles!
So with this huge budget they are throwing everything from voice acting to Spotpass in this game and they are bringing everything from the past games to the table. This probably will be the best Fire Emblem Game.
 
Last edited:
  • Thread Starter
  • Thread starter
  • #107
All the good things ya can have on console games brought to a handheld version. 3DS ftw. I sincerely hope the game gets all the attention it deserves and then some so that huge budget pays off in huge profit.
 
Yeah in the DLCs there is going to be a whole lot of characters from the past.
I don't how it's going to happen but you can be expecting Roy, Ephraim, Micaiah, Marth, Lyn, Ike and a whole lot more.

You have checked out the classes right?
Well you should check out the skills classes can get

And reclassing changed a whole lot. Now you need tokens to reclass sorta like a master seal and can only be used when the character is level 10 or over unles he is already promoted. But when you reclass your level is brought down to 1. Each class starts with a skill then at level 15 they get another one. When they reclass they keep the skills too. On top of that, because the releveling aspect of reclassing they raised the max stat ceiling by 20 points. So now a berserker can have 50 Strength instead of the 30 he had in the other games.

And they nerfed forging a tad. They made it so you can only have a certain amount of upgrades per weapon, so no maxing all stats.
 
Last edited:
  • Thread Starter
  • Thread starter
  • #109
That's the one thing I did research, new game mechanics... Not that I remember most of what I read all those months ago. :lol: What I do remember however, is that the changes I read 'bout made me giddy.

The strategist in me gets wet thinkin' of how utterly destructive characters can get with the fact ya can keep changing classes for both endless leveling up and collecting skills en mass.
 
I wonder if you can buy the reclassing tokens at a S.Shop
I would abuse it so much

oh and that make fully promoted characters still useful


My favorite "new" classes is the Assassin and the Dark Pegasus.
The Assassin comes with a bow now and with the skills Lethality (Chance to 1hko) and Pass (able to pass through enemies) it becomes a force of nature. And if you leveled him up as a trickster too you get Acrobatics (All terrain costs 1 movement point to cross) and if you leveled him as a Swordsmaster you get Astra (chance to get 5 consecutive hits to the enemy with half damage). With a forged brave bow things will die.

Dark Pegasus is a flying tome user. Nuff said.
 
  • Thread Starter
  • Thread starter
  • #111
I believe we've already discussed how disgustingly broken Dark Pegasus will be in-game and possibly competitively. :lol:

If Astra works for bows, Astra + forged Brave Bow in Crit/Might + Lethality = haxkill every other attack. :lol: 'Specially with that unparalleled movement in Pass and Acrobatics. The only thing that'l catch 'em are flying units, which will obviously have t' kill in one move (against the Speed of an Assassin? lolno) or get countered into oblivion. Combined with boots, and they'l always be able to stay at the proper range. An unpunishable range in particular if they've a forged Long Bow.

I wonder how balanced the game will be...
 
Dont forget me archers and boots

but there are other good skill combos
for example
Battle Monk:
Renewal (recover 30% at the start of each turn)
Priest:
Miracle (When the character has over 1 HP, leaves the character with 1 HP after receiving an attack that would otherwise KO them)
and a bunch of resistance and other things
A Battle Monk will be hard to kill

Oh and there is a Dark Pegasus skill called Lightning Speed (Allows the user another full action after they defeat an enemy during the user's Turn. Can only be used once per turn)

And on the Knight's side you get things like Holy Shield, Great Shield, Luna, Outdor battle/indoor battle and such you get a really tanky character
 
  • Thread Starter
  • Thread starter
  • #113
The biggest question I have is, what caps or limitations are there on tokens and leveling? I'd imagine arena abuse works for the latter. There must be limits on the former since otherwise, we'll have max stat beasts with every bloody ability in the game.
 
So far I think there is are a limited amout of tokens but I don't know for sure
I wonder if arenas can be accessed from the world map if they have arenas in the game at all.


Also on the topic of long bow, Long bows can't be wielded by Assassins so I still might have a Sniper. And there is an a bow called the Double Bow with 13 might, 10 crit, 2-3 range, and +5 strength
 
Last edited:
  • Thread Starter
  • Thread starter
  • #115
Ah, so Snipers aren't completely inferior to Assassins then. Speakin' of class comparisons, what's a Ranger got over an Assassin, if anythin'? Higher movement and a weakness t' Ridersbane are two things I can think of.
 
A ranger has the most skills because apparently it has four base classes and 5 promoted classes.
He has a skill that makes him really good against bow users. Bow Slayer (Hit and Avoid +50 when the enemy is equipped with a bow)
He also has access to the bow buffs of the Sniper and a crit bonus of +20 from the Berserker
 
  • Thread Starter
  • Thread starter
  • #117
Note to self: keep a Bow Slayer on-hand when playin' MR via wi-fi...

Can't say that's the most useful ability though. Non-Pegasus Mages and things with Javelins 'n such will still put up a fight.

I'mma have t' stop by Serenes 'n do some in-depth research on all this junk soon.
 
Did some more resurch and what I found out is interesting.
Each person has a different classess he can change into
For example this Mercenary named Axur has the base classes of Mercenary, Myrmidon, and Barbarian
Which makes his proted options Hero, Bow Knight, Swordmaster, Assassin, Berserker, and Warior
And he could have more (spoiler might contain things you don't want spoiled if you can connect the dots)
depending on who his mother marries
he can have more class options. So,
paying attention to who marries who
can give you distinct skill options.

It all depends on the person what skills he can get. Which gives us a couple of things to look for in a character; Skill Potential and Stat growths.
 
Last edited:
._.

If I get another Fire Emblem game after this maybe I can actually understand what you two are talking about.
 

Latest posts

Back
Top