Appearence: 6'0" even, weighs 243 pounds, and has long blonde hair, ponytailed at the end with dark/dirty look to it. Wears a white scruffy collar, long-sleeve white tux shirt with dark purple vest. The coattails of his vest make a V shape going downwards. He wears black tux pants with Dragonhide boots and Alligator teeth belt buckle with leather fitting and custom vortex belt buckle. Holds a shiny gold handled Cutlass at his side, along with a black and gold plated multi-barrel Pistol.
Biography: Storm is from a very prodigious family of wealthy upperclass citizens. Being as such, it was very easy for him to obtain power and control over his subordinates. Master fencer, Expert Marksman, and good with Shotokahn martial arts, he is a worthy opponent for any to face in or outside his 13,000 square foot mansion and gardens.
His immense wealth has enabled him to buy out most of his enemies, and he has become the figure for the new movement to take over the continent. His newly formed Dictatorship has given him the power to manipulate the regions and gain popularity in other realms. His wealth has additionally given him access to the premeire items in the Realms, along with the latest technology. He bought and owns a multiple-barrel solid black gold pistol. This being a notch up from the commonly used single-shot weapons, Storm's pistol is capable of firing multiple shots without reloading.
Abilities: Expert Fencer, good with Shotokahn.
Ooc: much shorter, but to the point. Opinions? Bodine, very funny. lol
i have edited the first post with a revised version of the map. credit to Dal
and now my first character
Name: Xenth Tervi
Country: Conud (Evil)
Appearence: 6 feet tall with short, spiked black hair. He has a small scar accross his forhead and has blue eyes. He wears a black vest over a dark purple t-shirt. He has black pants with a red skull etched into the right leg of them. He has a sword accross his back and a small pendent chained to his wrist.
Bio: Xenth is 30 years old and while he faithfully served Conud, he really only did so for selfish desires. He was born in Conud and was brought up as a normal child. At 10 it was discovered he had a natural talent for science and an above average IQ. He spent the next 5 years secluded from his family and friends, under orders of the goverment. Most actually forgot he existed before he burst onto the scene again as Head of the Conud Development team.
His work there has been mostly small and tedious until the war started. It was during a Destry attack on the city he lived in that he first discovered the feeling of war. The sensation of killing and the instinct of survival drove him to kill everybody until the enemy retreated. When he was questioned about it, he lied and said he was hiding the whole time.
Shortly after the 'incident' he destroyed his lab, only taking his custom sword and armor. His current location is unknown.
Abilities: Xenth is a genius, with an exceptionally high IQ. He used his IQ to make his special sword and armor. His sword is made from a material that makes it glow with energy whenever he wishes, making it easy to fight in the darkest night. His armor is just as strong as regular armor but flexible and light enough that it feels like he isn't wearing it. his armor is kept hidden within a seal on his left hand.
opinions? a genius swordsmen that left his country, thirsting for war. sounds fun, don't it?
EDIT: nice storm. just one question before i approve/disapprove your character: whats Shotokahn? it sounds familiar for some reason...
Appearance: Dal is a tall, slender guy. His height is 6'5", and his weight is 190 pounds. His dark, brown afro is 5 inches in length and width. His eyebrows are the same color as his afro, as are his mustache and goatee that circle his mouth. His eye are pale blue.
He wears a green jacket that's always unzipped. He never wears a shirt, unless it snows. His long, yellow scarf he keeps around his neck is what keeps him warm. It is said, that under the scarf, Dal keeps a secret. He also wears a thick, leather belt around his waist with a golden belt-buckle. His pants are the same color as his jacket and drag behind his ankles. On his feet, he only wears flipflops.
Dal's not buff, but he's also not scrawny. He has average muscles. He keeps his sword hidden on his back under his jacket. Sometimes, however, he'll just carry it sheathed in his hands or stick it behind him on his belt.
Bio: Dal's life has taken many turns. At one point, he was an apprentice. At another, a comman mercanary. Now, a traveler who'll do just about any job if the price is right.
Dal was raised at a house near a village that is located by Salfir's river, which is also its border. The family wasn't poor nor rich. His mother, a kind-hearted soul who always cheered people up. His father, a mercanary who would train Dal to the point of exhaustion. The father was a skilled swordsmen who would be paid to protect the villagers from bandits. He wanted Dal to follow in his footsteps. Dal, however, did not. He just wanted to relax, maybe become a merchant. His father did not like the idea and trained Dal even harder.
One day, while the father was out with a band of other mercanaries, they were ambushed my bandits from Salfir's neighboring country, Destry. He was killed there. When Dal and his mother recieved the news, they were heartbroken. Dal realized that without Father, they'd be vulnerable. He did not want to lose his mother as well. He continued his training and went into a mercanary camp on the east side of Salfir when he was 15 years old.
While at the camp, Dal trained himself beyond his teachers' trainings. He soon became a very skilled swordsmen a was admired by many of his peers. After years of training, Dal left the camp and traveled west to see his mother. But when he got to his old house, he found out that she was no longer there. Curious and worried, he went to the nearby village. Nobody had seen her for 5 years. This got Dal even more worried. He set out to find her, but after a couple more years of searching, he gave up. Then, he realized, he was far from home. Since then, Dal has traveled across each country, doing whatever job he will.
Personality: Dal is a carefree person. He has a cheerful personality and likes to make jokes. He often plays around when battling someone weaker than him. Taunting them is one of Dal's favorite things to do. He does this to see if the enemy is more powerful when angry. Dal sleeps a lot, and does not liked to be woken up.
Abilites: Dal is very quick on his feet; being able to pass around to the other side of the opponent in a flash. He is also very skilled with his sword, holding it with one hand most of the time. He only holds it with two hands if things get dangerous.
Apperance: Shalka is what we in our world would call African. He is about 17 or 18 but very tall. He has dark brown skin and very very short hair. He only wears a very long liatard of many different colors. Mainly black, yellow, and red, but with a bit of green and blue in it too. He wears no shirt nor does he wear shoes. He wears a necklace made of bone and carries a spear. His wrists and ankles have matching bracelets and anklets with beads that seem to clatter when he moves, but not much.
Bio: Shalka was raised in the Pseudo-Country of Salfir. He was located in a region called Frecana, a place of paries, planes, deserts and heat. He lived in a tribe called the Tuku tribe, consisting of only huts. He has been training to become the tribe's shaman, a witch-doctor who can use magic and also summon spirits.
He was out on a hunt with some of the other hunters one day and returned to find every Tuku hut burnt to the ground and all of his friends and family slain. Shalka thought it was the Konotaka tribe, a tribe that was a rival of Tuku tribe for ages. He ordered the hunters to follow him to the Konotaka tribal grounds for some answers, and possibly vengence.
They arrived near the tribal grounds and hid in the bushes. Soon afterward a small caravan of foreign foot soldiers appeared and killed the villagers and burned the huts.
Realizing that these soldiers from unknown origin are the ones responsible for the deaths of his family, Shalka and the hunters attacked the soldiers. Afterwards all the soldiers have been killed and most of the hunters aswell. only Shalka and two other hunters remained. Shalka blamed himself for the deaths of the other hunters, thinking if they didn't rush into battle like they did they would all survive.
They took one of the bodies of the soldiers to a near by trading market town. They tried to get an answer of who these men were. Finally, a white man from Conud explained that they were Destry soldiers, under the command of Volgus. Shalka heard enough. He knew what to do to stop this madness.
Abilities: Shalka is a skilled hunter, a pro with the spear, both as a close-combat weapon and a throwing spear. He also has shaman powers. He has magical powers like his enfluence over elements like fire, water, wind, etc. He can also summon spirits.
Appearence: Oric stands about 6 foot, 200 pounds. He is muscular, with blue eyes, shaggy, black hair and a beard. He wears the clothes of a commoner, an off white tunic and long black pants. He wears a necklace bearing the crest of the Halgern family and a pair of brown sandals.
Bio: Oric was born the second son of Rutan Halgern, king of Drosin. His brother, Raman was four years older than Oric and the apple of their fathers eye. As the first born son, Raman was the heir to the throne and was treated like it. Oric was always being compared to Raman, who was perfect. He was tall and strong, smart and wise. Where as Oric was short compared to the rest of his family, and skinny. He was also smart and confident, but Oric was lazy and didn't put full effort into anything.
His father decieded he needed more disipline and heired a man to train Oric and make sure he didn't slack off. Oric got tired of the pressure from his father to change and ran away to Salfir at the age of 16. There he moved to a layed back sea town and set up a local tavern. He was happy with his life, until Destry invaded. Oric and most of the other villagers boarded a ship and set sail before the invaders got to his town, but a few men stayed to fight for their land and were slautered.
Abilities: Oric is a natural leader, and was trained in both military stratagy and combat by the best advisers in Drosin.
I've got two. Here's one, I'll do the other one later:
Character Name: Siana Makantes
Country: Drosin
Alliance: Good
Appearence: "Sia" is 17 years old, 5' 8" and has light blond hair that goes down to her waist in a ponytail. She has fiery red eyes and wears a simple light red robe with light chainmail underneath so she can move fast. The center of her robe bears the symbol of her family- two golden fire serpents entwining each other. She wears a black glove on her right hand with the same emblem, and she channels her magic through this hand.
Bio: Sia was born and raised in Drosin. She is the youngest member of the Makantes family, a famous spellcasting family who has worked hand-in-hand with the warrior family of Drosin, the Zamikios family, to protect the land (NOTE: The other character I'm making is from the Zamikios family). Her mother taught her the art of healing magic until age 12, when her mother died. Since then, Sia has practiced both healing and offensive fire magic. When Destry declared war on the other three nations, Sia was not chosen to fight in the army simply because she was a woman. Wanting to help, she and her friend Richand (This is the other character, I'll be making a bio for him shortly) set out for Salfir, hoping to help the resistance.
Personality: Siana is a very friendly and nice person, and is always looking to see if someone needs help. Although she doesn't fight if she doesn't have to, she has a strong sense of justice and will help her friends. She also shares a close bond with Richand, who she thinks of as a brother.
Abilities: Siana has mastery of her two types of preferred magic, which are Healing magic and fire magic. When in combat, Sia surprises her foes with her mix of impressive agility and mid-close range fire blasts. She is also somewhat skilled in hand-to-hand fighting thanks to training from Richand.
@ Shadow: Shotokahn is a Martial Arts style that involves utilizing your body weight to attack. Very defensive, yet a lethal strategy. kind of like fighting a wall thats going to crush you. put it through Google if you need any more info.
Ooc: This is looking good guys. very much good.
@ Gigaridley: cool post man, but where do you come up with these names? lol
Appearence: Richand is 19, 6' 1", and has ice blue eyes and wavy brown hair that goes down to his neck. Richand always wears a chestplate of light, silvery-blue armor with moderate defense along with fingerless gloves. Richand also wears a blue headband tied in the back, a gift from his father when he was little. He wears light, comfortable pants with chainmail underneath and boots. On his back, he carries his Zodiac sword, Stargleam. Although the combined weight of his armor is enough to make an average man fall to his knees, Richand is strong enough to wear it all with only a slight decrease in his agility in combat, which is formidable, to say the least.
Bio: Richand is the second youngest member of the Zamikios family, a warrior family known in all four nations for their unique type of combat known as Zodiac Mastery. Zodiac Mastery allows the wielder to channel the powers of the symbols of the Zodiac into the weapon they wield. Only members of the Zamikios family are able to use more than one Zodiac spirit in combat. Richand's father, Lloyd, was possibly the most famous of all of the Zamikios line, having slain numerous legendary beasts terrorizing the nations. Richand learned all of his combat abilities from his father. Tragically, his father was assasinated the day Richand turned 19 (no one knows who the assasin was or why he killed Lloyd, although Richand has his suspicions that it was the doing of the Destry, who Lloyd often denounced publicly as having sinister intentions). Once Destry declared war on the other nations, Richand's younger brother Nicklas went off to join the Drosin military. Richand, however, agreed to go with his close friend Siana, believing that they might be able to do more good by joining the resistance in Salfir. Richand also believes that he might finally be able to get to the bottom of the mystery behind his father's death.
Personality: Richand is extremely good-natured and kind. Like Siana (or as he refers to her, "Sia") he does not fight unless he has to or his friends are in danger. Richand is also very clever, and often finds ways to defeat opponents far stronger and bigger than he is. Richand has a tight bond with Siana, who is like a little sister to him.
Abilities: Richand has mastery of the legendary sword Stargleam, which was once his fathers' and is known throughout the world. Stargleam is a Zodiac weapon, which allows Richand to channel the might of the symbols of the Zodiac through it. Even without his sword, Richand is an extremely capable fighter in hand-to-hand combat. Richand is moderately strong for his size and is also quite agile, able to do flips and jumps even while in his heavy armor. However, as Richand is not fully used to the power of Zodiac magic, it often tires him out after he uses it for extended periods of time.
OOC: Well what do you think? I'm excited to start!
@ Ridley: no offense meant, just saying that i think they are cool. Im not much good at names, thats why most of mine i put in Latin, because they sound cool. For example, from the Quest, Aelrein Ghottox. Aelrein was made up by me, and Ghottox translates to "Magic" from Latin. and Kaiburr Lacertus, Kaiburr was made up, but Lacertus means "Physique" in Latin.
Cant wait to start Realms. Shadow, is my character accepted?