Hyrulian shield

OH no sorry im in the wrong the mallo mart forms after you beat death mountain witch i have and im now at the yettis house and his wife looks like she had a brain hemerage
 
NO NO NO NO NO NO NO you're missing the point.have you beaten the boss and death mountain and when you beat his he turns into the big gorron.
 
yeah mate ill get you the walkthrough and send it through to you now ok but visit my improvement thread first.
 
At risk of disturbing this paradise for double posters, can I just point out that the metal shield is in the shop in Kakariko village. The shop is only open during the day, but you can (and should) buy the shield before you do the Goron dungeon. If you take the elevator down from the Sumo wrestling room, you can unblock a shortcut from the Goron spring so it's not so far next time.
Most of this information is in the posts above, but it's a bit garbled and unclear. I hope this helps.
 
First Floor

Room 1

In Room 1, go ahead and drop down and start jumping across the platforms in front of you. You’ll come to a set of wooden planks that bar your progress; smash them to move on. When you spot the button on the floor nearby, stand on top of it and put on your Iron Boots to depress the button. Doing so will cause the jets of flame that bar your progress to stop for a second.

After hitting the second button up ahead, run past the flame jet, then take a right and turn south to reach the ladder there. Hop across the southern gap at the top of the ladder to find a chest with a 20-rupee piece inside it, then hop north, then east to get onto the stone path. When you hit the stone, hop south to find another button, and depress it to stop a flame jet to the north. Quickly take the stone path to the north until you reach the door leading onward; jump onto the metal panel to its right and equip the Iron Boots to bring the lever downward, unlocking the path onward.

Room 2

Head down the ramp to your left to find a Small Key in a chest. Head back up the ramp and jump across the rotating platforms on your way to the locked door leading to Room 3.

Room 3

The salamanders here can only be hurt when you attack their tails. Wait for them to spit fire at you, then run around them and use your spin attack to deal heavy damage.

To leave this room, you have to hop around to a section of the room where a chain is attached to the section of wall that blocks the path to the door. You have to pull the chain, then release it so that you have time to actually make it to the door before the wall closes back up. Watch the flame pillars through the grates and wait until just before they subside to release the wall, then quickly hop your way to the door.


My name is Link, but you can call me Justin Bailey.

Room 4

Dive into the water and put on your boots to sink to the bottom. Move over to the button on the bottom of the water and tap it; you’ll be magnetically pulled up to the blue-tiled floor above you. Your Iron Boots stick to this kind of surface, allowing you to walk...upside down!!! Just like in Metroid!!! Cool!!!!!!!

Whatever. Walk up and over the surface here to reach the door leading onward.

Room 5

Ah, the first of three Goron Elders. When you speak to him, he’ll give you the first Key Shard; you’ll have to speak to the other two Elders in the mines to complete the entire Big Key. You can also find the Dungeon Map in a chest behind him. Time to climb the ladder to reach the second floor of the dungeon! You can find Ooccoo in one of the jars up top.

Second Floor

Room 4

You’ll be on the upper half of Room 4 as you extricate yourself from the Elder’s room. Use your boots to move back to the west.

Room 3

Move forward and flip the switch on the floor to jump up to the ceiling and start walking around. First off, head to the northwestern corner of the room to find a chest with a Piece of Heart in it, then walk back around to the southeast and find the path leading to the door. Drop down and move back to Room 2.

Room 2

Run forward here, kill the goblins, flip the switch, then move over to where the magnet is moving along and get sucked up by it. Drop down on the north side of the room. Repeat the process again until you reach the northern door.

Room 6

Kill all the enemies here, then equip your boots and grab the Small Key from the chest in the water. Move to the corner of the room with the chain gate in it, then drop down and push the box in the hole inwards and move in after it. When you’re inside the gate, unequip your boots and rise up to the water’s surface. Find the switch here and flip it to open a path up to the ceiling. Walk along the ceiling until you can drop down on the upper level, then flip another switch to start a magnetized stream that juts out from the wall. In order to drop into the stream, walk along the metal grate near this switch, then hop off into the blue; you’ll be sucked up by the magnetized stream and plastered against the wall.

Walk around to the platform nearby and strike the blue crystal with your sword. There are a few of these crystals spread around the dungeon; they act as switches that open doors for a short period of time before they close again. They can only be flipped by your sword...or by the weapon you’ll pick up later on in the dungeon.

Anyway, hit the crystal and move into the second part of this room. Your path will be blocked by stones with frickin’ laser beams! Don’t worry about them for the moment; instead, flip your boots on and walk up the wall. To your right lies a chest with a Piece of Heart, to your left, a rope that can be cut to reveal the path leading on to Room 7. Ignore the laser beam blockheads; just run past them to exit the room.

Room 7

Move forward along the paths here and take a right when you’re able to do so. You’ll come up into a small area with another laser blockhead in it; there’s a Small Key inside the chest here. Use it on the western door to go west.

Room 8

Hop across the rotating platform in front of you, then move out into the middle of the three Iron Boot sections on the second platform and equip the boots while it rotates. When you come back upright, flip the boots off and quickly run to the far side of the platform to move on.

Room 9

Another Goron Elder, another Key Shard for you. Climb the ladder here and move back to Room 8. Use the wall surface and your Iron Boots to move around to the door leading to Room 10. Room 10: On Melting

Oh ho! A fight? Before you obtain a new weapon? Who could’ve imagined?

The huge Goron here can be taken out without much trouble, so long as you know the routine. The easiest way to proceed is to head to the edge of the metallic disc that you’re fighting on and clamp down with your Iron Boots to prevent you from sliding off. The Goron will approach you and get ready to strike, so keep your shield up. When he lifts his arms in preparation for his attack, slash at his belly a few times. He’ll curl up into a ball and start rolling at you, so immediately stop attacking when this occurs and hold down the A button. You’ll grab him and throw him off the surface of the disk into the lava.

Video Walk-through
This big Goron won't take long to kill when you have his routine down.
Watch It »

Repeat this process three times before the Goron goes down for the count. When he does, he’ll let you pass through the southern door.

Room 11

Grab the Hero’s Bow from the chest here, then use it to slice the rope on the platform in front of you. This will lead you south into a room full of blockheads, none of which will be active when you approach them. If you attempt to leave via the southern exit, though, the blockhead there will suddenly activate, Cylon-like, which in turn activates all the rest of the blockheads in the area. If you kill the blockheads (by firing an arrow into their red crystal), you can pull them away from the pathways that they block. On the eastern side of the room, doing so will net you the Compass, while killing and moving the western blockhead will net you access to...

Room 12

The Elder here will have the last piece of the Big Key for you, as well as 50 rupees in a chest.

Room 13

Roll into the metal grate in front of you to knock it down. Before jumping across to the rock where the two salamanders await you, send arrows into their tails to destroy them. You’ll also want to shoot the fireslugs that are hanging from the ceiling ahead of your path; if you don’t take them out, they’ll drop down when you jump and knock you into the lava.

Move around to the next switch and flip it, then walk along the ceiling until you find the cave with the blue crystal in it. If you can avoid rousing the salamander nearby, it should be an easy matter to hit it with an arrow and unlock the path back to Room 2.

Room 2

The chest near the door here contains 50 rupees, but odds are it won’t fit in your wallet. Sever the rope on the bridge nearby with an arrow, then ride the magnets back to the northern end of the room.

Room 6

Jump across to the northern exit, then hit the crystal with an arrow to unlock the doorway leading on.

Room 7

There are a couple of chests that we didn’t point out in this room earlier. One is in the water, and one is in the far northwestern corner, behind the archers. The water one contains 50 rupees, while the one behind the archers is apparently inaccessible until you obtain the Hookshot or something similar.

Move back up and to the right, where the blockhead was lasering you before. Shoot out its eye, then pull it away from the wall to open a secret passage leading up a ramp. Kill the archers that fire at you from a distance, then work your way around to a switch. Flip it, then hop down and ride into the beam. As you ride along around the corner, fire your arrows into the rope holding the bridge there in place. When it drops, wait until you’re above it and drop down. Check the jars to the west for a Fairy before moving off to the east into Room 14.

Room 14

Move slowly into this room. When you spot the waist-high metal railing off to your right, stand behind it and use your bow and arrow to fire on the two archers atop the balconies further into the room. If you don’t kill them now, they’ll be large annoyances when you move down to snipe out the rope attaching the bridge leading on. Take out the horde of goblins that attacks you (spin attacks will be your friend here, obviously), then open the door leading into the main man’s room.

Boss Fight: Fyrus

Someone gone done tied up Fyrus. Luckily, you’re here to free him.

As is pretty par for the course, Fyrus isn’t difficult to defeat when you’ve got him figured out. He likely won’t even be able to attack you if you keep your distance from him, which is the first thing you’re going to want to learn to do. His most annoying attack is a circle of fire that expands from his body and takes up most of the room, but again, he shouldn’t ever be able to pop this off.

Video Walk-through
Fyrus can't take many direct hits to the forehead. Deliver many of them.
Watch It »

Fyrus’ body is dominated by two features: the large glowing spot in his forehead, and the four chains that are attached to each of his limbs. Attacking him will require you to use both of these features. First, run to one side of the room, then turn around and peg his forehead with an arrow. (He’ll usually pause at some point while walking after you, making this an easy shot.) When he’s blinded, run behind him and grab the ends of one of the chains that’s attached to his feet. With that done, quickly strap yourself into your Iron Boots and start walking away from the giant. You won’t move quick, but you don’t need to, as Fyrus will be walking away from you as well.

When the chain starts to pull taut, Fyrus will topple over and fall to the ground. Quickly tap A to drop the chain, un-equip your Iron Boots, then run around to the beast’s head and slash away at it. You’ll have to repeat this process a few times before Fyrus will finally be finished off. When he is, though, you’ll nab another Heart Container.
 
I'm sure that's a great walkthrough, Wiimaster, but rather than copying and pasting it, perhaps you could just post a link next time.

And if you've got more than one thing to say, please put them in the same post.
 

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