ocdan
Pastafarian
i contributed enough:
-time travel(similiar to Samurai Jack)
-Maybe MMORPG?
-time travel(similiar to Samurai Jack)
-Maybe MMORPG?
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DarkDepths said:Well see when I suggested actually making the game, I was hoping that some people would take it sort of seriously and debate their ideas, not just express them randomly and make fun of others. So I was thinking that perhaps if you wanted me to make the game, we could all start thinking along the same lines and elaborating on each others ideas...
Very true. Some of the storylines suggested here are great! I might try to base my Zelda game on some of the storylines mentioned here.Because that would make for a very short zelda game, what kind of items should we be looking for.
Not only there were four elements mentioned by the ancients, but there was a fifth element. This element was called 'quintessence', which was the element that the other four elements were composed of. So yeah for that 'fifth' temple you could have it as a combination of all the four temples. Its symbol is the pentagon/pentagram.We could make four really big temples. Earth, Fire, Water, and Air.
sure its a great idea but I really feel that type of upgrade is better for Turn based RPGs not Real Time RPGs. I could try implementing it in my game but it would take a while to get it to work. There is another downside to it as well - people would have to know how much health they have relative to how much health an enemy takes when Link gets hit AND he has to work out through guesswork how much health would be lost. This type of health system is very similar to Pokemon.You can upgrade the boomerang in the classic game so that it can go from spanning half the screen to all of the screen, reaching far enemies. The same for the sheild...you upgraded to a bigger one so more enemies could be blocked, and a certain sheild could maybe block like, fireballs or lasers. The level-up defense could cooperate with the upgraded defenses (armour and sheilds) by acting like a power-multiplier. say, at level one defense, you also have level one armour and level one sheild, your defense is 1x1x1=1. At level 2, you have level 1 sheild still and level 2 armour, its like, umm...1.2x1x2=2.4 defense. I like that idea...sheild and armour(tunic) equal their level in defense, and leveling up equals a smaller number, because you can get more levels, maybe even 1.5, if its easier to work with