LinksDarkSide
Link Hiro
^I agree.
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This game was so bad it actually destroyed the life of the Atari 2600. The Atari 2600 had a game where General Custer raped Indians tied to cactuses, and THAT couldn't kill the system. Here's how E.T. did it: most of the gameplay was E.T. trying to escape from scientists and jumping into pits to find parts of his telephone. Once you were in a pit, that's when the fun began. If there was no chunk of telephone in the pit, which was only the case in 97% of them, you could leave by stretching out ET's neck until he slowly, SLOWLY floated up. This was the most satisfying part of the game since it looked like an invisible monster was trying to tear his head off.
When you make it to the top of the pit, which if you started in 1983 should be about... NOW, you have a fraction of a second window to immediately stop making ET's head stretch. This is important. If you miss it, he'll fall right back in and you have to start the floating process all over. Don't worry, practice and timing can make you a master of exiting a pit, and then you'll only fall back into the same one seven or eight times. Of course, that just means seven or eight more times the FUN!