The SSBB History Lesson (see first post)

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  • #91
With all the new information released over the past few days, my History Thread has fallen to the third page. Fortunately, I'm not planning on letting go so easily.. Maybe one of these days, it'll be lucky enough to get the Sticky.

--WarioWare: Ashley's Theme

[media]http://filer.case.edu/vhc/SSBB%20History/Music/Wario%20-%20Ashley's%20Theme.mp3[/media]

Ashley is a witch-in-training first introduced in WarioWare: Touched!, released on December 2, 2004, for the Nintendo DS. She lives in Diamond City with her grandmother and pet devil, Red, and spends most of her time perfecting her skills in witchcraft. Her theme song is one of the few that has lyrics, and it actually describes her personality quite well. Fortunately, Sakurai has wasted no time implementing them into his rearranged version. Enjoy!

[media]http://filer.case.edu/vhc/SSBB%20History/Music/WWT%20-%20Total%20Drag.mp3[/media]

References:
http://www.gamefaqs.com
http://www.wikipedia.org
http://www.ign.com
 
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  • #93
Welcome back to a new edition of the SSBB History Lesson! Today's Lesson:

--Kirby: Meta Knight's Revenge

[media]http://filer.case.edu/vhc/SSBB%20History/Music/Music_KirbyMetaKnightsRevenge.mp3[/media]

As described on the official website, this song is a "jazzed up" version of the original from Kirby Super Star. In order to keep this article from becoming redundant, please refer to my previous update about the Halberd to find more information on this SNES game.

[media]http://filer.case.edu/vhc/SSBB%20History/Music/203_-_kirby_attacks!.mp3[/media]
 
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Ooh, I actually appreciate this song even more now ^_^

It was already pretty cool, but it sticks to it's original theme very closely. Sounds great. Thanks as always nai!
 
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  • #95
I know I don't update this thread as regularly as I hoped, but I'd like to keep this thread alive. In the meantime, are there any other requests?
 
hmm on the meta knight and ashley theme music, the new versions seemed much shorter, do you think on some songs we're only getting a taste of the full version?
 
^Well yeah, there's more to them but we're getting clips for the most part...

And nai, besides the Metal Gear Solid updates, I'd like to see something on Lucas and his moves/FSA and stage...
 
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  • #99
--Zelda II: Adventure of Link: Great Temple/Temple

[media]http://filer.case.edu/vhc/SSBB%20History/Music/Music_ZeldaIIGreatTemple.mp3[/media]

With the return of some of our most beloved Melee stages, Sakurai also unveiled a new arrangement from the Legend of Zelda series. Zelda II: The Adventure of Link was released for the Famicom Disk System on January 14, 1987, and wasn't brought to the United States until December of the following year.

Zelda%20II%20Box.jpg
Zelda%20II%20Title.jpg


Due to its presentation as a side scrolling RPG, The Adventure of Link is often referred to as the "black sheep" of the franchise. However, despite its differences, Zelda II was a successful title that established a number of important concepts. Most importantly, the Triforce of Courage made its debut and reappears in subsequent titles along with the Triforce of Wisdom and the Triforce of Power. Other important concepts include the use of magic as well as the introduction of Dark Link as the game's final boss.

Dark%20Link.png


The music featured in this update comes from the game's final stage, the Great Palace (Temple). This is slightly different from the version featured in Super Smash Bros. Melee, which is the common theme from the other Palaces in the game. For this reason, I have decided to include not only the original version of the Great Palace, but also the original and rearranged themes featured in Melee as well. Please enjoy!

Great Palace:
[media]http://filer.case.edu/vhc/SSBB%20History/Music/2-13%20Great%20Sanctuary%20%5BFrom%20The%20Adventure%20Of%20Link%5D.mp3[/media]

Hyrule Temple (featured in Melee):
[media]http://filer.case.edu/vhc/SSBB%20History/Music/Hyrule%20Temple.mp3[/media]

Palace (from Adventure of Link):
[media]http://filer.case.edu/vhc/SSBB%20History/Music/2-08%20Sanctuary%20BGM%20%5BFrom%20The%20Adventure%20Of%20Link%5D.mp3[/media]

References:
http://www.wikipedia.org
http://nintendoforever.free.fr/Nes/Zelda2/Zelda2_Soluce/Zelda2_14Niveau7.php
 
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  • #101
Looks like I had some time to throw together a second update! Please refer to the previous page for the first update.

--Donkey Kong: Original Theme

[media]http://filer.case.edu/vhc/SSBB%20History/Music/Music_DonkeyKong.mp3[/media]

This track is a remixed version of one of the oldest songs in Nintendo history. Taken from the original Donkey Kong, this update is sure to bring back fond memories from years past. This particular theme is heard on the first stage, while each subsequent level has its own associated tune. In addition to the original song, I have included a theme that most of you should recognize: the song that plays when the player picks up a hammer. Enjoy!

[media]http://filer.case.edu/vhc/SSBB%20History/Music/Donkey%20Kong.mp3[/media]

This isn't the first time a classic Donkey Kong tune has undergone such a modern remix. For this reason, I have added the theme song from Donkey Kong Country, which is a modern twist to the song heard in the opening titles. Enjoy!

Donkey Kong Country - Theme Song:
[media]http://filer.case.edu/vhc/SSBB%20History/Music/Donkey%20Kong%20Country%20Theme.mp3[/media]
 
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naisatoh said:
Ninten and Ness share very similar qualities. They dress similarly and take on similar roles in their respective video games. However, as far as we know, they are different characters.

Next update:

--Devil

Devil.jpg


As strange as this character seems, Devil originates from the NES game, Devil World, originally released in Japan on October 5, 1984. Although it was later released in Europe, Devil World never made it to the United States due to its use of recognizable religious icons. Whether or not it'll make a debut on the Wii's Virtual Console is still yet to be seen.

Devil%20World%20Box.jpg
Devil%20World.gif


Devil World puts the player in control of Tamagon, a little green dragon who travels into the underworld to take on the Devil himself. The object of the game is simple - navigate Tamagon through a series of mazes collecting Boa Boa Dots and destroying any demons that get in the way. By and large, the mechanics of the game is very similar to that of Pac-Man. As Tamagon travels through each maze, he picks up crosses and bibles that temporarily allow him to breathe fire.

Devil%20World%201.png


Although similar to Pac-Man, Devil World adds an extra twist to the game's mechanic. As Tamagon journeys through the Devil's world, the Devil himself stands at the top of the screen and orders his minions to move the maze in different directions. Tamagon must act quickly to avoid getting trapped at the edge of the screen.

TetrisDS.jpg


A stripped down version of Devil World appears on the Nintendo DS in Tetris DS's Marathon Mode. As you can see in the above photo, although Tamagon continues to make his way through a moving maze, the religious symbols and the Devil are noticeably absent.

Tamagon%20SSBM.jpg


Tamagon also makes an brief cameo appearance as a Japan-exclusive trophy in Smash Bros. Melee. Though it is still unknown as to whether Tamagon himself will make an appearance in Brawl, there is a good possibility that he will also lend a hand as an Assist Trophy.

References:
http://www.wikipedia.org
http://www.sydlexia.com/devilworld.htm

hey!!! that level is in tetris ds!
after you get about... 160 lines i think, thats whats going on in the top screen. cool find!
 
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  • #104
Hmmm.. it looks like my school's file server doesn't support mp3 uploads anymore.. I'll see what I can do to get it back on track. In the meantime, I apologize for the setback.
 
No worries, I'm surprised you were working on the school's server that whole time to begin with o_O
 

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