Splash_King
The Scrubbiest of Hunters
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Now, that is an interesting Challenge concept... an incredibly simple, singular limitation that utterly changes how you play the game; and naturally, also increases difficulty. I quite like this idea Monek, good on ya for thinkin' it up. Not only is it the kind'a Challenge you can't autopilot (Rule #2 means ya can't play through mindlessly, lest you lose good moves), but it heavily encourages larger teams and to an extent team diversity. This ruleset'a yours is gonna be officialized some way, shape or form. That I can promise ya. I definitely plan t' test run it once I'm done with my two N Challenge playthroughs... and speakin' of, I s'pose I should get movin' on them but quickly.
There's definitely some tweakin' to be done, 'course. Main thing I can see would be the specific Combined Challenge rules. For example, perhaps with Monomove/Moveset, a rule limiting Support moves to only one per moveset would be wise.
And the special rule for Monomove/Monotype, I don't like. IMO the defining characteristic of a Monotype Challenge team is how the Pokes differentiate themselves from their teammates. Abilities and dual-typing are important, but I feel what's most important is non-STAB coverage moves. So yeah, that particular rule probably won't see the light of Sunny Day.
There's definitely some tweakin' to be done, 'course. Main thing I can see would be the specific Combined Challenge rules. For example, perhaps with Monomove/Moveset, a rule limiting Support moves to only one per moveset would be wise.
And the special rule for Monomove/Monotype, I don't like. IMO the defining characteristic of a Monotype Challenge team is how the Pokes differentiate themselves from their teammates. Abilities and dual-typing are important, but I feel what's most important is non-STAB coverage moves. So yeah, that particular rule probably won't see the light of Sunny Day.