The "Official" Fire Emblem Thread

@ Trago: Obviously you need to read up on your Fire Emblem knowledge

@ WiiAssassin: Erika and Leon are more alike than her and her twin brother
 
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Fire Emblem Awakening: After the two remakes of Marth's games (see above), a Fire Emblem title for the Nintendo 3DS was announced on September 13th 2011 amidst a large number of other upcoming 3DS releases. Awakening (Nintendo 3DS, 2012/2013) stars yet another blue haired swordsman named Chrom. The game brings back the world map system of Gaiden and The Sacred Stones, reintroduces the skill system in a similar form to its Tellius incarnation, and sports a graphical style reminiscent of the Tellius games with a more cartoonish bent when it comes to 3D models and a Seinen art style for character portraits (a welcome departure from the DS games' overly realistic character models), with a 2½D map and 3D fights. A new feature introduced allows units to gang up on enemies when next to an attacking ally. The game was released in April of 2012 in Japan, and will reach international shores early 2013 (February 4th in the US).
Interesting.
 
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9 Days
 
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Yeah. I lost interest for a while. What are you getting at?

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... But in all seriousness, I'm disappointingly guilty'a the same. Never finished the first playthrough of my first Fire Emblem game; Blazing Sword; due to a combination of another game I sorely wanted gettin' into my hands, and PC problems deletin' the save file after a year I'd forgotten 'bout it.
 
It's hard to not get annoyed when I have to restart levels multiple times because a unit dies. I realize that it's a neat mechanic, but I can't stand losing units, so if one dies I have to restart. I'm happy that Awakening has the option to turn that off.
 

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