wezeles
Guru of everything Ninty
Edit= I know I spelled Storage wrong in the title.. ha ha
I know we all heard about pay to play, but I didn't notice anything on storage space and thats what I was intrested in here.
Stumbled across this looking for more info on pay to play "there isn't any by the way and there is no way to tell what the pay to play feature will entail ,except it seems to be a premium service not a replacement for free service based on all the interviews I have personally read" Its just getting interpreted as a new pay for online service. Persoanlly I think it will be for extra stuff like DLC and online chat service like they talk about here, maybe why its on a game to game basis and not going to be on every wifi game Nintendo offers from now on.
If it is a pay per online for each game I dont see how they could pull it off unless its on some huge hit titles. Paying for online service has never done as well as an overall online servie.
Anyway for this I will only include the Wii-ware/storage info and not the entire article. The link is provided at the end.
Link to entire article http://www.gamasutra.com/php-bin/news_index.php?story=17584
Also Good call DT
I always thought we wouldn't need a harddrive aswell and at most they would access the SD slot, or use just a USB flash drive if extra memory is needed. We will have to see how this new compression works.
I know we all heard about pay to play, but I didn't notice anything on storage space and thats what I was intrested in here.
Stumbled across this looking for more info on pay to play "there isn't any by the way and there is no way to tell what the pay to play feature will entail ,except it seems to be a premium service not a replacement for free service based on all the interviews I have personally read" Its just getting interpreted as a new pay for online service. Persoanlly I think it will be for extra stuff like DLC and online chat service like they talk about here, maybe why its on a game to game basis and not going to be on every wifi game Nintendo offers from now on.
If it is a pay per online for each game I dont see how they could pull it off unless its on some huge hit titles. Paying for online service has never done as well as an overall online servie.
Anyway for this I will only include the Wii-ware/storage info and not the entire article. The link is provided at the end.
On to WiiWare. Aoyama said that the Virtual Console was, in effect, a dry run for the WiiWare program. The idea behind WiiWare is essentially that Nintendo President Satoru Iwata is irritated with the current model of commercial software, with set price ranges and set content expectations; online distribution is a less stifling system, both as regards scale and pricing schemes. Thus, WiiWare is an attempt to emphasize ideas over traditional commercial concerns.
Aoyama insists that, what with the huge install base of the Wii, the broad usage with any given family, and the high Internet connection rate, WiiWare is a splendid opportunity for profit. As a sort of a follow-up to the Virtual Console, WiiWare will continue to use the familiar Wii Points for purchase.
All WiiWare games will have manuals, available to view online before ordering. They will also have full access to the Wii's network features, from the message board to weather channel.
The first WiiWare game is a nifty little platformer by Frontier Developments, called LostWinds. It has a mechanism where the player draws wind on the screen, rather like Kirby Canvas Curse for the DS.
Further upcoming uses for Wii points will be add-on game content and special services, with the cost of maintenance offset by the modest user charges.
Incidentally, internal storage concerns will soon be addressed by a new compression scheme, whereby software will be compressed when not being used, then blown up just before execution. Aoyama expects this to eliminate any further space issues.
Link to entire article http://www.gamasutra.com/php-bin/news_index.php?story=17584
Also Good call DT
[DT] said:I agree, but I'm more inclined to think it will be an OS upgrade to allow an SD card to be used as "direct storage" (like the internal memory) vs. a hard drive.
There are two FF games due:
Final Fantasy Crystal Chronicles: the Crystal Bearers
System: Wii
Genre: Action-RPG
Main character: young superhero
Price: $50 at retail
Final Fantasy Crystal Chronicles: the Young King and the Promised Land
System: WiiWare download
Genre: "country-builder" (sim-style)
Main character: boy king
Price: 1500 Wii Points ($15)
Since the WiiWare is a "Sims" style game with likely a limited environment, I'm figuring they can pack it into solid state storage with some clever compression.
Ever seen Resident Evil on the N64? They even packed in the exact same FMV as the (disk based) PS version (albiet sampled way down).
It just seems like a HD peripheral is a costly (please don't quote MO prices, the target demo will buy at retail) and complex add-on for the Wii market - and to require this for $15 game downloads? Seems like a misstep in the business model.
But hey, I'm up for anything, I've got a couple of 250GB's externals just sort of hanging out with nothing valuable on them
~DT
I always thought we wouldn't need a harddrive aswell and at most they would access the SD slot, or use just a USB flash drive if extra memory is needed. We will have to see how this new compression works.
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