Cabe
Wii Owner
bangulo said:it has nothing to do with compressin algorithm just most games didn't exceed 700mb
A fair chunk of them do when you rip them off a GDROM. SEGA had 1.2Gb to play with so their was no need to compress games smaller than that. Therefore there are a good number of Dreamcast games that are bigger that 700Mb because of the compression algorithm. This means that you don't have to remove video or anything to make them smaller. All you do is compress them more efficiently and you can get most of them under 700Mb
Ikaruga is a game I play alot on the Dreamcast. It is around 850Mb and I managed to burn it onto a 700Mb CD-R no problem without removing anything.
bangulo said:Saturn and Dc are laser disk and also a generation up.
Wrong on two counts. Saturn games are on CDROMs and Dreamcast games are on GDROMs. Neither of which is a laser disk.
Also, only the Saturn is a Generation up. The Neo Geo console was a 4th Generation console (16 Bit consoles)
The Saturn was 5th Gen (32/64 Bit consoles) and the Dreamcast was 6th Gen (128 bit consoles)
bangulo said:the only way i see these games being emulated is if you have to insert an actual cd or use of an external hard drive. or if all game audio and FMV's where stripped
That makes no sense. Emulation is not just about fitting the stuff on a disc or HD. For the Wii to play Dreamcast games it would have to use Software emulation (The Wii doesn't have the Dreamcast chipset inside it).
This means that the Wii processor has to emulate the Dreamcast hardware and Software emulation of hardware is NOT very efficient what-so-ever.
It tends to be 2 Generations behind.
This means that it could, in theory, be possible to emulate Saturn games but emulation of Dreamcast games is just not going to happen, at least not until quite late in the Wii's life when developers know how to fully take advantage of it and maybe not even then.