demonflair
Slowly returning..
Meh...
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Gymdawg said:Meh, your physics are a little off...
Nice stuff, but try somthing new some timeSyntax said:I've been busy...
i wasnt saying that sucks, cause all vecotor artist start that way, and your stuff is good for the way your doing it, just it would be so much better if you learned the pen tool, its just as easyWiired said:Yeah I know I use the select tool first when doing vectors, then I use the pen tool afterwards to straighten things out (I find it easier that way), only really vectored the hat properly so far. I'll post some of mine that I did for my Art project in the Art Thread sometime :] thanks for pointing it out nonetheless.
Edit: Forgot to say, loving your vectors, especially the ol' Charmander
Syntax said:I've been busy...
The bouncing Wiis are a little off is all.demonflair said:My physics??
Ha, no one changes styles as often as I do.Syntax said:I have been changing my style quite frequently..
I'll give it a go with just the pen tool next time, 'cause I always like concentrating on a style until I personally feel I've perfected it anyway, thanks for the advice.Cknapp151 said:i wasnt saying that sucks, cause all vecotor artist start that way, and your stuff is good for the way your doing it, just it would be so much better if you learned the pen tool, its just as easy
I've noticed that...Gymdawg said:Ha, no one changes styles as often as I do.
ssbb_lover said:I've noticed that...
New sig. It took 20 minutes which is a new record.
Me and Brandon were having a little private competition. :] (AND HE BETTER POST HIS TOO DAMNIT. I'm brave enough to post mine even though I don't like it) The topic was the render that's in the sig, anything else goes.
The game's called Haze. And it wasn't really a matter of picking the render for the topic, we had to use that exact render.demonflair said:Huh?? What exactly is that?? I mean the render/topic...
ssbb_lover said:The game's called Haze. And it wasn't really a matter of picking the render for the topic, we had to use that exact render.