Wii fans who have been following the launch title line-ups will have no doubt noticed the extra games heading to Japans shores on release day.
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Necro-Nesia is one of these titles and hasnt been getting as much attention as some of the other launch day titles.
Developed by Spike, this B-rated survival horror game throws players in a bug infested island where they have to fend for themselves battling bugs and puzzles.
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What i find interesting about Necro-Nesia is its good use of the Wiimotes abilities, for example on the island the nunchuck attachment is used as a flashlight to guide Ray's path but should you come into contact with any nasties then a few swipes with the Wiimote is needed.
There are a few other touches including shaking the Wiimote should any bugs decide to cling onto you, or some innovative ideas with the control set up like balancing beam where you have to tilt the remote controller so the arrow points in the blue area. If you manage to do this Ray will walk across the platform unharmed.
Here are a few screenshots for the game.
View attachment 852
Necro-Nesia is one of these titles and hasnt been getting as much attention as some of the other launch day titles.
Developed by Spike, this B-rated survival horror game throws players in a bug infested island where they have to fend for themselves battling bugs and puzzles.
View attachment 853View attachment 854View attachment 855
What i find interesting about Necro-Nesia is its good use of the Wiimotes abilities, for example on the island the nunchuck attachment is used as a flashlight to guide Ray's path but should you come into contact with any nasties then a few swipes with the Wiimote is needed.
There are a few other touches including shaking the Wiimote should any bugs decide to cling onto you, or some innovative ideas with the control set up like balancing beam where you have to tilt the remote controller so the arrow points in the blue area. If you manage to do this Ray will walk across the platform unharmed.
Here are a few screenshots for the game.