LevesqueIsKing
An Instant Classic
- Apr 4, 2007
- 4,855
- 66
- Wii Online Code
- 0000-0000-0000-0000
I'm going to try to have an educated debate here. Back up your statements with evidence.
This is NOT a tier list discussion, nor is it a discussion of whether tier lists exist or not. If you've yet to realize that they exist, please do not post in this thread.
Prior to release, many of the pro's were stating that Brawl was going to revolutionize the Super Smash Bros. series simply due to its equality. Even after release, people continued to praise Brawl for its seemingly perfect balance. However, now that I've scraped away at the golden cover of Brawl, it seems as though it were made of metal.
I'm really afraid that when we finally recieve that first official tier list the results are going to be devestating. It just seems as though the gap
between best and worse is SO much more exaggerated this time around. Space animals and Prince Marth will still rule supreme, will still win half of all tournaments, and will still be overused by noobs. And Sakurai did not boost old bottom-tier characters nearly enough, such as Yoshi, destined to be the future scum of Brawl.
I also doubt that Sakurai realized how much taking out advanced techniques such as L-Cancelling and Wavedashing hurt SPECIFIC characters. Perhaps he thought that it would hurt all characters equally? That happens to be significantly false. Slow characters are punished HORRIBLY if they miss an aerial due to the lack of L-Cancelling, and other characters' playstyles were molded AROUND advanced techniques.
Don't kid yourselves, tier lists are alive and kicking, and people choose their characters based on them. I mained Falcon in Melee [nearly guaranteed bottom tier in Brawl] and I still love the guy, but fact is that ITS NOT FUN playing as him anymore. You can tell me that I can still win against top tiers, but its NOT FUN losing 2/3 of the time when I could main a top tier and win 9/10 of the time. Hell, I can't even consistently beat my casual friends, let alone computers, with Falcon. I'm not making excuses, I'm stating fact. I'm on the verge of switching back to Melee simply because Falcon was fun to play as back then, and *coincidentally* he was high-mid tier. I don't like Brawl because of this, because it hardly allows me to use the character I want to use. I don't want to switch characters, but I don't want to lose matches that I know I should win, either.
And now I'll leave you with a question. We were all hoping for 50, even 60 characters, but what is the use of having so many characters if they are so unequal that half of them ARE NOT USED BY ANYONE. I would have rather Sakurai kept Melee's roster and made them completely equal. That would have been the perfect game. You'll see in the coming months that every person online will be using Space Animals, Marth, Pit and Diddy. Sakurai might as well have given us a roster of 5 characters...
This is NOT a tier list discussion, nor is it a discussion of whether tier lists exist or not. If you've yet to realize that they exist, please do not post in this thread.
Prior to release, many of the pro's were stating that Brawl was going to revolutionize the Super Smash Bros. series simply due to its equality. Even after release, people continued to praise Brawl for its seemingly perfect balance. However, now that I've scraped away at the golden cover of Brawl, it seems as though it were made of metal.
I'm really afraid that when we finally recieve that first official tier list the results are going to be devestating. It just seems as though the gap
between best and worse is SO much more exaggerated this time around. Space animals and Prince Marth will still rule supreme, will still win half of all tournaments, and will still be overused by noobs. And Sakurai did not boost old bottom-tier characters nearly enough, such as Yoshi, destined to be the future scum of Brawl.
I also doubt that Sakurai realized how much taking out advanced techniques such as L-Cancelling and Wavedashing hurt SPECIFIC characters. Perhaps he thought that it would hurt all characters equally? That happens to be significantly false. Slow characters are punished HORRIBLY if they miss an aerial due to the lack of L-Cancelling, and other characters' playstyles were molded AROUND advanced techniques.
Don't kid yourselves, tier lists are alive and kicking, and people choose their characters based on them. I mained Falcon in Melee [nearly guaranteed bottom tier in Brawl] and I still love the guy, but fact is that ITS NOT FUN playing as him anymore. You can tell me that I can still win against top tiers, but its NOT FUN losing 2/3 of the time when I could main a top tier and win 9/10 of the time. Hell, I can't even consistently beat my casual friends, let alone computers, with Falcon. I'm not making excuses, I'm stating fact. I'm on the verge of switching back to Melee simply because Falcon was fun to play as back then, and *coincidentally* he was high-mid tier. I don't like Brawl because of this, because it hardly allows me to use the character I want to use. I don't want to switch characters, but I don't want to lose matches that I know I should win, either.
And now I'll leave you with a question. We were all hoping for 50, even 60 characters, but what is the use of having so many characters if they are so unequal that half of them ARE NOT USED BY ANYONE. I would have rather Sakurai kept Melee's roster and made them completely equal. That would have been the perfect game. You'll see in the coming months that every person online will be using Space Animals, Marth, Pit and Diddy. Sakurai might as well have given us a roster of 5 characters...