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Thanks man. I appreciate it. Aromatherapy is going out for T-Wave. Counter....hmmm...Might keep it or go with Stealth Rock.
 
Well really, it has every good emerald move (except Icy Wind) pre trained and ready to roll, just put any move set you want on it, and feel free to switch out and change moves freely, one of thoughs pokes that you just can change moves, with out realy re training
 
I standardized mine. Twave/Srock. I iz a happy new bliss owner.
^_^
 
Tails McCloud~ said:
I standardized mine. Twave/Srock. I iz a happy new bliss owner.
^_^

Ditto, I just looking forward to being able to acutaly have a blissey on board some time, I was kinda hopeing for the calm mind/icy wind/soft boiled/ S. Toss plan, but arometherpy, is kinda bad ass.
 
Meh, I've already got an aromatherapy poke.
 
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  • #531
Anyone know an IV calculator thats most accurate with level one pokemon, or an equation for the most accurate?
 
HP Stat = ((IV + 2 * Base + (EV/4)) * Level/100) + 10 + Level

Other Stats = [((IV + 2 * Base + (EV/4)) * Level/100) + 5] * Nature

I rather just use serebii's calculator, and veekun.com 's calculator, its kinda my go to calculator since it shows it's level of inaccuracy in a nice graphic format, I forget the trick to estimataeing IV's from level one pokes...Thats the main reason I have/use my AR, is for IV checking, finding its good ivs and then useing it to find HP
 
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  • #533
Yea, I have that equation and I waa thinking of using Veekun so I saved it to my bookmarks a while back,
Thank you anyway Strype
 
Veekun, is realy realy usefull, huge amounts of good information. They realy did a good job with it, just, its still WIP so, shrug, you know.
 
Mosteampunkk.jpg
 
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  • #538
As much as I hate Tyranitar for its sheer OU factor, it was always a favorite so i've decided to rebreed and train another in the long absence of my past trained one.

Problem is, I actually need a bit of assistance with this gimmicky staller i'm creating, specifically from Strype being the know it all. I need the rest of the EV Spread for this:

MiniMe/SetInStone/DarkPuppet(Possible Set Names, Not Poke Name)

Tyranitor(Desperado/Eastwood)
Adamant @ Leftovers
252HP/???Def/???Atk
Sandstream
~Substitute
~Protect
~Scary Face/Curse
~Pursuit/Crunch/Stone Edge(max pp)

Substitute & Protect are main and needed for this gimmick, thus explaining the full EVed HP stat to withstand more than one attack to use protect next and take leftovers advantage.
Scary Face and pursuit obvious but then I realized he can learn curse so I thought curse and stone edge but realizing the 5pp only thing I sought Crunch as an option for more pp and still getting STAB or Curse and pursuit just because I love the whole concept of a pursuit. Worried spreading the EVs after throwing half into HP wont be effective enough spread between atk and def and I have taken speed in to account but dont know if it's worth it to outspeed those popular 60 base speeders so im not too concerned about it. Mainly I just need the remaining EV spread but the 252 is mandatory for withstanding a seismis toss from Blissey and attacks of that sort. Then again this all may be a waste of time. Input appreciated.
 
Me, personnaly...
148 DEF (Crunch) 112 ATK
 
--==OPINION TIME==--
I...Kinda...Like it. I also understand the "It's so OU...but I love'm" feeling, as my metagross, is usaly in tow...maybe my garchomp...but thats beside the point.

Yes, thats right, I approved this message. Anytime protect and leftovers are on a poke, I tend to pay attention, because timely protects, are one of the best moves in the game, I cant do them well at times but hey, no one's perfect.

The only thing I kinda have to ask is the "what is going on here" in terms of stratigy.

I have to ask, is the sub realy nessary, and if it is, concider the sub-punching tactic here...you get the sub up, you protect and then you punch, you get an extra turn any time you sub to protect and dodge more bullets (so to speak)

If your gung ho on curse, I say, payback (definatly), I love attacks like payback, that get stronger with dammage, and if you use it, well, you will always get the harder hit.

Pursuit, works on the speedyer T-tars but scares the **** outa Alakazam, Azelf, and Celibi (who hid at the mention of Pursuit) but realy, I dont think it is needed here, but is still a great option.

I almost want to throw out the option of mixed-Tar, makeing the last spot Bolt or beam, to help cover up the other problems you could have, such as other dragons, or waters...Shame it dosent learn any psy moves, because more often than not, one CC, wrecks the tar, hard.

1) Protect/Sub/Focus Punch/Crunch
2) Protect/Sub/Payback/Curse (curse and sub, dont play that well together)
3) Protect/Crunch/Bolt/Beam
4) Splash/Protect/Sub/Toxic (the wuddle set)
5) Protect/Sub/S.Rock/Toxic (realy he has better things to do than rock and toxic, but if you want defensive, he'll sit their all day and just own)
 

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