Another No More Heroes Review

nic7

Wiichat Member
Aug 22, 2006
2,295
33
Iowa, America
Wii Online Code
8853-1952-9704-6115
This one coming from 4colorrebellon-

When I received this game I originally intended to do a quick “impressions” post and then do a full review later. However, when playing those first few hours to get a general idea of the controls, story, etc., I found that I couldn’t stop playing it. After completing 40% of the game I decided that I might as well just keep playing and do a full review. That alone speaks volumes about the addictive quality of No More Heroes.

I have heard No More Heroes described as being like a cross between Killer 7 and Grand Theft Auto. I can see how people could make those connections. Like Killer 7, it has very unique and stylistic artwork reflecting a comic book-like quality, and like Grand Theft Auto, it has a large overworld for the player to explore and at times interact with. But the similarities really end there. No More Heroes can only be accurately compared to itself, because it has a style all its own.

The story of No More Heroes is, like most Suda 51 stories, rather bizarre. The main character goes by the name of Travis Touchdown. He meets a girl named Sylvia Christel in a bar who proposes that he become an assassin. Since he has no money (to buy video games) he agrees to do the job. He assassinates a character referred to as “The Drifter” (who was named “Helter Skelter” in the early preview videos for the game). He then becomes the 11th ranked assassin in America. This is all explained in the opening cut scene.

Basically, Travis must take out the 10 assassins above him one by one with his beam katana (basically a light saber). He does this to gain the fame of being number one, get the money to buy his beloved video games and eventually have a chance at sleeping with Sylvia. No really. That’s the plot.

Each of the 10 assassins is unique and they each have a story to tell that unfolds in the cut scenes before and after each fight. These “boss battles” are really the highlight of the game because each “ranked battle” is very different. Some will require many tries to figure out the various weaknesses of each opponent. In a way, I was reminded a little of the classic NES game Punch Out, both in how unique each character is and how you need to use a bit of strategy to beat them. For some bosses, you don’t even fight them directly but rather interact with the environment, which leads to their deaths. I’d like to explain this more, but I would prefer not to spoil it for you.

Before you can kill any assassin you will need to collect enough money to pay the fees for each ranked fight. The amount starts small but as the game goes on you will have to pay more and more. Luckily you will also have far more ways to earn money as the game progresses. There are 9 part time jobs in the game that range from normal activities such as pumping gas and moving lawns to odd tasks like collecting coconuts and exterminating scorpions. Overall, the job mini-games are fun and varied enough to keep them interesting. There are other ways to make money as well, such as doing freelance small assassinations and finding money in dumpsters around town.

The overworld in this game (meaning the free-roaming area of the city that you can travel around) is big and mostly desolate. Unlike GTA where there is stuff to do and people to beat up everywhere, most of the scenery and people in No More Heroes cannot be interacted with. There are hundreds and hundreds of buildings in the game but only about 40 you can actually go into. These are indicated in the radar on the bottom left hand corner of your screen. Places you can go to include shops (to buy weapon upgrades, costume parts, etc.), the gym (to build up your stats), part-time jobs (to earn money), your apartment (to get new missions and change items) and of course the various assignations themselves.

You cannot die in the overworld, so there is no sense of danger. You are just spending time there acquiring things and customizing Travis. When you are ready, you will drive to special areas in town to fight the assassins. You don’t fight them right away, of course. There are some fairly lengthy action parts that happen before the assignations themselves. These action areas, like the dungeons in a Zelda adventure, are really the best part of the game.

Sadly, the free roaming areas between these action levels can get a bit tedious. Travis walks very slowly and takes a while to get where he needs to. Along the way, there are items to be found (like T-shirts found in dumpsters) and other tasks, so it’s not just walking, but when you just want to get to that next battle it can seem to be a bit of a chore. You will also have a motorbike, and at first I had a lot of fun just driving around and making the thing jump by flicking the remote up. Unfortunately, when you are on the bike you are going too fast to notice most of the hidden items, so I found myself constantly getting on and off. I think it might have been better if the game just had a map and you could choose where you wanted to go rather than having to drive everywhere, but I am sure other people will appreciate the freedom to travel anywhere they want. It was a bit repetitive for me, but in no way did it ruin my enjoyment of the game. In fact, it may have made the eventual assassin levels more rewarding for the effort. I usually just got the money as fast as I could and entered the boss stages.

As I mentioned above, before each boss battle you will have a small level to complete. In these areas you will face hundreds of smaller enemies that you can slash at with your beam katana. As you upgrade your weapon, you can do combos where you take down several of theses lesser bad guys at once. These areas are very fun and slicing down waves of baddies can be very satisfying, but it’s maybe a little bit too easy. I died many times on the main assassins, but never once during the battles leading to them. Still, they were very enjoyable. I especially liked the level where you need to kill about 50 enemies on a moving bus. The subway battle was also very cool. These stages serve mostly as a warm-up leading to the assassin battles.

Controls in the game work very well. You move with the analog stick on the nunchuck and lock on to enemies with the Z-button. The A-button is used for swinging your sword. After hitting the enemy a few times an arrow will appear on the screen. Swing the remote in that direction (like a sword slash) and it will perform a killing blow. You may also hit the “B-trigger” to activate wrestling moves. These moves are learned throughout that game and though they may take longer to do than just killing people with the sword, they can add some variety to the battles. I was disappointed at first that the A-button was used for most of the sword slashes rather than motion controls. But with the sheer number of enemies and how much slashing you need to do, it would be very tiring with one-to-one controls. I found the scheme that they made for the game to be excellent.

The graphics in this game, however, are a mixed bag. As for the positive, I love style. Everything fits within the artistic theme very well. From the way the assassins and Travis look to the city itself, this game has a distinct vibe that runs throughout — slightly off-putting and deliciously surreal.

All the HUD graphics and map icons in this game are made of retro looking pixel-art, which reminds the player of how Travis is not really a hero but rather just a gaming nerd who needs some cash. His room also reinforces this, with his action figures, anime posters and video games (including an N64) littered around his apartment.

After beating each level a scoreboard that looks straight out of a 1981 arcade machine comes up to tell you how you are doing. These touches reinforce the fact that you are playing a game and made me smile each time I saw them.

On the downside, there is nothing in this game that couldn’t have been done (other than the controls) on the Gamecube. The graphics do not push the boundaries of the Wii at all. In fact, at times the overworld looks downright ugly. Buildings fade in and out of the distance in a way that reminds me of N64 games (though of course not quite that bad). The assassination levels themselves look a lot better but there are still the occasional frame rate issues that really stand out. But actually, it almost seems like this slightly unpolished nature fits the game. Hear me out on this one. The fact that it is so raw and occasionally ugly makes it almost fit the world Suda 51 is trying to paint better than if it was silky smooth and shiny. Like punk music, the fact that it is rough around the edges makes it what it is. However, I realize that for some people this might put them off the game.

The music in is excellent. The No More Heroes theme is catchy and runs in several variations throughout the game. Fans of Lumines will recognize the song “Heavenly Star” by the Genki Rockets and you can even watch the song’s music video from a tape in Travis’s apartment. The only song in the game that I didn’t like was the driving music that plays when you are on your motorcycle. It’s not a bad piece of music, but you spend so much time driving around it gets a bit old after a while. I wish they had added a few more tracks.

The voice acting is over the top and often hilarious. People have ridiculous accents, crazy rants, and seem to be doing nothing but spouting catch phrases. The dialogue is not good in an Oscar Wilde sort of way, but it is good in an “Army of Darkness” sort of way. No one really sounds like a real person, but nothing in this game ever feels very real to begin with. Much like the graphics, the cheesy, overacted, wacky voice work fits the game like a glove. My friends can’t stop quoting various lines. But just like the graphics, this style might not be to everyone’s liking.

One fun sound feature that surprised me is that fact that before each boss fight Sylvia will call you on your cell phone. To hear what she is saying you must put the Wii remote speaker up to your ear because she will be talking through that. There was a feature similar to this in Red Steel, but it is implemented much better in No More Heroes.

The game took me 18 hours to finish my first time but I did not collect even 10% of the items available in the game. When you beat the game, you unlock a new difficulty level and you are given the option to jump right back to the beginning of the game in this harder mode. You are allowed to keep all of your equipment you earned so you can pull off all the sweet higher level moves right away. I am almost done with my second playthrough right now and am noticing a lot of things I missed the first time. Once I finish it this second time I am fairly sure I am going to play through it again. It’s been a long time since I have had this much motivation to replay a game. If you are someone who has to collect 100% of the items in a game to really feel you have completed it, there is a lot to do in No More Heroes and it will keep you busy for a long, long time.

One word of warning for some of the younger gamers out there: No More Heroes is fully deserving of its “M” rating. It is extremely violent, contains sexual content, partial nudity, explicit language and scenes of murder and suicide. Despite its often comical nature, parts of it can be pretty dark.

Overall, I recommend No More Heroes to anyone looking for a truly unique gaming experience. It is greater than the sum of its parts, and should be seen as an example of how an action game for the Wii should be made. NMH is one of the best games on the Wii, and its purchase should be a requirement if you wish to call yourself a true gamer.


9/10

Wow, another High Score. This one yet again quieting the skeptics. And over 18 hours of gameplay? Sound pretty good to me!

I think I can officially say it:

Everyone MUST buy this game!
 
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Thanks for posting this, great find. I really hope this game sells well, it will probably deserve a sequel.
 
And WHO exactly is this reviewer? Just another nobody like the other "reviews" for this game. I'll wait for the real reviews.

I'm also suprised he/she gave it such a high score considering half the review was comprised of complaints about the game.
 
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For people not keeping track, No More Heroes had now received an 8.5, 9.4, 9, and 9. Which would average out to be the 4 best reviewed game so far on Wii. (Behind Galaxy, Zelda, and Resident Evil)

@AtomHeart- If you actually went to 4cr as much as I do, you'd understand that this guy knows his stuff. He's a very fair reviewer and I respect his judgment.

And how can you say his review was half complaints? There was like 2 paragraphs that can really only be referred to has semi complaints at best.

And the other 3 reviews are highly respected (Well at least highly respected to normal people. They apparently aren't up to your standards) as well. I don't see why you just don't accept this game is good.
 
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nic7 said:
For people not keeping track, No More Heroes had now received an 8.5, 9.4, 9, and 9. Which would average out to be the 4 best reviewed game so far on Wii. (Behind Galaxy, Zelda, and Resident Evil)

@AtomHeart- If you actually went to 4cr as much as I do, you'd understand that this guy knows his stuff. He's a very fair reviewer and I respect his judgment.

And how can you say his review was half complaints? There was like 2 paragraphs that can really only be referred to has semi complaints at best.

And the other 3 reviews are highly respected (Well at least highly respected to normal people. They apparently aren't up to your standards) as well. I don't see why you just don't accept this game is good.

Because based on what is actually written in the reviews, the game appears to be objectively poor in quality--poor graphics, repetitive gameplay, boring overworld, etc. The previews from the real websites are much less optimistic than what has been stated in the "reviews" (LOL) thus far.

I'll wait for the real reviews, and I can almost guarantee that they'll be FAR less optimistic. I'm betting on high 7's or at the most low 8's from IGN and low 7's or even high 6's from Gamespot. Those are the only two review sites worth the salt.
 
wait so you have topush the "A" button to use beam katana attacks? why couldnt the motion control be the attacking and the A button be the combo?
 
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Atomheart said:
Because based on what is actually written in the reviews, the game appears to be objectively poor in quality--poor graphics, repetitive gameplay, boring overworld, etc. The previews from the real websites are much less optimistic than what has been stated in the "reviews" (LOL) thus far.

I'll wait for the real reviews, and I can almost guarantee that they'll be FAR less optimistic. I'm betting on high 7's or at the most low 8's from IGN and low 7's or even high 6's from Gamespot. Those are the only two review sites worth the salt.

Show me where, in any of these reviews, is says the game is repetitive and boring. In fact, this review that I just posted says the exact opposite. It says that each Assassination feels new and fun. And IGN has basically confirmed around a 8.5. As a quote from Matt C. states "It's a great game. But not 9.0 great."

And I'm gonna be honest here: I don't trust what Gamespot has to say about Nintendo (And it's getting to the point that I don't trust their reviews for any company) games. They often score too low or too high and it really is unfair. I do trust IGN however.
 
thas said:
wait so you have topush the "A" button to use beam katana attacks? why couldnt the motion control be the attacking and the A button be the combo?

Exactly. Just another flaw. The game doesn't even appear to have much motion control.
 
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Review said:
But with the sheer number of enemies and how much slashing you need to do, it would be very tiring with one-to-one controls. I found the scheme that they made for the game to be excellent.

He preferred it. He went as far as to say it was excellent. I don't see something that someone calls "excellent" being a flaw.
 
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nic7 said:
Show me where, in any of these reviews, is says the game is repetitive and boring. In fact, this review that I just posted says the exact opposite. It says that each Assassination feels new and fun. And IGN has basically confirmed around a 8.5. As a quote from Matt C. states "It's a great game. But not 9.0 great."

And I'm gonna be honest here: I don't trust what Gamespot has to say about Nintendo (And it's getting to the point that I don't trust their reviews for any company) games. They often score too low or too high and it really is unfair. I do trust IGN however.


Here, re-read this paragraph:

Sadly, the free roaming areas between these action levels can get a bit tedious. Travis walks very slowly and takes a while to get where he needs to. Along the way, there are items to be found (like T-shirts found in dumpsters) and other tasks, so it’s not just walking, but when you just want to get to that next battle it can seem to be a bit of a chore. You will also have a motorbike, and at first I had a lot of fun just driving around and making the thing jump by flicking the remote up. Unfortunately, when you are on the bike you are going too fast to notice most of the hidden items, so I found myself constantly getting on and off. I think it might have been better if the game just had a map and you could choose where you wanted to go rather than having to drive everywhere, but I am sure other people will appreciate the freedom to travel anywhere they want. It was a bit repetitive for me, but in no way did it ruin my enjoyment of the game. In fact, it may have made the eventual assassin levels more rewarding for the effort. I usually just got the money as fast as I could and entered the boss stages.


As far as Gamespot, I'll trust the reviews of an established, respected website over all of the crap that has reviewed NMH thus far.
 
i just dont see why his beam katana couldnt be used like the sword in zelda for wii.

EDIT: Atomheart, i wouldnt go to gamespot for reviews if i were you. no matter what game you give them they will give a low score say why but in a very vague way. IGN on the other hand is a little more realistic when it comes to videogame reviews, they dont live in a dream world where videogames are made to perfection. also IGN explains in more detail than gamespot does. eventhough i would prefer more motion control i think this game seems very good.
 
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I was going to buy this game in the first place but this review just made me want it even more.
 
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Atomheart said:
Here, re-read this paragraph:

As far as Gamespot, I'll trust the reviews of an established, respected website over all of the crap that has reviewed NMH thus far.

I guess part of that paragraph would qualify as one of those semi complaints. But what game doesn't get boring when going from place to place? I hated doing that in GTA, Assassin's Creed, Mass Effect, and such. It's always boring to do those such things. But, he still says the actual assassinations are fun and not repetitive. (Which is all that really matters)

And I don't respect Gamestop because of its recent history. And I know I'm not the only one.
 
You know what, I prefer these reviews. You get the perspective from a person, not a highly paid journalist for a big big site.

I do trust the likes of IGN and Gametrailers, with Gametrailers being my main review source. Gamespot I have always been weary about and recent history declared I do not trust their reviews anymore.
 
Wow... Atomheart just wants this game to fail. Even if the general consensus is a 9.0 overall.. Oh well, some people are haters..
 

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