Insyderznf
WiiChat Member
- Jan 8, 2007
- 1
- 0
So I've had my wii for a few weeks now and my initial impression was wow this is a really fun console. The sports games were great, I really enjoyed them. I rented Zelda and it seemed like a fun game i'm about ten hours into it, shaking the controllers to do attacks really bugs me because the delay in registering the motion. Then I began to wonder, how quickly does the wii recognize motion and send it to the console?
If you play the bowling game you notice that when you move your hand up and down before you roll the ball there is a huge delay. Also I've noticed a decent delay in boxing. Next time you play a game think about it for a second after you throw a punch, your generally waiting for a bit of time for your character to catch up to the movement.
So how does this work in the future? We all know that for video games, especially fighting games split second action counts. With the wii it seems that split second action is not possible with the motion sensors (thankfully smash bros isn't going to use the senors). So what happens now? we end up with a system that is slightly better then a gamecube with annoying motion sensing controls. ut:
If you play the bowling game you notice that when you move your hand up and down before you roll the ball there is a huge delay. Also I've noticed a decent delay in boxing. Next time you play a game think about it for a second after you throw a punch, your generally waiting for a bit of time for your character to catch up to the movement.
So how does this work in the future? We all know that for video games, especially fighting games split second action counts. With the wii it seems that split second action is not possible with the motion sensors (thankfully smash bros isn't going to use the senors). So what happens now? we end up with a system that is slightly better then a gamecube with annoying motion sensing controls. ut: