Updates late this week (meh work)
No poll this time
Devils crush(yes its pinball but its good)
T/g 600pts (theres a Mega drive version as well)
http://en.wikipedia.org/wiki/Devil%27s_Crush
http://en.wikipedia.org/wiki/Kirby%27s_Avalanche
Metroid (ok it was last week but it wasnt there when I checked)
Nes 500pts (also on the GBA)
http://en.wikipedia.org/wiki/Metroid
No poll this time
Devils crush(yes its pinball but its good)
T/g 600pts (theres a Mega drive version as well)
http://en.wikipedia.org/wiki/Devil%27s_Crush
The play field of Devil's Crush consists of a free scrolling pinball table three screens high. There are three pairs of flippers. The left flipper is controlled by pressing any direction on the d-pad and the right flipper is controlled by pressing the I button. Button II allows the player to nudge/bump the table to influence the ball's path. Using the tilt button too much will result in the game "tilting" and the flippers will stop working, causing a lost ball. There are many targets to shoot for and hidden bonus rooms.
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Kirby's ghost trap(damn different titles)
Snes 800pts (on almost every console ever under thousands of names)Kirby's Avalanche (Kirby's Ghost Trap in the PAL version) is an SNES game developed by HAL Laboratory and released by Nintendo in 1995. It was a clone of the Japanese game Puyo Puyo (specifically, the SNES port known as Super Puyo Puyo), the same game used as a base for Dr. Robotnik's Mean Bean Machine, with the graphics changed to star Kirby. It was one of four Kirby games released on the Super NES.
In the game, as in all Puyo games, groups of two colored blobs fall from the top of the screen. You must rotate and move the groups before they touch the bottom of the screen or the pile, so that matching-colored blobs touch from above, below, the left or the right. Once four or more same-colored blobs touch, they will disappear, and any blobs above them will fall down to fill in the space.
As a game released later in the SNES's life cycle, this game has bright colors and beautiful graphics. The sound consists of remixed tracks from Kirby's Adventure; as the game boots, a sampled "Kirby's Avalanche!" can be heard.
Notably, in the cinematics between each round, Kirby is shown trash-talking his opponents in full sentences. This differs greatly from other Kirby games, where Kirby hardly speaks at all.
In the game, as in all Puyo games, groups of two colored blobs fall from the top of the screen. You must rotate and move the groups before they touch the bottom of the screen or the pile, so that matching-colored blobs touch from above, below, the left or the right. Once four or more same-colored blobs touch, they will disappear, and any blobs above them will fall down to fill in the space.
As a game released later in the SNES's life cycle, this game has bright colors and beautiful graphics. The sound consists of remixed tracks from Kirby's Adventure; as the game boots, a sampled "Kirby's Avalanche!" can be heard.
Notably, in the cinematics between each round, Kirby is shown trash-talking his opponents in full sentences. This differs greatly from other Kirby games, where Kirby hardly speaks at all.
Put the crap story to one side (seen porn with better plots) its puyo puyo, Dr robotnicks mean bean machine
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Metroid (ok it was last week but it wasnt there when I checked)
Nes 500pts (also on the GBA)
Metroid provided one of the first highly nonlinear game experiences on a home console. The basic gameplay is a mix of action adventure and platform shooter. The player begins with a very limited amount of power-ups, and must always use their ingenuity to achieve the next "locked" or unreachable area. Because the game world is presented in one multi-screened "level," there are often areas that can be reached before they were meant to be by creative players. In this and later games in the Metroid series, this openness would lead to out-of-sequence speed runs. Metroid has five different endings that vary depending on how much time the player takes to finish the game. The endings feature Samus Aran in various stages of undress, the slowest ending featuring Samus turning her back in shame to the player. The second slowest has her in full attire waving to the player, the middle ending having Samus removing her helmet to show she is indeed a female human and not a robot or male, the second fastest ending featuring Samus in a leotard and the fastest ending featuring Samus in a bikini.
Lol at that last bit
Lol at that last bit
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