OK, so what im about to tell you, is how producers of games like redsteel, zelda, call of duty 3 and such games, should have been improved, but werent?
Now most of you will probably have red steel. the same amout may have Cod3...probably all of you have zelda.
now when we first turn on our games for the first time ever, we immediatley lock on to the mistakes they made, and the improvments they should have made.
E.G:
- Redsteel -
Multiplayer, there is no sword fighting? now swords are probably the best part of Redsteel, yet theres no multiplayer for it. Wierd huh?
Glitches, i havent had any myself, but their have been complaints.
- Zelda -
Not many problem with zelda apart from a few...such as Tthey could have made a quck transporter, like being able to quick travel to important places (Ordon Village, Kakriko Village, etc)
That could have made the game so much more easier and less annoying.
- Cod3 -
youre in a trench during ww2...the last thing you need is not to be able to see weather the guy your shooting is a german, or your best friend across the war zone. they should have made it clearer who the enemy was.
Also a multi player mode would have been great.
- Wario Ware -
An excellent game, yet there should have been more of a story line..and also a multi player feature you dont need to unlock...
Its Just these small things that can take a game from good, to brilliant. why in the hell do these PROFESSIONAL producers not see these small changes that can make the game double what its worth?
This has been annoying me for a while, becuase i think producers need to think before the produce...its like they deliberatley leave out the best parts. how can they not see that a sword fight multi player would be breath takingly fun!
Well now its your turn. what do you think? have i got a point, or not?
In any case, whats your opinion on these games and their producers?
Now most of you will probably have red steel. the same amout may have Cod3...probably all of you have zelda.
now when we first turn on our games for the first time ever, we immediatley lock on to the mistakes they made, and the improvments they should have made.
E.G:
- Redsteel -
Multiplayer, there is no sword fighting? now swords are probably the best part of Redsteel, yet theres no multiplayer for it. Wierd huh?
Glitches, i havent had any myself, but their have been complaints.
- Zelda -
Not many problem with zelda apart from a few...such as Tthey could have made a quck transporter, like being able to quick travel to important places (Ordon Village, Kakriko Village, etc)
That could have made the game so much more easier and less annoying.
- Cod3 -
youre in a trench during ww2...the last thing you need is not to be able to see weather the guy your shooting is a german, or your best friend across the war zone. they should have made it clearer who the enemy was.
Also a multi player mode would have been great.
- Wario Ware -
An excellent game, yet there should have been more of a story line..and also a multi player feature you dont need to unlock...
Its Just these small things that can take a game from good, to brilliant. why in the hell do these PROFESSIONAL producers not see these small changes that can make the game double what its worth?
This has been annoying me for a while, becuase i think producers need to think before the produce...its like they deliberatley leave out the best parts. how can they not see that a sword fight multi player would be breath takingly fun!
Well now its your turn. what do you think? have i got a point, or not?
In any case, whats your opinion on these games and their producers?