I have several Not-so-much asked questions for you to answer.
1. Are you gonna be walking around the world like you would in real life or would it be: Door in, fade out, fade in, next room?
I hope it's gonna be one consistent experience in which you can walk around freely without having to enter so many doors/towns. That would so totally rock, it would actually give a feeling you were walking a world. (Something I miss in LoZ:OoT)
2. In order to lengthen a game's experience one often integrates a level up system, in which you can get stronger. Now I am not saying a common-used level system RPG's use, but more of a "better item, better strength" thing. I mean, I want to be able to improve my character in Zelda. Can this be done?
I'll update this list as my mind makes up more questions about this new title on Wii.
1. Are you gonna be walking around the world like you would in real life or would it be: Door in, fade out, fade in, next room?
I hope it's gonna be one consistent experience in which you can walk around freely without having to enter so many doors/towns. That would so totally rock, it would actually give a feeling you were walking a world. (Something I miss in LoZ:OoT)
2. In order to lengthen a game's experience one often integrates a level up system, in which you can get stronger. Now I am not saying a common-used level system RPG's use, but more of a "better item, better strength" thing. I mean, I want to be able to improve my character in Zelda. Can this be done?
I'll update this list as my mind makes up more questions about this new title on Wii.
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