MK Armageddon questions...

lilangel89

WiiChat Member
Sep 26, 2007
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Miami, florida
Wii Online Code
5877-4680-0820-2214
Hi everyone its been a while since I've been here but on with why im here....
I got Mortal Combat Armageddon for my Wii. I want to do a fatality but i have no idea what a transition is..... Can someone guide me?

Please and thank yoU!

chao
 
You should google it... Ive played that game but I quit because it was just so hard and too much gore..
 
I never played Mortal Kombat: Armageddon, but....


GameFAQs, familiarize yourself with it.


7.0 Fatalities
-------------------------------------------------------------------------------

Okay. So...fatalities. This is where it starts getting really interesting
for an FAQ author such as myself as I need to list the fatalities to execute
them with three different control configurations, and there's heaps of inputs
you can do. See section 5.1.5 for an explanation of the new Kreate-a-Fatality
system.

I'll list them similarly to the special moves in the movelist. I'll list the
Gamecube/Classic controller inputs and then the WiiMote inputs.

You'll notice there are certain inputs that can only be performed when a
character has their weapon drawn. But only some characters that have swords
and short swords can actually use their weapons as part of a fatality chain.
Also, boss characters have their own unique set of kreate-a-fatality inputs.

The Sword Characters are:

Scorpion
Sub-Zero
Cyrax
Dairou
Jarek
Fujin
Kenshi
Shang Tsung
Ashrah
Li Mei
Sareena

(Yeah, even Jarek, who has an axe for a weapon. Weird huh?)

The Short Sword Characters are:

Mavado
Kano
Mileena
Kira

(Yeah, Mavado but not Kabal. Another weird one)

Boss Characters are:

Moloch
Goro
Kintaro
Onaga
Blaze

(But not Shao Kahn and Motaro. Weirdness. Go figure)

Every other character in the game would be considered a "regular" character
when it comes to fatalities as they cannot use weapons as part of their
fatality chains. Even Shao Kahn and Motaro (very oddly) who are actually
Boss characters but have the same fatality chains as other normal characters
and not the fatality chains of the bosses. It's also odd that many of the
other characters do indeed have swords for weapons (such as Kung Lao and
Chameleon, for example) but they cannot use their swords as part of their
fatalities. Only the characters listed above can use swords as part of their
fatalities.

Note too that the Short Sword characters can only use their weapons in
fatalities when the opponent is standing up and facing you.

Note also that even though Blaze can perform fatalities himself, fatalities
can not be performed on him. Haha, he can dish it out but can't take it back.
What a wimp.

If you skipped over the movelist, here's the terminology again. Note though
that there's extra WiiMote movements for fatalities as well as Nunchuck
movements.

Attacks:

Attack 1 = 1
Attack 2 = 2
Attack 3 = 3
Attack 4 = 4
Block = BL
Change Style = CS

Directions:

B = Back (Away from your opponent)
F = Forward (Towards your opponent)
D = Down
U = Up

WiiMote specific movements:

HCTL = Half Circle Towards Lower - The half circle towards your opponent that
arcs down
HCTU = Half Circle Towards Upper - The half circle towards your opponent that
arcs up
HCAL = Half Circle Away Lower - The half circle away from your opponent that
arcs down
HCAU = Half Circle Away Upper - The half circle away from your opponent that
arcs up

WiiMote or Nunchuck movements:

Poke = "Poke" the WiiMote or Nunchuck by moving it quickly away from you
Pull = "Pull" the WiiMote or Nunchuck by moving it quickly towards you
Twist C = Twist the WiiMote or Nunchuck clockwise
Twist CC = Twist the WiiMote or Nunchuck counter-clockwise
Clap = Swing both the WiiMote and Nunchuck away and then towards each other

Unlike the other half-circle movements, these movements all require you to
actually move your whole arm rather than just flicking your wrist.

Miscellaneous:

If move inputs are separated by commas - eg: B,F,1 - that means you press
the inputs in sequence. That is, Back, then Forward, then Attack 1.

If move inputs are separated by +'s - eg: B+2 - that means you press the
inputs together. That is, Back + Attack 2 at the same time.

Also pay attention to whether I refer to using the WiiMote by itself, the
Nunchuck by itself, or Both at the same time.

Please refer to section 5.2 for the button mapping for the various controllers.

This is going to be fun...alright...here we go...

7.1 NORMAL CHARACTER FATALITIES
*******************************

STANDING (facing you)
.....................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Facing Away D,F,1 WiiMote HCTU
To Kneeling D,B,1 WiiMote U,D
To Kneeling D,B,1 Nunchuck U,D
To Facedown D,B,2 Both U,D
Draw Sword/Short Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
Pull 45 Degrees Up

ATTACKS GC/Classic WiiMote+Nunchuck

Knee To The Head F,F,1 Both Poke, Pull
Punch 1 F,B,1 WiiMote B,F
Punch 2 U,U,1 WiiMote Pull, Poke
Kick 1 B,B,1 WiiMote B,F
Kick Low D,D,1 WiiMote HCTL
Heart Rip F,F,1 WiiMote Poke, Pull
Brain Rip B,B,2 WiiMote Poke, Twist CC
Rip Out Both Ribs D,D,2 Both Poke 45 Degrees Down,
Pull 45 Degrees Up
Rip Out Thigh Bone F,B,2 Nunchuck Poke, Pull
Rip Off Arm U,U,2 WiiMote Poke, D
Hit With Arm U,U,3 WiiMote Poke, F
Rip Off Both Arms B,F,2 Both Poke,
WiiMote F + Nunchuck B
Hit With Both Arms B,F,3 Both F,B
Armbreak D,D,3 WiiMote HCAU

FINISHERS GC/Classic WiiMote+Nunchuck

Head Rip U,U,4 WiiMote Poke, U
Neck Break B,B,4 WiiMote Pull + Nunchuck Poke,
WiiMote Poke + Nunchuck Pull
Spine Rip D,D,4 WiiMote Poke, Twist C
Head Smash F,F,4 Both Clap
Torso Rip F,B,4 Both Poke, Up
1 Arm Finisher F,F,3 Nunchuck B,F
Both Arms Finisher B,B,3 Both B,F

SWORD DRAWN (facing you)
........................

ATTACKS GC/Classic WiiMote+Nunchuck

Slice Left Arm F,F,1 Nunchuck D,U
Slice Right Arm F,F,2 Nunchuck U,D
Impale B,B,1 Nunchuck Pull, Poke
Gut Strike B,B,2 WiiMote Twist C, Poke

FINISHERS GC/Classic WiiMote+Nunchuck

Decapitation F,F,4 WiiMote HCAL

SHORT SWORD DRAWN (facing you)
..............................

ATTACKS GC/Classic WiiMote+Nunchuck

Stab Head B,B,3 WiiMote U, Poke
Stab Gut D,D,3 WiiMote Pull, Poke
Slice Left Arm F,F,3 Nunchuck Up, Down
Slice Right Arm F,F,2 Nunchuck D,U
Impale Gut U,D,U,2 WiiMote HCTL
Impale Head U,U,3 Nunchuck Pull, Poke

FINISHERS GC/Classic WiiMote+Nunchuck

Decapitation F,F,4 WiiMote HCAL

STANDING (facing away)
......................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Facing You D,F,1 WiiMote HCTU
To Facing You Punch B,B,2 WiiMote F,B
To Face Up D,B,1 WiiMote U,D
Draw Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
Pull 45 Degrees Up

ATTACKS GC/Classic WiiMote+Nunchuck

Back Breaker 1 U,U,1 WiiMote Pull, Poke
Back Breaker 2 F,F,1 WiiMote Poke, U
Arm Break D,D,1 WiiMote Poke, Twist CC
Neck Break B,B,1 WiiMote HCAL
Brain Rip D,D,2 WiiMote Poke, Twist C
Heart Rip F,F,2 WiiMote Poke, Pull
Kick Low U,U,2 WiiMote D,U

FINISHERS GC/Classic WiiMote+Nunchuck

HeadSmash Finisher 1 F,F,4 Both Clap
HeadSmash Finisher 2 U,U,4 Nunchuck U,D

SWORD DRAWN (facing away)
.........................

FINISHERS GC/Classic WiiMote+Nunchuck

Shish-Ka-Bob F,F,4 Both D,U

KNEELING (facing you)
.....................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Facing You (Stand) D,B,1 WiiMote D,U
To Facedown D,B,2 Nunchuck U,D
Draw Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
Pull 45 Degrees Up

ATTACKS GC/Classic WiiMote+Nunchuck

Neck Break U,U,2 WiiMote HCAU
Head Kick D,D,2 WiiMote Pull, Poke
Knee to the Head F,F,2 WiiMote Poke, Up
Punch 1 F,F,1 WiiMote B,F
Punch 2 U,U,1 WiiMote F,B
Face Kick D,D,1 WiiMote HCTL

FINISHERS GC/Classic WiiMote+Nunchuck

Neck Break F,F,4 WiiMote Pull and Nunchuck Poke,
WiiMote Poke and Nunchuck Pull
Spine Rip U,U,4 Both D,U

KNEELING SWORD DRAWN (facing you)
.................................

ATTACKS GC/Classic WiiMote+Nunchuck

Impale B,B,1 WiiMote D, Poke

FINISHERS GC/Classic WiiMote+Nunchuck

Decapitate U,D,U,4 WiiMote HCAL

KNEELING (facing away)
......................

TRANSITIONS GC/Classic WiiMote+Nunchuck

Punch B,B,1 WiiMote B,F
To Facing Away D,F,2 WiiMote D,U
Draw Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
Pull 45 Degrees Up

FINISHERS GC/Classic WiiMote+Nunchuck

Head Rip B,B,4 Both D,U

KNEELING SWORD DRAWN (facing away)
..................................

ATTACKS GC/Classic WiiMote+Nunchuck

Impale B,B,1 WiiMote Pull, Poke

LAYING DOWN (face down)
.......................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Facing You (Stand) D,B,2 WiiMote HCTU
To Kneeling D,B,2 WiiMote HCAU
Draw Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
Pull 45 Degrees Up

ATTACKS GC/Classic WiiMote+Nunchuck

Knee Drop B,B,1 WiiMote Poke, D
Back Stomp U,U,1 Both U,D
Punch F,F,1 WiiMote U,D

FINISHERS GC/Classic WiiMote+Nunchuck

Spine Rip F,F,4 Nunchuck D,U

LAYING DOWN SWORD DRAWN (face down)
...................................

FINISHERS GC/Classic WiiMote+Nunchuck

Head Stab F,F,4 WiiMote Poke 45 Degrees Down,
Pull 45 Degrees Up

LAYING DOWN (face up)
.....................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Facing Away (Stand) D,B,1 WiiMote D,U
To Kneeling (Face Away) D,F,2 WiiMote Poke, U
Draw Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
Pull 45 Degrees Up

ATTACKS GC/Classic WiiMote+Nunchuck

Punch F,F,2 WiiMote U,D

FINISHERS GC/Classic WiiMote+Nunchuck

Head Stomp 1 F,F,4 Both U,D
Head Stomp 2 D,D,4 Both Poke, D

LAYING DOWN SWORD DRAWN (face up)
.................................

FINISHERS GC/Classic WiiMote+Nunchuck

Decapitation U,U,4 Nunchuck F,B
Head Stab B,B,4 WiiMote Poke 45 Degrees Down,
Pull 45 Degrees Up
7.2 BOSS FATALITIES
*******************

STANDING (facing you)
.....................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Facing Away D,F,1 WiiMote HCTU
To Kneeling D,B,1 WiiMote U,D
To Facedown D,D,2 WiiMote Poke, D

ATTACKS GC/Classic WiiMote+Nunchuck

Crush U,U,1 WiiMote F,B
Kick F,F,1 WiiMote HCTL
Spin Punch F,B,1 WiiMote B,F
Gut Punch D,F,3 WiiMote Pull, Poke
Knee to Chest D,B,3 WiiMote Poke, U
2 Fisted Hammer F,D,1 Both U,D

FINISHERS GC/Classic WiiMote+Nunchuck

Chest Punch F,F,4 Nunchuck Pull, Poke
Uppercut B,B,4 Nunchuck D,U
Head Crush U,U,4 Both Clap
Head Kick D,U,4 Nunchuck Poke, U
Exploding Punch F,B,4 WiiMote Pull and Nunchuck Poke,
then WiiMote Poke and Nunchuck Pull
STANDING (facing away)
......................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Facing You D,F,1 WiiMote HCTU
To Face Up D,B,2 WiiMote U,D

ATTACKS GC/Classic WiiMote+Nunchuck

Knee Strike F,F,1 WiiMote Pull, Poke

FINISHERS GC/Classic WiiMote+Nunchuck

Head Pound F,F,4 Nunchuck U,D
Kick F,U,4 Nunchuck Poke, U
Head Crush U,U,4 Both Clap

KNEELING (facing you)
.....................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Facing You (Stand) D,B,1 WiiMote D,U

ATTACKS GC/Classic WiiMote+Nunchuck

Kick F,F,1 WiiMote HCTL
Kick 2 B,F,1 WiiMote HCTU

FINISHERS GC/Classic WiiMote+Nunchuck

Exploding Punch F,F,4 WiiMote Pull and Nunchuck Poke,
then WiiMote Poke and Nunchuck Pull
Head Crush U,U,4 Both Clap
Head Kick D,F,4 WiiMote Pull, Poke

KNEELING (facing away)
......................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Facing Away (Stand) D,F,2 WiiMote D,U

ATTACKS GC/Classic WiiMote+Nunchuck

Kick F,F,1 WiiMote Pull, Poke

FINISHERS GC/Classic WiiMote+Nunchuck

Head Crush U,U,4 Both Clap

LAYING DOWN (face down)
.......................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Kneeling D,U,2 WiiMote HCTL

ATTACKS GC/Classic WiiMote+Nunchuck

Head Punch F,F,1 WiiMote U,D

FINISHERS GC/Classic WiiMote+Nunchuck

Head Pop U,U,4 Nunchuck U,D
Torso Explosion U,D,4 Both U,D

LAYING DOWN (face up)
.....................

TRANSITIONS GC/Classic WiiMote+Nunchuck

To Facing Away (Stand) D,B,2 WiiMote D,U
To Kneeling (Face Away) D,F,2 WiiMote HCTL

ATTACKS GC/Classic WiiMote+Nunchuck

Knee Strike F,D,1 WiiMote HCTU

FINISHERS GC/Classic WiiMote+Nunchuck

Head Punch D,D,4 WiiMote U,D
Both Arm Finisher B,D,4 Both U,D
 
  • Thread Starter
  • Thread starter
  • #5
Thank you soo much Vi3tmix for going through all that trouble and you too highroller!!!! Im sure this will help!
 

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