Transfixed
WiiChat Member
- Oct 7, 2006
- 144
- 6
I admit it. I jumped to an early conclusion about Redsteel. About the gameplay, about the control, and about the graphics.
After playing about 45 minutes, I was embarrassed to have spent 50 bucks on it, I thought the graphics were about N64 quality, and that the controls were wretchedly unplayable.
WELL.......
It's just not true. I said I would come back and apologize for jumping the gun, so here I am. I am now thoroughly addicted to the damn game, and keep wanting to turn it back on and play until I beat it. SO THERE.
All the reviews that say the controls suck just haven't played it to the point of getting used to it. Once you do, it's fun, sweaty-palmed madness.
I think the problem stems from the fact that you have to keep your remote in a fairly small, tight 'box' while playing. If you move your arms or hands too much, and the pointer accidentally goes 'outside the box', your character may point wildly at the ceiling and/or spin uncontrollably. You basically have to keep your arms fairly still and keep things 'focused' well on the screen to keep control. Once this is mastered, things go pretty smoothly and game really does rock.
Also, the graphics, while starting out mystifyingly boring and bland, get inclreasingly more impressive as the game goes on, I was pretty stunned at some of the scenery and level design as I progressed.
I'm now about 8 hours into it, and would give it a Solid A-
I learned my 'judging too soon' lesson, OK?!?! Now everyone give this game a solid shot, cause it's worth it. :hand:
After playing about 45 minutes, I was embarrassed to have spent 50 bucks on it, I thought the graphics were about N64 quality, and that the controls were wretchedly unplayable.
WELL.......
It's just not true. I said I would come back and apologize for jumping the gun, so here I am. I am now thoroughly addicted to the damn game, and keep wanting to turn it back on and play until I beat it. SO THERE.
All the reviews that say the controls suck just haven't played it to the point of getting used to it. Once you do, it's fun, sweaty-palmed madness.
I think the problem stems from the fact that you have to keep your remote in a fairly small, tight 'box' while playing. If you move your arms or hands too much, and the pointer accidentally goes 'outside the box', your character may point wildly at the ceiling and/or spin uncontrollably. You basically have to keep your arms fairly still and keep things 'focused' well on the screen to keep control. Once this is mastered, things go pretty smoothly and game really does rock.
Also, the graphics, while starting out mystifyingly boring and bland, get inclreasingly more impressive as the game goes on, I was pretty stunned at some of the scenery and level design as I progressed.
I'm now about 8 hours into it, and would give it a Solid A-
I learned my 'judging too soon' lesson, OK?!?! Now everyone give this game a solid shot, cause it's worth it. :hand: