glovePIE

teh frog

rep me if u like vitamins
Oct 12, 2006
158
0
In the wii.
Wii Online Code
0803-2242-9556-7115
i need help. i have winRAR and i dont want to delete it cuz i need it for gmod10 mods. I downloaded gp and its now a rar file. what do i do? i want to use it but now its a winrar file. iunno how to change it to anormal program......im confussed. can some one help me?
 
teh frog said:
i need help. i have winRAR and i dont want to delete it cuz i need it for gmod10 mods. I downloaded gp and its now a rar file. what do i do? i want to use it but now its a winrar file. iunno how to change it to anormal program......im confussed. can some one help me?
either just open in in rar, or change the extension, but i odnt know if that will work since its compressed in rar format. do you mean all your files show up as opening in rar? if so you have to set the default prog
 
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  • #3
asdfnick said:
either just open in in rar, or change the extension, but i odnt know if that will work since its compressed in rar format. do you mean all your files show up as opening in rar? if so you have to set the default prog
what?? in win rar every thing is showing up in it.ther are folders called :... oldsamples newsamples speechscripts and wiimotescripts then under those are abunch of files
 
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  • #6
sorry for doubble post but i did i extracted ALLLL files to desktop and its still a winrar file......I REALLY WANT GLOVE PIE SOME ONE HELLLP~
edit: nvm i figured it out but! im using this script for the wiimote
//Set the D-Pad to function as the Arrow Keys
if wiimote.Up
Up = true
else
Up = false
endif
if wiimote.Down
Down = true
else
Down = false
endif
if wiimote.Left
Left = true
else
Left = false
endif
if wiimote.Right
Right = true
else
Right = false
endif

//Mouse Buttons
Mouse.RightButton = Wiimote.A
Mouse.LeftButton = Wiimote.B
Mouse.MiddleButton = Wiimote.Home

//Plus and Minus handle Volume
if wiimote.plus then
volumeup = true
wait 60 ms
volumeup = false
endif
if wiimote.minus then
volumedown = true
wait 60 ms
volumedown = false
endif

//wiimote.One
//wiimote.Two

//LEDs look somewhat like KITT's grill from Knight Rider
if 0 = 0 then
if var.kitt = 0 then
wiimote.Leds = 1
endif
if var.kitt = 1 then
wiimote.Leds = 3
endif
if var.kitt = 2 then
wiimote.Leds = 6
endif
if var.kitt = 3 then
wiimote.Leds = 12
endif
if var.kitt = 4 then
wiimote.Leds = 8
endif
if var.kitt = 5 then
wiimote.Leds = 12
endif
if var.kitt = 6 then
wiimote.Leds = 6
endif
if var.kitt = 7 then
wiimote.Leds = 3
endif
wait var.KITTspeed
var.kitt = (var.kitt + 1) % 8
endif

//If the mouse reaches the end, rumble for 200 milliseconds
if var.rumble and (mouse.x = 0 or mouse.x = 1 or mouse.y = 0 or mouse.y = 1) then
if var.rmbl = false
wiimote.Rumble = 1
wait 200 ms
wiimote.Rumble = 0
endif
var.rmbl = true
else
var.rmbl = false
endif

var.accx = wiimote.RawForceX + var.xtrim
var.accy = wiimote.RawForceY + var.ytrim
var.accz = wiimote.RawForceZ + var.ztrim

if wiimote.dot1vis and wiimote.dot2vis then

if var.accy > -7 then
var.orientation = 0
elseif var.accy > -45 then
if var.accx < 0 then
var.orientation = 3
else
var.orientation = 1
endif
else
var.orientation = 2
endif

if var.leftpoint = 0 then
if var.orientation = 0 then
if wiimote.dot1x < wiimote.dot2x then
var.leftpoint = 1
else
var.leftpoint = 2
endif
endif
if var.orientation = 1 then
if wiimote.dot1y > wiimote.dot2y then
var.leftpoint = 1
else
var.leftpoint = 2
endif
endif
if var.orientation = 2 then
if wiimote.dot1x > wiimote.dot2x then
var.leftpoint = 1
else
var.leftpoint = 2
endif
endif
if var.orientation = 3 then
if wiimote.dot1y < wiimote.dot2y then
var.leftpoint = 1
else
var.leftpoint = 2
endif
endif
endif

if var.leftpoint = 1 then
var.fix1x = wiimote.dot1x
var.fix1y = wiimote.dot1y
var.fix2x = wiimote.dot2x
var.fix2y = wiimote.dot2y
else
var.fix1x = wiimote.dot2x
var.fix1y = wiimote.dot2y
var.fix2x = wiimote.dot1x
var.fix2y = wiimote.dot1y
endif

var.dx = var.fix2x - var.fix1x
var.dy = var.fix2y - var.fix1y
var.cx = (var.fix1x+var.fix2x)/1024.0 - 1
var.cy = (var.fix1y+var.fix2y)/1024.0 - .75

var.d = sqrt(var.dx*var.dx+var.dy*var.dy)

var.dx = var.dx / var.d
var.dy = var.dy / var.d

var.ox = -var.dy*var.cy-var.dx*var.cx;
var.oy = -var.dx*var.cy+var.dy*var.cx;

var.ax = (var.ox * screen.desktopwidth) + (screen.desktopwidth / 2)
var.ay = (-var.oy * screen.desktopwidth) + (screen.desktopheight / 2)




var.dx = var.ax - mouse.cursorposx
var.dy = var.ay - mouse.cursorposy

var.d = sqrt((var.dx*var.dx)+(var.dy*var.dy))

var.a = 180 / (200 + var.d * var.d * var.d * .001)

if var.d <= var.deadzone then var.a = 1

debug = var.d + " " + var.a

var.finalx = mouse.cursorposx * var.a + var.ax * (1 - var.a)
var.finaly = mouse.cursorposy * var.a + var.ay * (1 - var.a)


mouse.cursorposx = var.finalx
mouse.cursorposy = var.finaly

else

var.leftpoint = 0

endif

//debug = var.accx + " " + var.accy + " " + var.accz


when i press run nothing happens............what am i doing wrong
 
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