GlovePIE! Help me Please

pbeesley

I'm The Crazy One
Dec 18, 2006
95
0
Bournemouth / UK
Wii Online Code
8622-2818-8336-9466
Right please someone help me. I'm awful at coding but I had ago chopping some code together anyway. :sad:

I need to have a glove pie script with the following keys mapped!

Arrow keys but on its side, so mapped like the virtual console games? So tup on the wii mote is actually left...if you get what I mean :frown2:

Then the '2' button and 'Space' and '1' for 'B'

for some background on this I wanna play a game called "Jet's n Gun's"

Someone Please help me! :(

First correct script gets a thumbs up like this one :thumbsup:

Prize may not be exhanged sold or in any way traded, value is 0.0000000001p
 
  • Thread Starter
  • Thread starter
  • #2
never mind, did it looks like this

//Wiimote Jets N Guns Controls By Pete Beesley
//Feel free to modify and redistribute, but leave this here

// Show wiimote forces
debug = "X="+Wiimote.RawForceX+' Y='+Wiimote.RawForceY+' Z='+Wiimote.RawForceZ

//Movement Keys. Works for both arrow keys and WASD.
Keyboard.A and Keyboard.Left = Wiimote.Up
Keyboard.D and Keyboard.Right = Wiimote.Down
Keyboard.S and Keyboard.Down = Wiimote.Left
Keyboard.W and Keyboard.Up = Wiimote.Right

//Key assignments. Feel Free to change
Keyboard.Esc = Wiimote.Home
Keyboard.B = Wiimote.One
Keyboard.Space = Wiimote.Two
Keyboard.Enter = Wiimote.Plus
Keyboard.G = Wiimote.Minus

//You might want to switch these depending on your tastes
Mouse.LeftButton = Wiimote.B
Mouse.RightButton = Wiimote.A

endif

var.x = Wiimote.RawForceX + var.trimx
var.y = Wiimote.RawForceY + var.trimy
var.z = Wiimote.RawForceZ + var.trimz


var.sense0 = 1000
var.thresh0x = 2
var.thresh0y = 1

var.sense = 300
var.threshx = 10
var.threshy = 5

var.sense2 = 100
var.thresh2x = 15
var.thresh2y = 8

var.sense3 = 50
var.thresh3x = 20
var.thresh3y = 12


if var.x > var.thresh0x
mouse.x = mouse.x - 1/var.sense0
endif
if var.x < -var.thresh0x
mouse.x = mouse.x + 1/var.sense0
endif


if var.z > var.thresh0y
mouse.y = mouse.y - 1/var.sense0
endif
if var.z < -var.thresh0y
mouse.y = mouse.y + 1/var.sense0
endif



if var.x > var.threshx
mouse.x = mouse.x - 1/var.sense
endif
if var.x < -var.threshx
mouse.x = mouse.x + 1/var.sense
endif


if var.z > var.threshy
mouse.y = mouse.y - 1/var.sense
endif
if var.z < -var.threshy
mouse.y = mouse.y + 1/var.sense
endif


if var.x > var.thresh2x
mouse.x = mouse.x - 1/var.sense2
endif
if var.x < -var.thresh2x
mouse.x = mouse.x + 1/var.sense2
endif

//yaxis
if var.z > var.thresh2y
mouse.y = mouse.y - 1/var.sense2
endif
if var.z < -var.thresh2y
mouse.y = mouse.y + 1/var.sense2
endif


if var.x > var.thresh3x
mouse.x = mouse.x - 1/var.sense3
endif
if var.x < -var.thresh3x
mouse.x = mouse.x + 1/var.sense3
endif


if var.z > var.thresh3y
mouse.y = mouse.y - 1/var.sense3
endif
if var.z < -var.thresh3y
mouse.y = mouse.y + 1/var.sense3
endif

debug = var.x + " " + var.y + " " + var.z
 

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