CadaveR (Ivo)
WiiChat Member
(SOME) GOOD POINTS (in my oppinion):
1. Excellent motion-sensitivity technology which (from what we could see in this year's E3 huge waiting times...) really seems to work properly now (as some of you might know, some similiar techology was already tried by other companies with not so much success, but I might recognize that Nintendo have done some important modifications and perfected the motion-sensing art/technology quite impressively). All the possibilies for this technology (once done right and extensively tested and approved) are obviously huge and might appeal for the non-gaming crowd just as nice as it might hit the hardcore player's hearts.
2. The NAME Wii is a FANTASTIC idea. As already expressed by the BIG N themselves, it might work in their favour as a subconscious call for all the non-gamers as much as for the hardcore ones. The writing of the name is sweet, short and easy to remember by anyone on this great planet and it might succeed on it's mission of popularizing the videogame market to the masses abroar, to the ones which have been so faar away from anything that could remember a classic (a Nintendo one, I might say! :]) videogame joystick. I also might confess that I once thought the name REVOLUTION a LOT MORE interesting and charming for me to speak to my friends. but I simply have to agree on the business side with Nintendo: "Wii" is a much friendlier environment for their so desired will to expand the gamind industry to beyond the more-beautiful-graphics ol' confinement.
3. Wiiconnect24: fantastic achievement by the big N. It goes beyong what XBOX LIVE have shown so far. A Nintendo Wii 24hs-a-day "alive", in constant coming and going is a fine advanved technology add, in my opinion. It can be a little intrusive or something but the good points far exceed the bad ones in this innovating feature. Also a free-for-fee gaming experience also put Nintendo far beyong anything XBOX LIVE could offer in terms of real satisfaction to a pack-out-and-start-to-play-online experience. Just great on my book.
4. The Arcade section: Making all Nintendo secular gallery of games available for not more than 5 U.$ per game is insanely good. I cannot wait enough for putting my hands on a "wii-connect-donwload-pearl" for such a realistic and respectful price. For me, that's also a great addition to an already winner strategy.
5. The general aesthetics, the design: Simply beautiful, small and elegant. Just like anything Apple would come with these days. Simply silent and elegant. Just modern. Good aesthetical points here. Definitely. The Wiimore is simply beautiful. Definitely. The technology being put into such small playing device is also a wonder. I'm a fan.
(SOME) BAD POINTS (in my oppinion):
1. The graphical architecture. Yes, I understand. Nintendo's main focus is in the gameplay. Ok. But there's no arguing (at least there shouldn't be...) that once great, fantastic gameplay meets fantastic, fantaxy-like graphics, the experience is simply remarkable (just like it was for me when I stayed totally in shock with the graphics in OCARINA OF TIME at the time of it's primarly release, many years ago. Their still beautiful, no doubt, but the technological shock is somehow missing these days). In my opinion, from what I've heard from all these developers out there, there's simply no excuses for such a low-budged graphical architecture this time. For the price of around 250 American dollars I could expect nothing less than, at least, a 2GHZ single-core Wii at this year's end. Com' on Nintendo, a barely better XBOX is not enough! I'm not sure of how many people would enjoy graphics which were hot in 2001!... if the Wii could not handle graphics as the ones present in Half-Life 2 in 480p and in it's "full glory" (or pretty close), I don't know what to think. We all know how helpful could be to draw your graphics using just a 480p graphics point as reference (there's so much left for graphics effects when the competition kill themselves trying to extract 780p and 1080p graphical resolutions!... there's so much more power left to work on the graphics when you just need to show 480p resolutions onscreen... we all know that many great effects could be done with a more-than-barely-ok technical specification... really. I'm a bit sad on this subject. Mario Galaxy could look better, Red Steel was even less impressive than a nowadays Gamecube game. It's soooo distant from "that" first trailer made available... (I would be really happy if the final product could achieve such human-like movements and all that quality lightning and everything else shown... really... I'm still confident that you can achieve it). Also I feel that the amount of RAM memory available might not be enougth for an, at least, 5-years-durable-in-the-future videogame console. I'm also concerned with that.
2. Third Party support. It more-or-less kind of desivates from a weaker graphical situation from Nintendo. There's no way to produce decent looking franchises for the Wii when they're all going to be shown on 3/7-3.2GHZ-cores-based videogame machines. Really. There's no way. I definitely felt lost when almost all the great third party games were produced for the PS2 and XBOX, and all the other "alternative" versions (as for example, Metal Geat Twin Snakes, etc...) were being produced for the GC. Why not to have Resident Evil 5 for the Wii with somehow comparative (just similar would be very nice) graphics just like it might be featured to the PS3 and XBOX360? Instead of a special version to "explore the system's joystick"? I understand it as a simple message: "We cannot graphically reproduce our graphics in this version on Wii, so it might win an 'exclusive version of it's own' ", or something like that.
3. Enough said. More better points than bad ones, but the bad ones can always be perfected. Nintendo, I LOVE YOU!. Just want your very best. Amen.
I'm despereately looking forward to bying a Nintendo Wii at this year's end. Even considering the Brazilian reality. I just cannot deny the revolution. Love and games 4 ever.
Thanks.
1. Excellent motion-sensitivity technology which (from what we could see in this year's E3 huge waiting times...) really seems to work properly now (as some of you might know, some similiar techology was already tried by other companies with not so much success, but I might recognize that Nintendo have done some important modifications and perfected the motion-sensing art/technology quite impressively). All the possibilies for this technology (once done right and extensively tested and approved) are obviously huge and might appeal for the non-gaming crowd just as nice as it might hit the hardcore player's hearts.
2. The NAME Wii is a FANTASTIC idea. As already expressed by the BIG N themselves, it might work in their favour as a subconscious call for all the non-gamers as much as for the hardcore ones. The writing of the name is sweet, short and easy to remember by anyone on this great planet and it might succeed on it's mission of popularizing the videogame market to the masses abroar, to the ones which have been so faar away from anything that could remember a classic (a Nintendo one, I might say! :]) videogame joystick. I also might confess that I once thought the name REVOLUTION a LOT MORE interesting and charming for me to speak to my friends. but I simply have to agree on the business side with Nintendo: "Wii" is a much friendlier environment for their so desired will to expand the gamind industry to beyond the more-beautiful-graphics ol' confinement.
3. Wiiconnect24: fantastic achievement by the big N. It goes beyong what XBOX LIVE have shown so far. A Nintendo Wii 24hs-a-day "alive", in constant coming and going is a fine advanved technology add, in my opinion. It can be a little intrusive or something but the good points far exceed the bad ones in this innovating feature. Also a free-for-fee gaming experience also put Nintendo far beyong anything XBOX LIVE could offer in terms of real satisfaction to a pack-out-and-start-to-play-online experience. Just great on my book.
4. The Arcade section: Making all Nintendo secular gallery of games available for not more than 5 U.$ per game is insanely good. I cannot wait enough for putting my hands on a "wii-connect-donwload-pearl" for such a realistic and respectful price. For me, that's also a great addition to an already winner strategy.
5. The general aesthetics, the design: Simply beautiful, small and elegant. Just like anything Apple would come with these days. Simply silent and elegant. Just modern. Good aesthetical points here. Definitely. The Wiimore is simply beautiful. Definitely. The technology being put into such small playing device is also a wonder. I'm a fan.
(SOME) BAD POINTS (in my oppinion):
1. The graphical architecture. Yes, I understand. Nintendo's main focus is in the gameplay. Ok. But there's no arguing (at least there shouldn't be...) that once great, fantastic gameplay meets fantastic, fantaxy-like graphics, the experience is simply remarkable (just like it was for me when I stayed totally in shock with the graphics in OCARINA OF TIME at the time of it's primarly release, many years ago. Their still beautiful, no doubt, but the technological shock is somehow missing these days). In my opinion, from what I've heard from all these developers out there, there's simply no excuses for such a low-budged graphical architecture this time. For the price of around 250 American dollars I could expect nothing less than, at least, a 2GHZ single-core Wii at this year's end. Com' on Nintendo, a barely better XBOX is not enough! I'm not sure of how many people would enjoy graphics which were hot in 2001!... if the Wii could not handle graphics as the ones present in Half-Life 2 in 480p and in it's "full glory" (or pretty close), I don't know what to think. We all know how helpful could be to draw your graphics using just a 480p graphics point as reference (there's so much left for graphics effects when the competition kill themselves trying to extract 780p and 1080p graphical resolutions!... there's so much more power left to work on the graphics when you just need to show 480p resolutions onscreen... we all know that many great effects could be done with a more-than-barely-ok technical specification... really. I'm a bit sad on this subject. Mario Galaxy could look better, Red Steel was even less impressive than a nowadays Gamecube game. It's soooo distant from "that" first trailer made available... (I would be really happy if the final product could achieve such human-like movements and all that quality lightning and everything else shown... really... I'm still confident that you can achieve it). Also I feel that the amount of RAM memory available might not be enougth for an, at least, 5-years-durable-in-the-future videogame console. I'm also concerned with that.
2. Third Party support. It more-or-less kind of desivates from a weaker graphical situation from Nintendo. There's no way to produce decent looking franchises for the Wii when they're all going to be shown on 3/7-3.2GHZ-cores-based videogame machines. Really. There's no way. I definitely felt lost when almost all the great third party games were produced for the PS2 and XBOX, and all the other "alternative" versions (as for example, Metal Geat Twin Snakes, etc...) were being produced for the GC. Why not to have Resident Evil 5 for the Wii with somehow comparative (just similar would be very nice) graphics just like it might be featured to the PS3 and XBOX360? Instead of a special version to "explore the system's joystick"? I understand it as a simple message: "We cannot graphically reproduce our graphics in this version on Wii, so it might win an 'exclusive version of it's own' ", or something like that.
3. Enough said. More better points than bad ones, but the bad ones can always be perfected. Nintendo, I LOVE YOU!. Just want your very best. Amen.
I'm despereately looking forward to bying a Nintendo Wii at this year's end. Even considering the Brazilian reality. I just cannot deny the revolution. Love and games 4 ever.
Thanks.